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Chrono Trigger Modification / Re: 8th Playable Character Possible?! (Updating!)
« on: February 19, 2008, 08:04:41 pm »
So it's about as meaningful as "Do you want to see a Chrono Trigger 2?"
Cheeky bastards...
Cheeky bastards...
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Chrono Trigger Modification / Re: 8th Playable Character Possible?! (Updating!)
« on: February 18, 2008, 10:20:14 pm »
And now I am led to another question after selling an infinite amount of 96 Titan Vests... is it impossible to get the 10,000,000 G to repair your broken map in the director's cut ending? It stopped me when I got to 9999600 G... sad.
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Chrono Trigger Modification / Re: 8th Playable Character Possible?! (Updating!)
« on: February 18, 2008, 10:14:14 pm »
I've been curious ever since I uploaded this save state and saw the abundance of 96 Titan Vests... is the Titan Vest item # 96?
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Chrono Trigger Modification / Re: 8th Playable Character Possible?! (Updating!)
« on: February 18, 2008, 04:21:36 pm »Quote
This really makes me wonder as to what Lucca's messed up stat value is going to be (probably the hit stat, just like marle).
They aren't messed up at all, it is just what the character's equips do to their stats. Max speed + 1 speed from Bandana = 0 speed. Max hit + 2 hit from Ribbon = 1 hit. The game still gives Crono speed so presumably Marle's hit points and therefore attack strength is still intact but I never tested this.
If you thought that was screwy, give this save state a try.
[attachment deleted by admin]
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Chrono Trigger Modification / Re: 8th Playable Character Possible?! (Updating!)
« on: February 18, 2008, 12:11:37 am »
Ha ha, I just noticed Epoch's element is the alphabet backwards and upside down from e-p... weird.
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Chrono Trigger Modification / Re: 8th Playable Character Possible?! (Updating!)
« on: February 17, 2008, 11:57:49 pm »
I didn't think it was exactly what you were looking for. They're still the same characters, but they have multiple status afflictions, can equip nothing, and appear to be equipping helmets. And they have Epoch's portrait and stats.
The other data might be more useful in deciphering how techs are chosen, because each character has access to their 2nd and 3rd single and dual techs and presumably no triple tech since there is only one, but I would have to play through to the Cathedral to confirm this.
The other data might be more useful in deciphering how techs are chosen, because each character has access to their 2nd and 3rd single and dual techs and presumably no triple tech since there is only one, but I would have to play through to the Cathedral to confirm this.
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Chrono Trigger Modification / Re: 8th Playable Character Possible?! (Updating!)
« on: February 17, 2008, 11:28:18 pm »
Oh you can attach files directly to the message board? Neat.
This now will display Epoch and Epoch on either emulator... I went and checked.
Would you like the SNES9x Level 96 with an obscure array of techs save state also? Because I can make one and post it now that I know how to do that...
[attachment deleted by admin]
This now will display Epoch and Epoch on either emulator... I went and checked.
Would you like the SNES9x Level 96 with an obscure array of techs save state also? Because I can make one and post it now that I know how to do that...
[attachment deleted by admin]
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Chrono Trigger Modification / Re: 8th Playable Character Possible?! (Updating!)
« on: February 17, 2008, 11:16:42 pm »
How do I post save states?
And after playing with Level ** Epoch on Prophet's Guile for a while, he has managed to recover from all of his statuses (I don't know if its the amulet Magus is equipped with or what) and now has access to all 8 of his techs, which is odd because Prophet's Guile is only supposed to have Magus's first three techs available... In battle, his HP/MP keeps blinking like he is about to die, and he will be crouched like he is in critical condition as well.
And after playing with Level ** Epoch on Prophet's Guile for a while, he has managed to recover from all of his statuses (I don't know if its the amulet Magus is equipped with or what) and now has access to all 8 of his techs, which is odd because Prophet's Guile is only supposed to have Magus's first three techs available... In battle, his HP/MP keeps blinking like he is about to die, and he will be crouched like he is in critical condition as well.
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Chrono Trigger Modification / Re: 8th Playable Character Possible?! (Updating!)
« on: February 17, 2008, 10:57:26 pm »
One more fun fact about the Epochs, they're permaquipped with their character's starting equipment and cannot change to anything else, though they may be able to equip something later on, I only have access to Karate Gis and Bronze Helmets...
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Chrono Trigger Modification / Re: 8th Playable Character Possible?! (Updating!)
« on: February 17, 2008, 10:51:14 pm »
Oh, I should also mention that it is impossible to play The Fated Hour save file that is on that save state, it will just give you a crimson colored screen with a gold square int he middle of it. I have no idea why this is... try it if you wish but I couldn't get anywhere with it.
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Chrono Trigger Modification / Re: 8th Playable Character Possible?! (Updating!)
« on: February 17, 2008, 10:49:48 pm »
It had nothing to do with the patches, it's just this save state:
http://www.zophar.net/zsnes/archive/chrono-6.zip
The trick is to load it right when you open the rom and quickly choose New Game +. But before you do that, make sure you have the option of picking New Game and The Fated Hour save file otherwise it will just start a new game. And this pretty much always happens when you have the .srm file around, so if you have one of those, delete it and you're golden.
As aforementioned, ZSNES will get turn everyone into Level ** Epochs with 999 HP, 55 MP, maxed out stats, and no techs, while SNES9x will get you Level 96 characters with 96 for every stat except speed which is maxed out, 999 HP, 96 MP, the illusion of having Aura, Flame Toss, Rocket Punch, and Lightning 2, but in reality only having Slash and Lightning for Crono, Provoke and Aura for Marle, and the Ice Sword techs for the both of them put together.
