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Chrono Cross Modification / Re: Wanted to edit something in the remaster but...
« on: October 13, 2024, 06:27:24 pm »
Fine! I will look in to it! Thanks!
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Chrono Cross Modification / Re: Dario - Playable Character Release 1.0
« on: October 08, 2024, 04:44:46 pm »
Grobyc, I was able to swap swallow lynx for dark serge with your files, I can even adapt the ultimate lynx code to use him regardless of having changed bodies, I was able to track dark serge's glide hook at 19D using ccenemy edit but I have no Idea wich digit his forever zero is, do you know what is it's digit? Would you mind sharing?
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Chrono Cross Modification / Re: Wanted to edit something in the remaster but...
« on: October 05, 2024, 07:56:05 pm »
Hi Grobyc!
I tested a Little with the ps1 and radical dreamers version, I can't put elements on Dark Serge's grid yet but now I know how the grids work:
First, there's the bit flags, they add with the elements slots, for example: beach bum has for elements on level one so, it's E0 and the four first slots are represented by two bytes: the first, the element number, for example, miguel's holy dragon sword is 1DE so, ir would be, in little endian, DE the frist byte, and 41 the second. Enemy techs tend to use 41 but some use c0, just like ally techs, I'm not sure but I think you can change holy drag sword to level 3 in the menu and set it as " c1" so it will definitely be unremovable.
Next, you can now manipulate character grids! For example, Guile: On the ps1 version, go to harles battle data section on file 2524, just do 16 * B0 in the calculator, and then, look at her grid growth byte, it's 7. now, head to guile (2*B0) and change the growth bite to 7, now from byte 30 starting from byte one, select 70 bytes and it will cover his grid and bit flags, you must pass harle's to his, that will make his grid as large as hers. That's all i've' discovered so far, ah and I'm playing with the stronger versions of doppelgangable monsters now to, for example, if you turn into the stronger version of wingapede, he'll keep he's elements but be stronger.
I tested a Little with the ps1 and radical dreamers version, I can't put elements on Dark Serge's grid yet but now I know how the grids work:
First, there's the bit flags, they add with the elements slots, for example: beach bum has for elements on level one so, it's E0 and the four first slots are represented by two bytes: the first, the element number, for example, miguel's holy dragon sword is 1DE so, ir would be, in little endian, DE the frist byte, and 41 the second. Enemy techs tend to use 41 but some use c0, just like ally techs, I'm not sure but I think you can change holy drag sword to level 3 in the menu and set it as " c1" so it will definitely be unremovable.
Next, you can now manipulate character grids! For example, Guile: On the ps1 version, go to harles battle data section on file 2524, just do 16 * B0 in the calculator, and then, look at her grid growth byte, it's 7. now, head to guile (2*B0) and change the growth bite to 7, now from byte 30 starting from byte one, select 70 bytes and it will cover his grid and bit flags, you must pass harle's to his, that will make his grid as large as hers. That's all i've' discovered so far, ah and I'm playing with the stronger versions of doppelgangable monsters now to, for example, if you turn into the stronger version of wingapede, he'll keep he's elements but be stronger.
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Chrono Cross Modification / Blue MiniDragon
« on: October 02, 2024, 10:14:18 pm »
This is a demonstration of my Ice Mini Dragon. I swaped it with Radius by using Grobycftw's character swap tutorial, the texture I changed to blue by turning it into a bmp and recoloring on photoshop.
https://youtu.be/l5cWEJW_jSE
https://youtu.be/l5cWEJW_jSE
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Chrono Cross Modification / Re: Wanted to edit something in the remaster but...
« on: September 26, 2024, 11:41:42 pm »
I think there's something related to the bit flags, something like that, the files follow the same structure as the psx port. the enemies are B0 lenght. But It seems you need to edit these bit flags to open spaces for the elements in his grid. By the way, you need to actually own the games to receive support and contribute? I'm still gathering money to buy this game on the pc, I own it only on PS4, I'm still sutck in ilegallity on the pc, it's kind of a weight to be in this situation...
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Chrono Cross Modification / Re: Wanted to edit something in the remaster but...
« on: September 26, 2024, 05:41:55 pm »
Hey Grobyc there's something strange... although the region you pointed me to is INDEED Dark Serge, what is proof by the fact that there's a code pattern beaneath it that resembles the dead beat that comes right after him in the ccenemyedit's grid, no matter how much I input values in the same region in dark serge's code, I mean, the line of zeros jumping two lines from his stats mentioned by you before, he won't show any elements....I think we'll have to give him a grid first....do you have any idea of how can we do that?
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Chrono Cross Modification / Re: Wanted to edit something in the remaster but...
« on: September 26, 2024, 03:47:14 pm »
Thank you Grobyc! I wil try it out and let you know if it worked!
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Chrono Cross Modification / Made something cool
« on: September 21, 2024, 07:21:51 pm »
I was tinkering with the games code on the ps1 version and so I decided to make a recolor for Mastermune with the Masamune's original color, and that's how it got like :
edit: here's a video demonstration:
https://youtu.be/24HZKPQeneM?si=CQodOGV1lzYtQ_tv
edit: here's a video demonstration:
https://youtu.be/24HZKPQeneM?si=CQodOGV1lzYtQ_tv
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Chrono Cross Modification / Wanted to edit something in the remaster but...
« on: September 19, 2024, 10:01:22 pm »
Hello everyone,
I was playing the remaster with a cheat engine table I got from fearless cheat engine the other day and, I noted some interesting things, of among wich is that Dark Serge is functionally doppelgangable in this version! But the thing is....he's got no grid.... so, can someone tell me if is there a way to add elements to his doppelgang grid?
Thanks in advance, and excuse my poor english.
I was playing the remaster with a cheat engine table I got from fearless cheat engine the other day and, I noted some interesting things, of among wich is that Dark Serge is functionally doppelgangable in this version! But the thing is....he's got no grid.... so, can someone tell me if is there a way to add elements to his doppelgang grid?
Thanks in advance, and excuse my poor english.
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Chrono Cross Modification / Re: Dario - Playable Character Release 1.0
« on: September 11, 2024, 01:48:50 am »
Hi Grobycftw! Thanks for your work! Can I ask if I need to do something else besides recruiting Riddel for Dario to Join? I mean, she is in my party, I defeated him already, and when I talk to him with her In my party they just have a minor dialogue and nothing happens...do I need to do something else?
edit: nevermind I found out how to make him join already. didn't notice the video in youtube teaching.....
there's something fgoing on with his innate though, I created a new save and the game still reads him as a non yellow character regardless...he can't equip thunda storm for example, not only that, he wont even equip things you can put on turnip such as tornado
edit: nevermind I found out how to make him join already. didn't notice the video in youtube teaching.....
there's something fgoing on with his innate though, I created a new save and the game still reads him as a non yellow character regardless...he can't equip thunda storm for example, not only that, he wont even equip things you can put on turnip such as tornado
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