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Messages - Deus

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I've uploaded a new version. The only change this time is that the item/element lists have now been ripped directly from memory, which means two things:
  • There are no longer any typoes or misplaced items/elements
  • Every item/element (including enemy ones!) in the game is now on the list, which means you can give your characters cool techs like OmegaBlack
  • [/list:u]
    And this'll probably be the last update for a while (perhaps forever) since there really isn't a whole lot else to add to the editor.

Quote from: Going Super
I have a question,  will you be able to get enemies techs like holydragonsword? I wounder how it would be like for someone to use a tech like that.

You can now. (And HolyDragSwd works just fine.)

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Well, I've uploaded the new version. In addition to adding the ability to edit equipped elements, I've also added a little mini-guide for it in the README file in case anyone doesn't understand it.

3
Well, single techs seem to work fine, as they probably just use the model of the character that used it. But triple techs have some problems. Z-Slash makes Serge attack the enemy like he normally would (even if someone else uses it), and then nothing happens and the attack doesn't end, effectively locking it up; DeltaForce does the same thing, but the attack *actually ends*. I haven't tested any double techs yet, but they might have some problems too.

EDIT: The triple techs were tested with Serge (in Lynx's body), Riddel and Fargo; they may work differently if you have other characters that are normally involved in the techs in your party.

4
Well, I'm almost done with adding the ability to edit equipped elements; it seems to be working fine, but I want to add the ability to edit the element grid too, and then test it a bit to make sure everything works properly.
Until then, here's a picture of Riddel using GlideHook.

5
Yay! I'm famous! (or at least, I'm internet famous)

Anyway, I've uploaded a slight update which fixes some problems with the item list; Dreamer's Sarong, Flea Vest and Ozzie Pants and those status-resistant caps are now on there, and a few items which were off by a bit have been moved to the proper positions, and all of those "???"s have been checked and labeled appropriately (Though almost none of them were real items.)

6
Quote from: ZeaLitY
Edit: Bleah, I just had to ruin it. I can't find the Dreamer's Sarong in the acessory list.
Heh, I just added it in, try downloading it again. (It's way near the bottom of the list)

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Quote from: ZeaLitY
Okay; should we keep it under wraps from a full news post until the final program is compiled?
Well, here is the almost-but-not-quite-final version (I'd like to add the ability to edit a characters equipped elements, but that's not really an essential feature, and it's already quite usable at this point), with all the programs combined into one (and thus a lot easier to use now) and the ability to edit Elements finally added, so at this point it's really your choice; after about ~12 hour of non-stop working on, this, I'm going to take a little break from this 'thinking' thing. :P

Quote
The final itineration of the program will require Python too, right?
Yes, it should work just fine with the default install (but remember to install wxPython too).

Also, I just finished testing it with the Windows version of ePSXe; it appears to work.

EDIT:
Oh, and here's direct links to the installers I used:
Python
wxPython

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I've uploaded a new version with a couple of changes: I added the ability to edit item quantities (I don't know *how* I missed that one...) and I also packaged a GUI program for editing the dumped text with it (uses wxPython, so make sure you have that installed too...), though it's not complete yet (Can't edit elements yet, as I've got to make a big list of all the numbers of all the elements), but once it is, I'll be combining them all into a single program.

I've also got a couple of screenshots:
The GUI on Windows
The same screen on Linux (ain't cross-platform stuff great? :P)

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General Discussion / Crono's father (Thread derail © cupnoodles)
« on: February 14, 2006, 08:07:15 pm »
Crono's father is quite clearly Lavos; it's the only reasonable explanation for the hair.

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I've uploaded it here.

A few notes:
  • It's not really much of an editor right now; at the moment it dumps a bunch of stuff to a text file, which you then (gasp!) have to manually edit and then use the insert tool to reinsert the edited data, though I'm working on an actual UI so you won't need to do this.
  • It's written in Python, so make sure you have that installed.
    [/list:u]

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More specifically, one for ePSXe save states, though it should be easy to modify it to work with save states of other emulators (assuming their layout is fairly sane), and I was wondering if someone has made a handy map of locations of stuff in memory for CC? It can already do a fair bit (modify unequipped items and elements, gold, stars, character stats, equipment and names), and I could probably figure everything out on my own (eventually...), but it'd save a lot of time if something like that already exists.

(Also, if anyone's interested in it, I could upload a copy of it somewhere and post the link here. (Also, if this is the wrong forum for this, please don't hurt me, I'm new and this one seemed to be the one closest to what I was looking for.))

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Characters, Plot, and Themes / secret of nu in frogs house?
« on: February 02, 2006, 01:39:34 pm »
Quote from: chrono cross
i think he only appears after you get the hero medal and stays there untill you go to magus castle.

Actually, I've got a save right before the final battle, and he's *still* there. I'll check some time later if he appears before you get the hero medal.

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Characters, Plot, and Themes / secret of nu in frogs house?
« on: January 30, 2006, 01:57:12 pm »
If you bump into an enemy close enough to him for him to not be able to run off the screen before the battle begins, he should get drawn into the battle (I say 'should' because I've only encountered him a few times, so it could just as easily be random).

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