Personally, the SNES9x is more interesting but still they're both fairly dull as you have a limited supply of techs despite your huge stats. Also, to the best of my knowledge, neither emulator made battles give experience or tech points meaning you're stuck with either no techs and maxed stats or a few techs and nearly maxed stats.
http://www.zophar.net/zsnes/archive/chrono-6.zip
The trick is to load it right when you open the rom and quickly choose New Game +. But before you do that, make sure you have the option of picking New Game and The Fated Hour save file otherwise it will just start a new game. And this pretty much always happens when you have the .srm file around, so if you have one of those, delete it and you're golden.
As aforementioned, ZSNES will get turn everyone into Level ** Epochs with 999 HP, 55 MP, maxed out stats, and no techs, while SNES9x will get you Level 96 characters with 96 for every stat except speed which is maxed out, 999 HP, 96 MP, the illusion of having Aura, Flame Toss, Rocket Punch, and Lightning 2, but in reality only having Slash and Lightning for Crono, Provoke and Aura for Marle, and the Ice Sword techs for the both of them put together.
Personally, the SNES9x is more interesting but still they're both fairly dull as you have a limited supply of techs despite your huge stats. Also, to the best of my knowledge, neither emulator made battles give experience or tech points meaning you're stuck with either no techs and maxed stats or a few techs and nearly maxed stats.
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Chrono Trigger Modification / Re: 8th Playable Character Possible?! (Updating!)
« on: February 17, 2008, 10:31:25 pm »
Epoch Crono just killed Gato in one hit doing 1057 damage after his stop wore off. He came back having a ? status, while Epoch Marle was chaotic and too busy giggling to attack.
While these characters have Epoch's name, weapon of choice (a helmet) and maxed out stats, they still retain all of their attack animations and equips so I'm thinking that they might not be exactly what you're looking for... They don't gain experience or tech points and have no techs, and both have 133 attack and 107 defense so they're fairly worthless. Playing an entire game with these characters would be a tad on the dull side and Spekkio would be impossible to tackle since no one would have any magic to attack him with...
I figured out it is solely the save state that causes this glitch and it will either cause Level 96 characters with their 2nd and 3rd techs available on a SNES9x or Level ** Epochs with no techs on a ZSNES.
While these characters have Epoch's name, weapon of choice (a helmet) and maxed out stats, they still retain all of their attack animations and equips so I'm thinking that they might not be exactly what you're looking for... They don't gain experience or tech points and have no techs, and both have 133 attack and 107 defense so they're fairly worthless. Playing an entire game with these characters would be a tad on the dull side and Spekkio would be impossible to tackle since no one would have any magic to attack him with...
I figured out it is solely the save state that causes this glitch and it will either cause Level 96 characters with their 2nd and 3rd techs available on a SNES9x or Level ** Epochs with no techs on a ZSNES.
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Chrono Trigger Modification / Re: 8th Playable Character Possible?! (Updating!)
« on: February 17, 2008, 10:23:36 pm »
Neato, I finally did it. You have to open the save state on a ZSNES and then start a new game + file and you begin the game as a level ** Epoch with maxed out stats, zero speed, 999 HP, 55 MP, and no techs. Marle also joins as a Level ** Epoch with the same stats, except she only has 1 Hit point and maxed out speed (I'm guessing that's because 99+2=101 and that is too high of a value for the game to show... and max speed + 1 = 0 speed for some reason...)
I'm going to try them in battle.
I'm going to try them in battle.
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Chrono Trigger Modification / Re: 8th Playable Character Possible?! (Updating!)
« on: February 17, 2008, 10:16:20 pm »
I can only get the level 96 glitch with this save state if I get it to go in before the .srm file creates itself. I have no idea what a .srm file is but I have found that once it is created, I can only choose New Game +, and it only works as a New Game.
The Level 96 Crono has a strange assortment of techs: Aura, Flame Toss, Rocket Punch, Slurp, and Lightning 2...
But in battle he only has access to Slash and Lightning... Marle was the same with her 2nd and 3rd tech, and the duo had access to Ice Swords 1 and 2 but no Aura Whirl...
I'm thoroughly confused, but maybe this could be useful in determining how characters get techs?
Oh also the inventory is filled with an unlimited supply of 96 Titan Vests... Perhaps Titan Vest is the 96th item? I'm very boggled...
The Level 96 Crono has a strange assortment of techs: Aura, Flame Toss, Rocket Punch, Slurp, and Lightning 2...
But in battle he only has access to Slash and Lightning... Marle was the same with her 2nd and 3rd tech, and the duo had access to Ice Swords 1 and 2 but no Aura Whirl...
I'm thoroughly confused, but maybe this could be useful in determining how characters get techs?
Oh also the inventory is filled with an unlimited supply of 96 Titan Vests... Perhaps Titan Vest is the 96th item? I'm very boggled...
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Chrono Trigger Modification / Re: 8th Playable Character Possible?! (Updating!)
« on: February 17, 2008, 09:48:33 pm »
After getting Marle, she is also level 96, named Crono, and has the same stats as glitchy Crono, but Marle's equips...
I get the feeling if I were to play through until I got Lucca, she would also be named Crono, Level 96, and have all of her stats be 96.
This doesn't really help the Epoch case, now does it? I think if I tinker more I can get the same effect as before, I'll keep you updated.
I get the feeling if I were to play through until I got Lucca, she would also be named Crono, Level 96, and have all of her stats be 96.
This doesn't really help the Epoch case, now does it? I think if I tinker more I can get the same effect as before, I'll keep you updated.
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