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Messages - Hysoak

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1
Retranslation of Chrono Trigger / Re: Retranslation Bug Report Thread
« on: October 16, 2007, 01:09:08 pm »
reference = chronotriggercomprehensivescript.txt vs. CT retrans v1.01 (in-game)

In-game problem

Ln 58583 Col 4 = Extra "D"

Lavos 2nd form = "Evil Spirit", "Shadow Killing" and, "Fighting Flames" text display has alignment problem.

On my previous post (Reply #44), I finally see what's wrong with that. It breaks the compatibility 'cause the "CroNick" wasn't available on the unpatched CT, that's the reason for the corrupted text.

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2
Retranslation of Chrono Trigger / Re: Retranslation Bug Report Thread
« on: October 15, 2007, 01:11:27 pm »
reference = chronotriggercomprehensivescript.txt vs. CT retrans v1.01 (in-game)

In-game problem

Ln 56571 Col 13 (1) = Broken Text

Ln 55551 = Broken and off-set text

Ln 58033 = Missing text (Robo)


(1) I wasn't able to see the [old man] line in the script but instead the line was for the [maid].

Well Come! (e.g. Ln 57016) = Is this a direct translation or something else? There are 5 in the script.

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3
Retranslation of Chrono Trigger / Re: Retranslation Bug Report Thread
« on: October 11, 2007, 01:11:42 pm »
reference = chronotriggercomprehensivescript.txt vs. CT retrans v1.01 (in-game)


Graphical errors

Cursor overlap - Ln 49248 and 53130

Transparency? - Earth Cave (Rest area / inn)

   * There is also problem in transparency before you enter the inn (earth cave)
     that's is if you move to the left side of the doorway you will see the
     problem. I thought it was a patch bug but it isn't 'cause it is also
     seen on the unpatched version of the game, anyway I just wanted to say
     this hoping if they can fix it :P
      
Load screen - text is missing on the load screen on magus castle scenario.

Ln 61035 Col 20 - text off-set and "no" was broken.

Confusing lines

Ln 48642

--- --- --- ---

I could be wrong from this point but I'll say it anyway;

Ln 50613, 51851, and, 52438 <-- I don't get what's the use of an extra apostrophe in the beginning.

Ln 52196 Col 33 <-- First time I noticed but I've seen several words like this in the script.

--- --- ---
*edit*
Sorry to all, I've double posted some. >_<

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4
Retranslation of Chrono Trigger / Re: Retranslation Bug Report Thread
« on: October 10, 2007, 12:45:28 pm »
reference = chronotriggercomprehensivescript.txt vs. CT retrans v1.01 (in-game)

Broken text (in-game):

"year" = Ln 45062 Col 45

"one" = Ln 47393 Col 23

extra space ("__was") = Ln 47876 Col 47

text off-set = Ln 47924

Confusing lines (need to rephrase? but still I get point of what they're saying):

  Ln 42485
 
  Ln 47183
 
  Ln 47185
 
and lastly,

is it Dorino or Sandorino and Porre or Parepoley? (overworld map text limit?).

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5
General Discussion / Re: The Chrono Compendium - <you fill the slogan>
« on: October 07, 2007, 02:57:20 pm »
The Chrono Compendium - Time Crash Begins Here!

The Chrono Compendium - Now Auctioning "Frozen Flame"

The Chrono Compendium - muidnepmoC onorhC ehT

The Chrono Compendium - The Porre Army needs YOU


6
Retranslation of Chrono Trigger / Re: Retranslation Bug Report Thread
« on: October 07, 2007, 02:04:11 pm »
I think it was unheadered, (i could be wrong) just to make sure it is here's my rom crc/md5 info

CRC32: 2D206BF7
md5: A2BC447961E52FD2227BAED164F729DC

7
Retranslation of Chrono Trigger / Re: Retranslation Bug Report Thread
« on: October 07, 2007, 01:24:39 pm »
I've used an old save file (*.srm) from a previous unpatched CT, does that breaks the compatibility for the retranslation patch?



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