Is there any way to break the level cap of 99 and say make it 255?
Also, character (and monster) stats would all have to be able to go to 255 instead of 99(**) being the max.
Now, I know that roms usually have stat data go upto 255 but it's being limited to 99 by some data check?
CHAR:
Current Max: Needed Max:
Level 99 255
Power 99 255
Speed 99 255
Stamina 99 255
Magic 99 255
Hit 99 255
Evade 99 255
Magic Def 99 255
MONSTER:
Current Max: Needed Max:
Level 99 255
HP 32,767 65,535
I do know that monster use 2 bytes for HP, so how come the limit is at 32,767?
As for PC stats and monster level, they *could* go to 255, but there is some kind of limit in
the game's engine that keeps it from going higher. How do I disable these limits? (Aside from the fact that I am also going to have to write an editor that allows for these changes... I will probably just use the CTEC editor source and convert it to C++)
Also, what packets are the tilesets stored in? I want to decompress some tilesets and modify them with a tile editor. However, I have no idea what packets the tiles are stored at.
I tried:
252000 2CFEB1 GFX Yes No Location Tiles 6/23/2003
and could only find part of what looked like the Millennial Fair L3 Tiles.
Basically, what I want to do here is import a bunch of tilesets that I ripped from Seiken Densetsu 3 and add them to CT.
Btw, when decompressing, I put "252000" as the address.