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Messages - Unaisis

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Chrono Cross Modification / Re: CHRONO CROSS FILE EXPLORATION THREAD
« on: July 06, 2008, 11:26:16 pm »
Ugh, been gone for awhile now @,@. Glad to see some progress on Disk two!!! ^.^ too bad i wont be able to get my hands  dirty until after an anime convention that i'm preparing for O.x  (First one EEEEEEEEEEEEEEEE) Good job everyone!

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Similar :O The picture i have here is Miguel he had a 128x128 texture. he kinda has the same smooshed face

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i've noticed that the UV maps are off for models with textures of 128x128 @.@ ::Easy fixe in cinema 4d but not sure about blender @.@::

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EEK~ Sky dragon texture 2 is a bit short @.@ its 128x252 O.x lol fixed one attatched @.@
 
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i got 3499-3565 now, all seemed to go well... i noticed on the Sky dragon tho... some green appears of the right half of the texture when i set it to 540... i looked on the texture that i got from psxmulticonverter and i see the same green O.o

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Eeep i didnt see that lol, here i thought it was a perfect rip of a 2 texture model T.T

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i got 3622-3685 :o imma work my way down from 3580 today

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Alrighty, here we go XD ::Quicker than before btw :P lol::

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::Flies around aimlessly due to the shock of much easier it is now:: @.@

Lol i must have missed that part in the tutorial XD! that must have explained how i was having a tough time getting the textures right... they also didnt look quite right ::Example Son-of-a-gun O.x:: anywho lol its np. lucky i did a small bit before i actually went head first into it XD


Its np i can redo the ones i did before~ ^.^ its not much :O

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Awsome! ok ok... for now i pick 3580-3624~ @.@ just a little for now just to see how fast i can do this XD. i wish everyone who participates the best of luck



Well i finished what i said @.@

3601 tho was a big texture @.@ i tried to follow the tutorial but my brain couldnt handle it @.@ lol. also 3598 color is a bit off... its not a big texture... idk... maybe its normal



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i get the same problem too when they are imported to Cinema 4d, but i instinctively fixed the problem by manually moving the polygons and points @.@.... soo many models turn up like this XD i'm used to it. ::Models mostly from Square E-nix::

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i kinda noticed something was amiss with the last texture. Schala had a unibrow, small mouth and almost no nose XD. this texture is perfect ^______^

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Wewt! Now this looks better :D

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may i Re-request the Time Devourer's texture? ^.^ i think Schala's mouth was cut out a bit on the last Texture @.@


Also. how does one use tilemolester O.o.. trying to get son-of-a-gun's texture but no luck on ripping it from 3406 out file with TIMviewer or psicture D: ::Psxmulticonverter has too many textures to look thru -.-;::

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What PSXMultiConverter does is just examines a cd and sees if there is any readable data in it. by using the whole cd, i could'nt tell where textures came from. so i just got .out files 3055-3687 and burned them onto a cd. i then put it through PSXMultiConverter and all it came up with were 250~ pics or so of weapon textures. i cant tell which files they were from tho. it just lists them as STR0001 to STR0330. ::Some files are unreadable::


to ZeaLitY, Thanks XD and will do! i've added a picture ^.^  pm me if you want another angle

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