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Messages - Aprocalypse

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Chrono Trigger Low Level Clear

Played by the author of one of the most well-known Japanese CT walkthrough sites, this series involves all sorts of tricks to keep characters from gaining experience, yet survive the game from beginning to end. Crono never gets past level 1. :lol:

I edited the game to make everything give 0 experience, so that no levels ever change in the game - it's still very possible to make it all the way through. Here's Lavos Final Fight: http://vimeo.com/918290

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Site Updates / Re: Cease & Desist Letter
« on: May 10, 2009, 07:45:09 am »
Man, I can understand them doing this quite entirely.

But leaving it so ridiculously late to do a C&D is just being complete dicks. :(

(During a ~61 month creation time period, finally getting around to doing the C&D at month 60 is just mean. =/)

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*waits semi-patiently!*

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General Discussion / Re: Creating a DS Feature Team
« on: October 02, 2008, 10:16:07 pm »
Aprocalypse would you be able to do this and see how it reacts in Temporal flux (it's a long shot...).  Otherwise I may work with JLukas and maybe email Geiger to see if we can work on making some sort of dialogue ripper.

--JP

Unfortunately, I'm in Australia, so I won't be getting this game in legitimate form for a long time after most people here will. Although, that's nothing new - I've been waiting to buy this game for about 13 years or so. <_<

(I'm also pretty much entirely sure that temporal flux would just be very confused, and error out - different data formats, different ways data is processed (example is that the DS has two ARM processors and the snes has one))

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General Discussion / Re: Creating a DS Feature Team
« on: September 22, 2008, 09:08:45 am »
If you have a Flash card yourself, you can rip a game using a computer that has wifi, a DS and the original cart. I do this with all my games, to make life a hell of a lot simpler. (and less full of cartridges.)

[In other words, you can make your own the day you get your hands on the cart]

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Finally got around to hosting this properly: http://zaprocalypse.com/chronotrigger/

Hooray for finally having my own hosting! :D

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I'm hoping to tackle Frog's theme on guitar after I get done with my Lufia megamix.

!!!

I must hear this megamix when you finish it. Lufia music is awesome, too. :D

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Seems awesome to me!

If there's one thing I always want more of, it's renditions of Chrono music - especially great ones like this. :D I actually like the difference between the guitars to the original music, myself... but I do agree with Glennleo about the ending, it's pretty awesome, right up to the last three seconds, where I totally agree that it needs a powerful ending.

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What the patch does:

This patch removes experience from every monster in Chrono Trigger, so that no matter what happens, no character can progress any levels during the entirity of the game, which means levels are fixed at:
  • Chrono - