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Messages - jeetkunjo

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Chrono Cross Modification / Re: Dario - Playable Character Release 1.0
« on: February 20, 2024, 09:13:36 pm »
I finally tested the character swap with your dario to pc guide,i definitly did something wrong, so i will need more infos if you dont mind , there is 4 files, battlemodel, battle anims, texture file, and weapon :

1) If "Dark Serge (100%) Final" is the 3d model alone (10000 length), i just need to replace it with serge model , located at 114D2800 ( B000 length)?

2)  Serge anim offset are not indicated in the info txt

3) Serge texture are not indicated either but i swapped them with TIMVIEWER, using dark serge's ( worked on field but cannot say for battle since its crashed)

4) finally the most enigmatic part for me, how did you managed to get dark serge scythe? did you swapped this weapon with some serge weapon model and texture? or this weapon really exist?

Since i have no infos for the 2) and 4), i only swapped the 3D model and textures , hoping i will get a dark serge with serge default animation and weapons, to see at least if the model works fine, but the game crashed in battle just before serge load.

By the way , since its a Dario mod thread , maybe this is the wrong place to discuss that, let me know about this too so i dont use too much darkserge things in the topic :p, i forgot to mention that i correctly swapped the first and last part of the modification ( changing iso format and rebuild, my mystake is in the modification with the hex editor)

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Chrono Cross Modification / Re: Dario - Playable Character Release 1.0
« on: February 19, 2024, 12:37:12 am »
thanks a lot ! i will follow your dario playable guide step by step and make you know how it goes when i'm done

EDIT: the blink animation is a separate texture file , if you open the iso with timviewer you can notice they are separated from the main file, maybe thats what causing the flashing?

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Chrono Cross Modification / Re: Dario - Playable Character Release 1.0
« on: February 18, 2024, 05:00:59 pm »
Hi, thanks a lot for your work, i'm really impressed its works on PSX , i tested it , looks awesome!

I've noticed one glitch, in his battle standing animation ( both in game and in statuts screen) there is a texture glitch, its like a small flash that occurs for one sec, I myself modded final fantasy 7 on PSX with a similar mod, replacing bosses for character, and i had a similar " flashing texture glitch" , in my case it was caused because i didnt totally copy pasted the whole texture of the new character, i have no idea if its the same for your mod as i dont know anything about chrono cross file structure, but thats the only thing i have to report, the others issues are already in your list.

In addition to your Dario mod I'd like to swap dark serge with playable lynx model in battle and field, i'm looking in your guide and downloaded the modding tools, but its seems you have already made a dark serge battle model, any chance to get it ? so it will make it easier and faster for me to achieve

Finally if you want to make a patch of your mod its really easy, you just need to get the PPF creating tool, an untouched iso of chrono cross and your modified iso, the tool will compare both files and generate a ppf file, this ppf file will be usable with another tool called " PPFomatic" , I've uploaded the CD1 patch of your mod just in case :

cd1:
https://www.mediafire.com/file/r5pp3wmd4gkvcyf/dariomodcd1.ppf/file
cd2:
https://www.mediafire.com/file/9361ccdi5pwh7ho/dariomodcd2.ppf/file

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