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1
Chrono Cross HD Edition / Re: Goals, Progress, & Discussion
« on: June 17, 2020, 04:33:18 pm »
Very nice, keep up the good work!
2
Chrono Cross Modification / Re: CHRONO CROSS MODEL PROJECT THREAD
« on: March 21, 2017, 05:24:38 am »
Hi, just wanted to post some of the things I was toying with with the tools from this thread. I wanted to talk more about the models but not sure if I should make a new thread.
Good news is, the animations work pretty well across models.
http://www.dailymotion.com/video/x5fhc5n_cc-2_videogames
http://www.dailymotion.com/video/x5fhh0e
Me messing around. I just sort of littered them accross a room.
Good news is, the animations work pretty well across models.
http://www.dailymotion.com/video/x5fhc5n_cc-2_videogames
http://www.dailymotion.com/video/x5fhh0e
Me messing around. I just sort of littered them accross a room.
3
Chrono Cross Modification / Re: Chrono Cross Hard Hack
« on: March 11, 2017, 12:24:14 am »
Website ate my forum post. It was a long one too. I'll just make a summaries it.
Been coding for years, I've used python for many projects. Just an issue of syntax.
Is it possible to put high res textures like how n64 rom hacks have done? I remember people saying that it wasn't possible for playstation moding, but that was years ago. Is it even possible for higher polygon models? I don't think I ever saw any n64 mod project ever actually change with "HD models". Even if it was possible though, would there still be an issue with the "playstation hardware limit" the emulator is trying to emulate?
I'm wondering if the .mdl files where the same file format as the quake games, given the time frame, also if there is a limit to them it would probably be in the same ball park as below.
http://tfc.duke.free.fr/coding/mdl-specs-en.html
However, I was more interested in moding more "under the hood" type of things, like having 4 people in your party. Even if they only appear in combat. I something tells me it would require more then just changing a few values.
Been coding for years, I've used python for many projects. Just an issue of syntax.
Is it possible to put high res textures like how n64 rom hacks have done? I remember people saying that it wasn't possible for playstation moding, but that was years ago. Is it even possible for higher polygon models? I don't think I ever saw any n64 mod project ever actually change with "HD models". Even if it was possible though, would there still be an issue with the "playstation hardware limit" the emulator is trying to emulate?
I'm wondering if the .mdl files where the same file format as the quake games, given the time frame, also if there is a limit to them it would probably be in the same ball park as below.
http://tfc.duke.free.fr/coding/mdl-specs-en.html
Quote
Constants
Here are some constant values defining maximal dimensions:
Maximum number of triangles: 2048
Maximum number of vertices: 1024
Maximum number of texture coordinates: 1024
Maximum number of frames: 256
Number of precalculated normal vectors: 162
However, I was more interested in moding more "under the hood" type of things, like having 4 people in your party. Even if they only appear in combat. I something tells me it would require more then just changing a few values.
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Chrono Cross Modification / Re: Chrono Cross Hard Hack
« on: March 08, 2017, 03:55:12 am »
A bit, whats stopping you from turnning it back into the CC format? Did square use its own custom model file type?
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Chrono Cross Modification / Re: Chrono Cross Hard Hack
« on: March 06, 2017, 06:22:11 pm »
Did anyone ever make a playstation file explorer, or is everyone reading the disk with a hex editor and guessing randomly. I've just been reading around, and I see mention that square would effectively, put files into zip files, and then zip all those file for a double layer of encypting. I would assume they didn't just zip them but my question is, did you guys already figure all this out? I see the model posts and now I'm hoping for some high res high poly models. There are even listed bye offsets and what they effect. Mine don't match.
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Chrono Trigger: Prelude to a Dream RPGMaker Project / Re: CT2:TE mod-expansion... uh... talk
« on: January 18, 2011, 08:33:54 pm »7
Chrono Trigger: Prelude to a Dream RPGMaker Project / Re: CT2:TE mod-expansion... uh... talk
« on: January 18, 2011, 08:26:14 pm »
I'm trying to actually find a link to your site, knowing me, it probably an a very easy to find place :p .
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Chrono / Gameplay Casual Discussion / Re: Best figures ever!
« on: December 15, 2010, 01:27:08 pm »
Just wondering if anyone ever got theirs. I did, I was so happy.
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Chrono / Gameplay Casual Discussion / Re: Chrono Cross Set for JPSN
« on: December 15, 2010, 01:17:59 pm »
I was going to add this link here too. http://www.escapistmagazine.com/news/view/106154-Chrono-Cross-Crossing-to-PSN-in-Japan
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Chrono / Gameplay Casual Discussion / Another e3, and another chance for new Chrono?
« on: June 09, 2010, 01:42:32 pm »
I'm not hold my breathe, but its e3 time again. Maybe this is the year? Square is running out of franchises to milk :p . Thoughts?
11
Site Updates / Re: Multiple vendors offering CT "Formation Arts" figures for pre-order
« on: April 10, 2010, 01:32:16 am »
I believe it's for all 4 of them. So it's 10 dollars apiece . I already preordered mine.
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General Discussion / Re: Official Chrono Trigger toys for sale
« on: April 08, 2010, 11:23:07 pm »There were tons of fanservice figurines like that at Sakuracon, actually. Some of them were quite beautiful. Even for boyish characters, the posing figurines are very pretty. I'd like a few myself.
A lot of conventions have vendors who do that illegally. For example, I know there is always one guy with a master sword replica, as well as final fantasy weapons. They aren't suppose to be selling those replicas, since they are based on a existing IP they do not have any rights too. I remember one Animation Studio was pissed for a while at all of the unlicensed merchandise based on their series.
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General Discussion / Re: Official Chrono Trigger toys for sale
« on: April 08, 2010, 11:20:39 pm »Anyone else love how Marle is the only main character who got shafted from being a part of the collection? C'mon, do one based on the pic where she's pointing at her bewbs, Square!
Maybe because in the other non boob pointing picture, she is getting everyone coffee/tea/elixir. Why is the princess getting everyone drinks? O I GET IT, BECAUSE SHE A GIRL SHE HAS TO SERVE EVERYONE! GET BACK IN THE KITCHEN!
"I kid of course."
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General Discussion / Re: Official Chrono Trigger toys for sale
« on: April 08, 2010, 10:46:05 pm »Yeah, I'd say this is worth a front-page shout out. I'm not familiar with the collectibles scene at all so I'm gonna sound like a N00B, but is "Entertainment Earth" a legit/trustworthy place to buy from? Is it the biggest-name outlet that has the Chrono Trigger figures for pre-order, or is there an even bigger-name outlet the Compendium can cite?
Entertainment Earth has handled several Square-Enix related figures, such as Final Fantasy, Kindom Hearts, Full-Metal Alchemist. As well as several Star Wars, Star Trek, DC and Marvel Comic characters. http://kotaku.com/5512577/chrono-trigger-figures-from-six-months-in-the-future I don't know how safe they are though :p They seem to be rather popular though.
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General Discussion / Official Chrono Trigger toys for sale
« on: April 08, 2010, 09:41:54 pm »
I don't know where to put this, but here it is.
http://www.entertainmentearth.com/prodinfo.asp?number=SQ80963
PRE-ORDER THAT SH!T NOW!!!!
http://www.entertainmentearth.com/prodinfo.asp?number=SQ80963
PRE-ORDER THAT SH!T NOW!!!!