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1
Chrono Trigger Modification / Re: No Helmet Lucca Patch
« on: March 18, 2025, 11:53:15 pm »By the way this is super f****** impressive!! 😜
I really think if you took all of your data's of this hack and combined it with the original you could have chat GPT help you minimize the amount of sprite data is needed and compacted so that you could have both helmet-less LUCCA and none the same goes for FROG as well!
Simply start playing around with the values that you know that you changed and what is needed and spreadsheet combinations in comparison to the original and follow my chat GPT Post in the main thread:
https://www.chronocompendium.com/Forums/index.php?topic=14253.0
I totally think we can get hacking faster and done quicker than these days doing this and we can probably scour for the rest of the variable soon!
~Z
I'm gonna have to try that Z! It'd be awesome to have both options, or, there's always the another eden version:

2
Chrono Trigger Modification / Re: No Helmet Lucca Patch
« on: March 18, 2025, 11:46:58 pm »
Life has been kicking my butt, but I am still working on this! I hope to have a new patch out soon with some bug fixes on the animation, a portrait, and to re-vamp the overworld sprites my goal is to have it out by may!

3
Chrono Trigger Modification / Re: Looking into the possibility of a menu editor.
« on: December 27, 2024, 10:17:28 pm »
OOooooo!! I am excited!
4
Other Topics and the Prerelease / Re: Windmills and Sheep in the Prerelease ROM
« on: July 04, 2024, 04:52:27 pm »

5
Chrono Trigger Modification / Re: TileMap / Pallet Editor NEEDED (or I'm starting a REBELLION! lol)
« on: July 04, 2024, 04:47:46 pm »
Oh! all of my notes are how to do like the math to find the pointer using TF and a hex editor. I'm not sure if its anything you don't already know/have but these are the notes:
Example: Present overworld
) Open the ROM in Temporal Flux, and open the overworld you want to add to. Note the Layer 1/2 tilesets that are used. The packet numbers are in hexadecimal.
0x6FE20 plus packet number * 3
L 1/2 Tileset
0 X3= 0
1 X 3= 3
2 X 3= 6
3 x 3= 9
4 x 3= C
5 x 3= F
6 x 3 = 12
6FE20 + 0= 6FE20
6FE20 + 3 = 6FE23
6FE20 + 6 = 6FE26
6FE20 + 9 = 6FE29
6FE20 + C = 6FE2C
6FE20 + f = 6FE2F
6FE20 + 12 =6FE32
3) Open the ROM in a Hex editor, and navigate to 0x6FE20 + the packet number * 3. That's where you will find your pointer.
4) The pointer will be three bytes, little endian (reversed byte order). For example, if you see the bytes 62 23 E5, the SNES address will be E52362. To convert to a file offset, if the value is higher than 0xC00000, subtract 0xC00000. If not, do nothing. In our example, the result will be 252362.
0x6FE20 + 0x0 = x6FE20 = 00 00 C4? = C40000-C00000= 0x40000
0x6FE20 + 0x3 = x6FE23 = B8 0E C4? = C40EB8-C00000= 0X40EB8
0x6FE20 + 6 = x6FE26 = 3A 1D C4 = C41D3A -C00000= 0x41D3A
0x6FE20 + 9 = x6FE29 = 32 2C C4 = C42C32 -C00000 = 0x42C32
0x6FE20 + C = x6FE2C = A0 3A C4 = C43AA0 -C00000 = 0x43AA0
x6FE2F = 39 48 C4 = C44839 -C00000 = 0x44839
x6FE32 = D7 55 C4 = C455D7 -C00000 = 0x455D7
I also wrote a tutorial based off this here but using the compendium's offset excel sheet vs how to find the offsets without it. Mauron makes some much-needed corrections; https://www.chronocompendium.com/Forums/index.php?topic=14138.msg236037#msg236037
I don't know that either of these would help in the development of a more cohesive guide or actual plugin.
I've successfully replaced the graphics of NPCs, playable characters, adjusted palettes with SNESpal and inserted tiles into the game with tile molester and my own edits -I'm willing to help any of your projects manually but I don't know how much help i'd be otherwise?
Example: Present overworld
) Open the ROM in Temporal Flux, and open the overworld you want to add to. Note the Layer 1/2 tilesets that are used. The packet numbers are in hexadecimal.
0x6FE20 plus packet number * 3
L 1/2 Tileset
0 X3= 0
1 X 3= 3
2 X 3= 6
3 x 3= 9
4 x 3= C
5 x 3= F
6 x 3 = 12
6FE20 + 0= 6FE20
6FE20 + 3 = 6FE23
6FE20 + 6 = 6FE26
6FE20 + 9 = 6FE29
6FE20 + C = 6FE2C
6FE20 + f = 6FE2F
6FE20 + 12 =6FE32
3) Open the ROM in a Hex editor, and navigate to 0x6FE20 + the packet number * 3. That's where you will find your pointer.
4) The pointer will be three bytes, little endian (reversed byte order). For example, if you see the bytes 62 23 E5, the SNES address will be E52362. To convert to a file offset, if the value is higher than 0xC00000, subtract 0xC00000. If not, do nothing. In our example, the result will be 252362.
0x6FE20 + 0x0 = x6FE20 = 00 00 C4? = C40000-C00000= 0x40000
0x6FE20 + 0x3 = x6FE23 = B8 0E C4? = C40EB8-C00000= 0X40EB8
0x6FE20 + 6 = x6FE26 = 3A 1D C4 = C41D3A -C00000= 0x41D3A
0x6FE20 + 9 = x6FE29 = 32 2C C4 = C42C32 -C00000 = 0x42C32
0x6FE20 + C = x6FE2C = A0 3A C4 = C43AA0 -C00000 = 0x43AA0
x6FE2F = 39 48 C4 = C44839 -C00000 = 0x44839
x6FE32 = D7 55 C4 = C455D7 -C00000 = 0x455D7
I also wrote a tutorial based off this here but using the compendium's offset excel sheet vs how to find the offsets without it. Mauron makes some much-needed corrections; https://www.chronocompendium.com/Forums/index.php?topic=14138.msg236037#msg236037
I don't know that either of these would help in the development of a more cohesive guide or actual plugin.
I've successfully replaced the graphics of NPCs, playable characters, adjusted palettes with SNESpal and inserted tiles into the game with tile molester and my own edits -I'm willing to help any of your projects manually but I don't know how much help i'd be otherwise?

