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1
Fan Art / Re: CG R66-Y Revisited, WIP
« on: December 01, 2011, 08:36:41 pm »
Hey guys, I've been slacking on this project but I have rigged the model and made a new composition. Still planning the final shot, he'll have some dents and loose wires/etc.
Higher Res:
http://imageshack.us/f/97/ctrdol1.jpg/
Higher Res:
http://imageshack.us/f/97/ctrdol1.jpg/
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Fan Art / Re: CG R66-Y Revisited, WIP
« on: June 13, 2011, 10:03:48 pm »
Manly Man: Great ideas.. some would take considerable time to accomplish, though. For starters I might throw him in a scene alone just to showcase the model.
Boo: Good point. I meant that to look like rust around the edges of things/bottoms of legs but it probably just looks like grime or dirt.
Also forgot some details on the cloth.
Boo: Good point. I meant that to look like rust around the edges of things/bottoms of legs but it probably just looks like grime or dirt.
Also forgot some details on the cloth.
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Fan Art / Re: CG R66-Y Revisited, WIP
« on: June 13, 2011, 03:53:21 pm »
Here is an update:
Could use some more rust I think in a few spots. What do you guys think? Also, what type of scene would you like to see him in?
Could use some more rust I think in a few spots. What do you guys think? Also, what type of scene would you like to see him in?
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Fan Art / Re: CG R66-Y Revisited, WIP
« on: June 05, 2011, 10:41:56 pm »
Here's an update with my attempt at that utility arm! The leather is pretty much just a placeholder for the moment.
Tushantin, I am using 3ds max so the formats I could give you would be 3ds, fbx, obj, etc
Tushantin, I am using 3ds max so the formats I could give you would be 3ds, fbx, obj, etc
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Fan Art / Re: CG R66-Y Revisited, WIP
« on: June 03, 2011, 10:54:36 pm »
Wow! Great ideas! I am definitely sold on the utility arm, which will include a hand, gun, and the wench/chain. I'll be adding that next along with the leather and whatnot. The laser chest/opening chest would be a bit tougher to implement, though, but I will try to think of something.
When I get to the texturing i will definitely be going for the rusted out/worn look.
When I get to the texturing i will definitely be going for the rusted out/worn look.
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Fan Art / Re: CG R66-Y Revisited, WIP
« on: June 02, 2011, 09:39:54 pm »
@Manly Man: Thanks. I'm going for more of a conceptual/believable look (like that fan sketch) rather than the official art, so his proportions and whatnot won't be like in the official game art. You're right about the head, it is too small. I made it a little larger but I think it still might be a tad small.
Another thing is, should he have two "hand" arms (fan sketch/sprites), one gun arm and one hand arm(official art), or something else?
Here's an update. Need to finish his back and add the leather on his waist and head. Any other details you guys would like to see?
Another thing is, should he have two "hand" arms (fan sketch/sprites), one gun arm and one hand arm(official art), or something else?
Here's an update. Need to finish his back and add the leather on his waist and head. Any other details you guys would like to see?
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Fan Art / Re: CG R66-Y Revisited, WIP
« on: June 01, 2011, 07:34:06 pm »
@tushantin: With ease.
@Manly Man: Great ideas! I agree with all of them. I'll do the texturing after the modeling is about done.
Progress update, upperbody and head started but not complete yet:
@Manly Man: Great ideas! I agree with all of them. I'll do the texturing after the modeling is about done.
Progress update, upperbody and head started but not complete yet:
8
Fan Art / CG R66-Y Revisited, WIP
« on: May 30, 2011, 10:45:33 pm »
Hello all.
Back in the day I did a few CG Chrono Trigger projects (Robo, Magus, and Frog, here was my very first thread here years ago http://www.chronocompendium.com/Forums/index.php/topic,3412.0.html), as some of you may remember. Well, the other day I was looking at my old robo model and realized how simple it was and how I didn't feel it did the character justice.
So today I've decided to re-create Robo in all the glory he deserves. I will be using this amazing sketch for reference this time, along with adding a significant amount of my own ideas and details, http://scorn-maniac.deviantart.com/art/Chrono-Trigger-fanart-sketch-14962046
This will be the WIP thread. Any of your ideas on how Robo should look in photorealism/reality are greatly appreciated. Let's re-create this bucket of bolts together! The plan is to make him look as real/believable as if you saw him walking down the street.
Comparison of old model and beginning of new model:
Progress thus far:
Back in the day I did a few CG Chrono Trigger projects (Robo, Magus, and Frog, here was my very first thread here years ago http://www.chronocompendium.com/Forums/index.php/topic,3412.0.html), as some of you may remember. Well, the other day I was looking at my old robo model and realized how simple it was and how I didn't feel it did the character justice.
So today I've decided to re-create Robo in all the glory he deserves. I will be using this amazing sketch for reference this time, along with adding a significant amount of my own ideas and details, http://scorn-maniac.deviantart.com/art/Chrono-Trigger-fanart-sketch-14962046
This will be the WIP thread. Any of your ideas on how Robo should look in photorealism/reality are greatly appreciated. Let's re-create this bucket of bolts together! The plan is to make him look as real/believable as if you saw him walking down the street.
Comparison of old model and beginning of new model:
Progress thus far:
9
Submissions / Re: Robo/R66-Y CG Cinematic
« on: January 24, 2009, 03:47:30 pm »
i agree that that would be awesome. itll be a while before i have much time for personal projects though unfortunately.
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Submissions / Re: Robo/R66-Y CG Cinematic
« on: January 21, 2009, 05:54:43 pm »
I actually modeled that many years ago (probably at least 5) when I was still in high school, I dont think it took very long, but it was when I was much more a '3d novice'
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Submissions / Re: Robo/R66-Y CG Cinematic
« on: December 25, 2008, 09:52:25 pm »
ha, thanks for the comments guys, glad you liked it!!
edit - added some screenshot to the first post, although it's a bit late
edit - added some screenshot to the first post, although it's a bit late
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Submissions / Re: Robo/R66-Y CG Cinematic
« on: December 09, 2008, 08:51:06 pm »
Im not sure if thats the same gmax, but Gmax is the name of the free version of 3dsmax, which i use. Ill check it out, thanks .
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Submissions / Re: Robo/R66-Y CG Cinematic
« on: December 09, 2008, 12:39:47 pm »
posted right before yours
I used a free program called "Audacity" to help edit the sounds, and I also used Adobe Premiere Pro a bit. Photoshop was used for some texture/picture editing. Mostly Max and AE though.
Quote
this was made completely with 3dsmax, After Effects CS3, and some other free tools for sound editing and whatnot.
I used a free program called "Audacity" to help edit the sounds, and I also used Adobe Premiere Pro a bit. Photoshop was used for some texture/picture editing. Mostly Max and AE though.
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Submissions / Re: Robo/R66-Y CG Cinematic
« on: December 05, 2008, 10:09:04 pm »
thanks for the comments guys. this was made completely with 3dsmax, After Effects CS3, and some other free tools for sound editing and whatnot.
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Submissions / Re: Robo/R66-Y CG Cinematic
« on: December 03, 2008, 11:39:02 pm »Quote
You definitely got a bright future ahead of you if you keep that up.
That's very kind, I wish I could be that optimistic