Yasunori Mitsuda - The Brink of Time

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General Information

Yasunori Mitsuda retrospective released in 2015. OCR through Google was used to feed mentions of the Chrono series into DeepL.

Excerpts

01. premonition → chrono trigger → dreams of time

[1995, Chrono Trigger / 1999, Chrono Cross ]

I was only 21~22 years old when I made my debut work, "Chrono Trigger", and I am filled with embarrassment when I listen to it now. I am truly happy about that. It contains all the skills, soul, and feelings I had at the time.

07. kaze no longing-Piano Only

[1995, Chrono Trigger]

According to the original specifications of "Chrono Trigger," only 4 out of 8 notes were to be used for the world map music of each era, and the other 4 tracks were to be used for environmental sound effects, but it wasn't as effective as I had planned, so I ended up using only music. This is the reason why only the worldmap track has a slightly muted sound.

Kira "For me, "CHRONO CROSS ~Scars of Time~" was Mr. Mitsuda's trump card.

[1995]

Release of "Chrono Trigger" Arrangement CD, "The Brink of Time

The recognition of game music was not so high yet, and there were some difficult moments in the recording process. He often talks about his battles with musicians in interviews.

You started out as an animator, so do you start from the visuals to construct the story?

Kato: Yes. I also scripted game events and storyboarded movies by myself.

Mitsuda Speaking of which, you wrote the storyboards for the opening movie of "Chrono Cross" (hereinafter referred to as "Cross"), didn't you?

Kato: Yes.

I drew rough sketches of the music while looking at the storyboards.

The timing of the images and music are perfectly matched, aren't they?

Mitsuda: The music came first.

So it sounds like you worked out the images in more detail to match the music.

Mitsuda: That's right. We looked at the storyboards that Kato-chan had written, and we decided on the approximate development of the music and recorded the music first. Then the movie team put together the video while looking at Kato-chan's storyboards. That's why the images and music really fit together perfectly.

Kato:I knew "Cross" would be great.

Mitsuda: It was cool, wasn't it? It was great from a work standpoint as well, wasn't it? KatoYes. Tanaka-san (Hiromichi Tanaka) did a great job with the game content and the battles. The events and music were great.

Mitsuda: The sea was great, after all. Of course, the events were great, too (laughs).

When you made "Cross," both of you were still young and in the early stages of your careers. Did it have any influence on your own work?

Kato: I have a lot of history with "Cross" (laughs). I was beaten up by users all over the place. ......

Mitsuda: You care too much, Kato-chan.

Kato Well, I don't mind the parts I don't mind. I mean, the bashing was terrible. It wasn't a matter of "do you care" or "don't care".

Yes, that's right. Especially from the fans of "Chrono Trigger" (hereinafter referred to as "Trigger"). ......

Kato: Yes. They were like, "This is not "Chrono"! Like, "This is not 'Chrono'! Cross" was a parallel world, so there were as many ways to play it as there were players who could take various characters along with them. The story has a lot of branches. The concept was to make a game that could be played in completely different ways, depending on who the player takes along and how they play. However, some players said, "I can't get all my friends unless I play four rounds," or "I have to complete the entire storyline to feel satisfied with the game. We wanted to provide a game that could be played in each person's own way. I was just trying to provide a way for people to play the game in their own way. ............

Mitsuda: That's okay, that's how passionate the fans were.

Kato That was the mindset of the players.

From: Merchandise