6
Chrono Trigger Modification / Re: Its finally real
« on: March 25, 2024, 09:34:28 pm »7
Chrono News / Re: R.I.P. Akira Toriyama
« on: March 14, 2024, 08:33:22 am »


My childhood!
Thank you for shaping it, Akira Toriyama
8
Fan Art / Nu sprites
« on: February 09, 2024, 06:20:00 pm »
I have some Nu sprites for the new year 
Back when a bunch of us were trying to do a project for CT's 20th anniversary we came up with a Nu character named Nuwt based off the NU from the CT AMV. I think its safe for me to make him public since its been a few years


Back when a bunch of us were trying to do a project for CT's 20th anniversary we came up with a Nu character named Nuwt based off the NU from the CT AMV. I think its safe for me to make him public since its been a few years


9
Chrono Trigger Modification / Re: Its finally real
« on: January 13, 2024, 10:03:50 pm »
Oh my god that looks so good in the Rom!!
I just need to figure out the location for the overworld sprites and i can make a .ips for you with the new sprite.
I just need to figure out the location for the overworld sprites and i can make a .ips for you with the new sprite.
10
Chrono Trigger Modification / Re: No Helmet Lucca Patch
« on: December 21, 2023, 05:01:38 pm »
I swear I haven't abandoned this! Just gotta find time to add some finishing touches and I'll have a nice big ol' update for you all!
11
Chrono Trigger Modification / Re: Its finally real
« on: December 21, 2023, 05:00:01 pm »
Stewelement beat me to it! Do you need help inserting the new sprites?
12
Chrono Trigger Modification / Re: Its finally real
« on: December 06, 2023, 08:38:53 pm »

take my money and my limited hacking abilities! xD
13
Chrono Trigger Modification / Re: Tile insertion Guide Attempt
« on: September 26, 2023, 11:52:45 pm »
Ahhh! Thank you both!!! Sorry for the .... 8th month later reply, life got busy!! but i'm eager to check out that link and that spreadsheet and edit the tutorial! When its not late at night hrmmm tomorrow, yes mage will do it tomorrow!
14
Chrono Trigger Modification / Re: TileMap / Pallet Editor NEEDED (or I'm starting a REBELLION! lol)
« on: September 26, 2023, 11:46:04 pm »
THIS!!!!
It took me far too long to learn how to edit palettes and tilesets myself and I still need to run to my notes Mauron wrote me every single time xD
It took me far too long to learn how to edit palettes and tilesets myself and I still need to run to my notes Mauron wrote me every single time xD
15
Chrono Shift RPGMaker Project / Re: Chrono Shift General Progress Thread
« on: August 18, 2023, 07:29:55 pm »
LAAAANCE!!!!
Miss you all too! How ya been!?
Miss you all too! How ya been!?
