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Messages - Teh Mick

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1
Kajar Laboratories / Re: I am programming savvy.
« on: May 04, 2009, 10:54:06 pm »
This thread remind me of these two Joel on Software articles:

http://www.joelonsoftware.com/articles/ThePerilsofJavaSchools.html
http://www.joelonsoftware.com/articles/fog0000000319.html

I really find it funny that the guy thinks he knows everything because he knows Java

2
You could use the font from the Chrono Trigger French Translation by Terminus Traduction too.

Why reinvent the wheel ;)

http://terminus.romhack.net/index.php?page=jv&projet=chrono

3
Chrono Trigger DS Analysis / Re: Chrono Trigger DS - Reactions (Spoilers)
« on: December 05, 2008, 05:17:06 pm »
My (first) run of Chrono Trigger DS was my best CT game ever.

The release is great, but I agree with everyone. The Lost Sanctum SUCKS !! I will never do that dungeon again. The many roundtrips in Mount Emerald is just painful.

I have found the Dimensional Vortex interessing, I liked the concept of old dungeons linked in complete randomness. The new ending was good, but I would have like more revelation to link it more to Chrono Cross.

4
the French version did not use the retranslated English script as a base. I was quite suprised to see a "French Translation" credit when I finished the game, so I put my DS in French (also my mother tongue) to check out.

Masamune is Grandleon. Ozzie, Slash and Flea are Vinnie, Soya and Mayo.

5
Chrono Trigger Modification / Re: Chrono Trigger - Finnish Translation
« on: April 20, 2008, 09:54:24 am »
I didn't do any ASM magic, I used a feature of ChronoTools to get the VWF8 for the techs and items. The source of the VF8 is packaged with Chronotools.

6
Kajar Laboratories / Re: Chrono Trigger Theme - Orchestral Version
« on: September 03, 2007, 01:17:52 am »
I am just curious, which keyboards/samples/VSTi are you using ?

7
This is really nice !

8
Chrono Trigger Modification / Re: New Item Graphics
« on: July 15, 2007, 11:12:57 am »
It works?? I had tried something like this but it never showed up correctly in battle messages...
Aren't the battle messages written using the normal dialog font?

AFAIK, yes it use the VWF12 dialog font.

9
Chrono Cross Modification / Re: Chrono Cross Hacking Tools
« on: July 15, 2007, 11:00:26 am »
I was once a member of this translation group a long long time ago. According to the website, I still have 19 year old haha. I used the nickname Shock at the time. But I wasn't involved in the big RPG translation projects. I tried Final Fantasy 3 (Japanese numeration) but it failed.

10
The checksum will always fail because it is not fixed in the IPS patch. The IPS generated by Chrono Tools was found to only work with ZSNES auto-patching feature and this use the US ROM

11
Well the latest patch in the first post contains all the script and it's mostly playable.

I'll try to find time during the following weeks to look up at the problem. My guess is that I will rewrite the whole relocation process in Chrono Tools ;)

12
Any news stenir ?

13
Chrono Trigger Modification / Re: Chrono Trigger+ Bug Report Thread
« on: June 30, 2007, 11:24:50 am »
My big complain about Chrono Trigger + is the formatting of text. The indentation of text is not consistent and it's really hard to read.

Some dialog box looks like (using example text, not actual text from the demo)
Quote
NPC: I'm so happy I
could scream.

and others use the correct indentation
Quote
Gina: You were so excited about the
   Millennial Festival that you didn't sleep
   well, don't you?

The 3 space indentation only use one byte, so use it ;)

14
I would say, do a block. Send me the diff created using "SVN diff" command. Then we shall see :)

But I don't see the point of reworking the music for this project.
OT: I have programmed a nice patch/combination on my Korg Karma to play the Magus's theme \m/ This was actually one of my first Combi I've done on this synth


15
So, basically, 4 lines of 46 characters?

I would say 40 characters but don't abuse the limit :P

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