Chrono Compendium

Enhasa Halls - Chrono Series Analysis => Other Topics and the Prerelease => Topic started by: ZeaLitY on May 08, 2007, 07:01:29 pm

Title: Alpha version Crono sprite?
Post by: ZeaLitY on May 08, 2007, 07:01:29 pm
I'm a month late posting this. It's a page from a (I think Brazilian) magazine featuring three screenshots. Crono's hair seems to be different, and I can't make out what else is going on in the Arris Dome.

http://www.chronocompendium.com/images/wiki/9/98/Cebeta.jpg

Thought I'd post that here for a second opinion before declaring it on the CTP encyclopedia.
Title: Re: Alpha version Crono sprite?
Post by: Chrono'99 on May 08, 2007, 07:19:47 pm
Quality is low, but his hair fringe definitely seems different. Very interesting status screenshot too; apparently characters had some sort of levels for each of the four Elements despite having a primary Element. Also the article says something about 24 megas? The final version is 32 megas I think.
Title: Re: Alpha version Crono sprite?
Post by: Vehek on May 08, 2007, 08:11:27 pm
Interesting first screenshot. The Epoch's flying over ground (not clouds or the flame background), and we can see what looks like jet vapor or something coming out of the Epoch's jets. (In the actual game, you can only see the vapor in the overworld sprite, IIRC.)
Title: Re: Alpha version Crono sprite?
Post by: JLukas on May 09, 2007, 03:13:34 am
Correct, the alpha version sprites are a little different.  Unpolished would be a much better word to use.  Those are screenshots from Q3 1994 (a few months before the demo version)
Title: Re: Alpha version Crono sprite?
Post by: dan_death on May 18, 2007, 07:16:24 pm
dang...if people would only keep these things (the demos that are sent to magazines) around...
Title: Re: Alpha version Crono sprite?
Post by: CrAzY on May 23, 2007, 09:31:38 pm
dang...if people would only keep these things (the demos that are sent to magazines) around...

I couldnt agree more. But it is a difficult thing to think about. They didnt even know how much of a success Chrono Trigger would be anyway.  :D
Title: Re: Alpha version Crono sprite?
Post by: justin3009 on May 24, 2007, 08:52:53 pm
I'm sure someone out there has an original version of the Alpha and knows its worth lots of money.  So they either are going to sell it or they won't host it up on the internet so it doesn't spread.
Title: Re: Alpha version Crono sprite?
Post by: dan_death on May 25, 2007, 01:22:18 am
I'm sure someone out there has an original version of the Alpha and knows its worth lots of money.  So they either are going to sell it or they won't host it up on the internet so it doesn't spread.

Damn, if I found something like that, then I would freaking spread it through the internet, because I don't want to be a jackass, and what's the point of keeping it for yourself, and only you can enjoy it? When if everybody enjoyed it, it would be alot more fun, well for me it would...
Title: Re: Alpha version Crono sprite?
Post by: Glennleo on May 25, 2007, 02:52:23 am
Sort of looked like he had a comb over in the front.

I like the final version of his hair much better.
Title: Re: Alpha version Crono sprite?
Post by: satchel_dawg on May 25, 2007, 10:21:15 pm
it was defintly more crood.
Title: Re: Alpha version Crono sprite?
Post by: LegacyCrono on June 02, 2007, 06:48:55 pm
Yeah, it is Brazilian. :) I used to have this magazine, it's called "SuperGamePower". Unfortunatelly, they got closed a long time ago... :( Wish they were on so I could ask them some shots.  :(

The Crono's sprite looks more an ordinary townfolk sprite. :P
And for the Dome, it's somewhat different from Arris Dome...  :?

