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Chrono Cross Modification / Re: Chrono Cross 2D remakes?
« on: April 09, 2009, 04:28:13 pm »
I don't suppose anyone else has seriously looked into this?
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Chrono Trigger Modification / Re: ChronoTrigger+ Eternal End
« on: April 03, 2009, 11:13:11 pm »
What exactly is this hack? The screenshot collage looks intriguing, but doesn't tell me much about the content. Is it new quests, or just revised old quests, or something else entirely? Thanks
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Chrono Cross Modification / Chrono Cross 2D remakes?
« on: March 31, 2009, 04:43:53 pm »
Has there ever been any sort of serious consideration or work attempted on a 2D remake of Chrono Cross? I would love to watch something like that progress.
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Submissions / Re: Chrono Cross 2D??
« on: January 07, 2008, 01:20:14 pm »
It doesn't seem that it would be any harder than some of the more extravagant CT manips around here (Crisis and Crimson Echoes are both extremely large and well-detailed, with lots of changes). Anyway, it's more of a curiosity thing than anything; I know I can't do it, I would just like to see one someday.
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Submissions / Chrono Cross 2D??
« on: January 03, 2008, 01:01:44 pm »
Hi there,
I hope that this is the appropriate forum for this post, as well as I hope this is not one of those topics where everyone goes, "Oh lord, not CC2D again!!!11!11" I apologize if so.
I was wondering if anyone had every made a serious effort to hack a 2D version of Chrono Cross, using Chrono Trigger-style gameplay and graphics? I know there was talk at one time of demiforce doing a remake, but that seems to have died a long time ago. Just curious.
Link to the old demiforce project: http://chronomaster.sourceforge.net/
I hope that this is the appropriate forum for this post, as well as I hope this is not one of those topics where everyone goes, "Oh lord, not CC2D again!!!11!11" I apologize if so.
I was wondering if anyone had every made a serious effort to hack a 2D version of Chrono Cross, using Chrono Trigger-style gameplay and graphics? I know there was talk at one time of demiforce doing a remake, but that seems to have died a long time ago. Just curious.
Link to the old demiforce project: http://chronomaster.sourceforge.net/
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Fan Project News/Updates / Re: Chrono Crisis Paradigm-Shift and Staff Openings
« on: December 31, 2007, 04:02:30 pm »
I wish you guys needed help with music - unfortunately, that's the only talent I have, but I would love to help out with such an outstanding project.
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Chrono Compendium Discussion / Retranslation
« on: September 11, 2006, 08:34:42 pm »
Is the Chrono Trigger Retranslation Project going to be an actual patch for the ROM, or is simply just going to be a text file to be read as you play the game (ala the old Shining Force 3 translations)?
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Crimson Echoes / Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« on: September 11, 2006, 06:54:11 pm »
I hope you want us to list bugs and such in the game; the game is so cool, I feel the need to help out in whatever way I can so that it will be a success.
Glitches/Bugs Found Thus Far:
* In Sargon's home, the table in the back of the room is not layered properly; you're able to just walk on top of it.
* In the overworld map in 12,000 BC, some of the icons/sprites are not layered properly; the "Beast Forest" and several of the ruin structures act odd when you walk over them.
* In the Cathedral in 1000 AD, after I completed the first 2 errands, the door to the Arboretum acted strange. It wouldn't let me go through unless I kept hitting the Up button.
* In the Beast Forest, the edges should have something blocking them (such as trees or mountains) so that you don't think you're supposed to be able to go that way.
* Also in the Beast Forest, there's an encounter in the southeast section which acts strangely; the screen centers on you as the beasts approach, but the map ends at a certain point, and you can see the green area where there is no map (if that makes sense).
* Dalton says, "I have a date with with immortality." Should get rid of one of those "with"'s.
* After defeating the Boss Golem, the boss music keeps playing until you leave the screen.
* The save point in the Last Village (in the far-west hut) doesn't work.
* Magus' second weapon, the Iscariot, is ridiculously powerful, jumping his damage on beats from an average of 100 to 850.
Also, not necessarily so much a glitch, but it's kinda annoying figuring out what to do after you beat the Boss Golem; no one really gives you any discernable clues or hints.
Anyway, looking great so far, thanks so much for this, I'll keep playing and finding more.
Glitches/Bugs Found Thus Far:
* In Sargon's home, the table in the back of the room is not layered properly; you're able to just walk on top of it.
* In the overworld map in 12,000 BC, some of the icons/sprites are not layered properly; the "Beast Forest" and several of the ruin structures act odd when you walk over them.
* In the Cathedral in 1000 AD, after I completed the first 2 errands, the door to the Arboretum acted strange. It wouldn't let me go through unless I kept hitting the Up button.
* In the Beast Forest, the edges should have something blocking them (such as trees or mountains) so that you don't think you're supposed to be able to go that way.
* Also in the Beast Forest, there's an encounter in the southeast section which acts strangely; the screen centers on you as the beasts approach, but the map ends at a certain point, and you can see the green area where there is no map (if that makes sense).
* Dalton says, "I have a date with with immortality." Should get rid of one of those "with"'s.
* After defeating the Boss Golem, the boss music keeps playing until you leave the screen.
* The save point in the Last Village (in the far-west hut) doesn't work.
* Magus' second weapon, the Iscariot, is ridiculously powerful, jumping his damage on beats from an average of 100 to 850.
Also, not necessarily so much a glitch, but it's kinda annoying figuring out what to do after you beat the Boss Golem; no one really gives you any discernable clues or hints.
Anyway, looking great so far, thanks so much for this, I'll keep playing and finding more.
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