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Messages - Chronopolis13

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Site Updates / Re: Cease & Desist Letter
« on: May 10, 2009, 01:06:26 am »
I now have more disgust for Square Enix than I ever, ever did for the RIAA.  Kajar Labs was always such a treat to browse, even though I never got to be involved with any projects.  Honestly, it evoked a deep sense of child-like wonder.  I never imagined it would end this way, at least not all of it.  This is a very sad day.

Consider them boycotted.  I'll never buy another SE title.

Hear hear. I'm sick of ports and watching Final Fantasy get worse and worse. I think that whatever magic the company once held went out with the playstation era, and I for one am done beating this dead horse.

Traditional
Operations
Really
Resent
Enterprising
New
Technology?

2
Site Updates / Re: Summit for Chrono Break
« on: February 07, 2007, 04:46:10 pm »
I think we should all buy copies of FFVI for gameboy, as those usually come with little business reply surveys from Squaresoft. Every chrono fan who buys a copy should send word back to Square that we want some Chrono love. If not an actual next-gen sequel, at least bring the original to GBA or Wii's virtual console.

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Crimson Echoes / Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« on: May 25, 2006, 07:05:58 pm »
STORY - I like the story, but at the same time, too much Belthasar conversation. 

I disagree. Please include lots of Belthasar. He's the only guru you don't get to actually meet and chill with in Trigger. Plus, his secret hideout area was pretty awesome, and a better stop point than the End of Time. Plus, maybe he could let you in to El Nido? Crono vs. Dark Serge? I'm just saying...

4
Crimson Echoes / Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« on: May 24, 2006, 12:24:46 pm »
The glass rose thing was pretty cool. Especially the cutscene. I hope to see more crazy flashy Magus memories.

5
Crimson Echoes / Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« on: May 24, 2006, 02:34:38 am »
Singing mountain was pretty rad (though, again, the puzzle was confusing) I especially liked the Kilwalla at the top. Nice touch.

Zeal was pretty good, but very short. But since technically that wasn't part of the demo, I'll let that slide.  :wink:

I really think all the characters should get alone time. Even post coital Ayla.

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Crimson Echoes / Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« on: May 23, 2006, 08:41:25 pm »
Yknow, but2002 has a point. The chapter where you play as a specific character thing was pretty cool. Maybe you guys should do a FFIX thing where the story jumps around to the different characters. Maybe they could all have different missions in time? Or awesome teamups? Glenn and Magus fighting back to back while Lucca and Robo hold off robots in the evil future holds a certain appeal...

7
Crimson Echoes / Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« on: May 22, 2006, 03:01:48 am »
Quote
Too many people dying all over the place.  The Dark Ages elder dies, Kino dies, and Crono's hacking people up left and right.

You know, I thought about that too. But after thinking about it, I realized that that could be an interesting (and somewhat novel for an industry fuelled by gangsta simulators) story line where Crono has to examine himself and his actions. Every major issue in the Chrono series is ultimately decided violently. Crono goes to jail, he fights his way out. Monster messes with Earth, he kills it. Perhaps in the first quest, Crono, who had started out idealistically, has become "used" to killing. I think it would be interesting if the other characters helped him come to terms with violence and maybe *gasp* solve a problem via nonviolent means... Other than a fetch quest or something. I dunno. Peaceful negotiation between Guardia and Porre?

I also think that about halfway through the game, Crono should start speaking.

8
Crimson Echoes / Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« on: May 21, 2006, 01:33:14 pm »
I don't think I made this clear enough so I will.

***SPOILER*** If you're trying to find all the secrets by yourself don't read.

At the end of the demo, before talking to Schala, head South, all the way down to the elevator. When Melchior talks to you, then head back. You now get to enjoy an extra segment of the upcoming game where you go talk to Glenn in 600. Boo yah.

9
Crimson Echoes / Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« on: May 21, 2006, 02:59:39 am »
Think the demo's over when you see Schala? Not neccesarilly.  8)

Damn cool demo.

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Crimson Echoes / Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« on: May 20, 2006, 04:52:18 pm »
Hi all. Just finished the demo. Awesome awesome awesome. I've been looking forward to this since you released the prologue demo awhile ago, and was starting to worry you had abandoned the project. Definantly the coolest looking hack I've seen anywhere.

One bug no one seems to have mentioned is that when casting Antipode on the bridge, Marle's ice spell goes veeerrryyy slooowwwly. Doesn't seem to do it anywhere else, but meh.

Also, not neccesarilly a bug, but you should definantly work out some way for players to check their objectives, especially during the errands for your mom. I kept forgetting who I was looking for. I did find Dalton's hideout without too much trouble, but I guess from looking at the forums, it could have been a little more obvious. Oh yeah, and despite managing to solve the instrument puzzle on the singing mountain, the clues and answer seem to make no damn sense at all. Oh well, that's what save state's for, I guess.

Anyway, props upon props to the CE team. The game looks fabulous. If you ever need more play testers or anything, lemme know!

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