@CrAzY:
They actually knew (sorta). The text says "(...) By the staff we can see that Chrono Trigger will be even better than Dragon Quest and Final Fantasy. (...)".   8)

SEE YA!!!!!
Title: Re: Alpha version Crono sprite?
Post by: justin3009 on June 02, 2007, 10:58:01 pm
HA!...That was so true.
Title: Re: Alpha version Crono sprite?
Post by: CrAzY on June 03, 2007, 12:41:24 am
@CrAzY:
They actually knew (sorta). The text says "(...) By the staff we can see that Chrono Trigger will be even better than Dragon Quest and Final Fantasy. (...)".   8)

SEE YA!!!!!

Wow, I stand corrected then. Thanks for pointing that out!  :D Now we can just all pray that someone kept a copy from that magazine?  :lol:
Title: Re: Alpha version Crono sprite?
Post by: satchel_dawg on June 04, 2007, 04:24:36 pm
somehow i think if ct had stayed the same as in the alpha, it probably wouldn't have been as popular.
Title: Re: Alpha version Crono sprite?
Post by: Chrono'99 on June 04, 2007, 06:34:37 pm
somehow i think if ct had stayed the same as in the alpha, it probably wouldn't have been as popular.

Well, no game has ever been released "the same as in the alpha". Not even FFXII.
Title: Re: Alpha version Crono sprite?
Post by: satchel_dawg on June 04, 2007, 07:38:51 pm
well i meant as in overworld look and such.
Title: Re: Alpha version Crono sprite?
Post by: MagilsugaM on February 27, 2008, 04:40:56 am
I saw that because I lved in Argentina that magazine was there too
Title: Re: Alpha version Crono sprite?
Post by: Dark Serge on February 28, 2008, 09:31:59 am
I agree, the Alpha version probably wasn't as good as the current version.

However, because Chrono Trigger is so damn awesome, it would also be damn awesome to see the Alpha version. Not as the real thing, but just to see what was going on when they were still developing.
Title: Re: Alpha version Crono sprite?
Post by: placidchap on February 28, 2008, 09:56:45 am
Quality is low, but his hair fringe definitely seems different. Very interesting status screenshot too; apparently characters had some sort of levels for each of the four Elements despite having a primary Element. Also the article says something about 24 megas? The final version is 32 megas I think.

I assume that the 'levels' for each element was for defence, rather than offence.  This stems from the stat menu showing 6 stats, rather than the 7 in the final version, which, in conjunction with the 4 elements, would indicate that Magic Defence was not one of the 6.  This is also backed by the fact that each enemy has magic defence for each type of magic.
Title: Re: Alpha version Crono sprite?
Post by: Boo the Gentleman Caller on March 04, 2008, 01:46:54 pm
yup.  crono had a combover.  i can see'z it.
Title: Re: Alpha version Crono sprite?
Post by: BROJ on March 04, 2008, 03:44:10 pm
I assume that the 'levels' for each element was for defence, rather than offence.  This stems from the stat menu showing 6 stats, rather than the 7 in the final version, which, in conjunction with the 4 elements, would indicate that Magic Defence was not one of the 6.  This is also backed by the fact that each enemy has magic defence for each type of magic.
A sound assumption I would say... Probably the reason why the removed the element-sensitive magic defense was either due to time or space constraints. (no that was not a pun, it does seem that way, though.)
Title: Re: Alpha version Crono sprite?
Post by: Boo the Gentleman Caller on March 04, 2008, 03:46:10 pm
the leveling element system is actually quite interesting... i would've liked to see the way it played out.

oh, chrono trigger...
Title: Re: Alpha version Crono sprite?
Post by: BROJ on March 04, 2008, 04:05:07 pm
the leveling element system is actually quite interesting... i would've liked to see the way it played out.

oh, chrono trigger...

I don't think is was a "leveling system" per se, but rather an elemental defense system able to be possibly modified by equipment, spells, and effect items, where everyone has an innate value (say 5, 6, or 7 for example)

Title: Re: Alpha version Crono sprite?
Post by: Boo the Gentleman Caller on March 04, 2008, 04:08:57 pm
either way...

i know we have barely any information on something like that, but would that be possible to code at this stage in the chrono modding community?
Title: Re: Alpha version Crono sprite?
Post by: BROJ on March 04, 2008, 04:15:33 pm
either way...

i know we have barely any information on something like that, but would that be possible to code at this stage in the chrono modding community?
With some heavy modifying,... yeah I'd say it'd be fairly possible. It *would* add a whole new layer of strategy that I think would complement the game well.

EDIT: If we could look over some of the source code in the alpha rom I think everything should go more-or-less like clockwork, provided someone wants to undertake this project.
Title: Re: Alpha version Crono sprite?
Post by: Boo the Gentleman Caller on March 04, 2008, 07:03:34 pm
gah!  if i only had the time to learn temporal flux and whatever other coding necessary!  this would be awesome, guys!
Title: Re: Alpha version Crono sprite?
Post by: justin3009 on March 12, 2008, 03:33:47 pm
There was no Alpha rom ever released from what i've heard.  Your best bet is the pre-release, which i've been trying to modify some stuff from pre-release into the final.  And it also doesn't have half of the stuff the Alpha does >_<
Title: Re: Alpha version Crono sprite?
Post by: BROJ on March 12, 2008, 08:55:42 pm
Has anybody seen this video? I know there was an article from a magazine posted, but this is actual footage from the the alpha version (http://youtube.com/watch?v=oyo_AXQLIdI).
Title: Re: Alpha version Crono sprite?
Post by: Glennleo on March 12, 2008, 09:11:39 pm
Has anybody seen this video? I know there was an article from a magazine posted, but this is actual footage from the the alpha version (http://youtube.com/watch?v=oyo_AXQLIdI).

Yea, it's a pretty old vid. At least in the eyes of the Compendium that is.
Title: Re: Alpha version Crono sprite?
Post by: BROJ on March 14, 2008, 12:43:43 am
Yea, it's a pretty old vid. At least in the eyes of the Compendium that is.
Whoops, I didn't see the '2007' bit... (http://bloodyreaverofjudgement.googlepages.com/doh.gif)
Title: Re: Alpha version Crono sprite?
Post by: deviant_ambition on May 04, 2008, 11:04:54 pm
Has anybody seen this video? I know there was an article from a magazine posted, but this is actual footage from the the alpha version (http://youtube.com/watch?v=oyo_AXQLIdI).
Good old '94.  The overworld 1000 AD was totally revamped.  They even had airplanes in the alpha...
Title: Re: Alpha version Crono sprite?
Post by: Chrono'99 on June 23, 2008, 05:28:01 pm
either way...

i know we have barely any information on something like that, but would that be possible to code at this stage in the chrono modding community?

Interestingly, each character still has a minor elemental defense against their own element in the final version of the game. Crono has a % bonus of resistance against Lightning, Marle against Water, etc. Interestingly, Ayla's bonus resistance is against Fire. It seems it's her element despite the fact that she can't use magic.
Title: Re: Alpha version Crono sprite?
Post by: ZeaLitY on November 22, 2021, 12:10:51 am
Yeah, it is Brazilian. :) I used to have this magazine, it's called "SuperGamePower". Unfortunatelly, they got closed a long time ago... :( Wish they were on so I could ask them some shots.  :(

The Crono's sprite looks more an ordinary townfolk sprite. :P
And for the Dome, it's somewhat different from Arris Dome...  :?

@CrAzY:
They actually knew (sorta). The text says "(...) By the staff we can see that Chrono Trigger will be even better than Dragon Quest and Final Fantasy. (...)".   8)

SEE YA!!!!!

Man, bittersweet to thread necro immediately after a Chrono'99 post...anyway, Ricardo C e-mailed us and pointed us to where higher quality scans are available: https://www.retroavengers.com.br/2013/10/01/super-gamepower-no-08/

I wish we had a "mention" function. Reld, not sure if there's anything you'd be interested in, but seems like they have a massive archive of Brazilian gaming magazines. I'm about to replace the one on the Alpha Version Screenshot page and get it properly chronologically indexed.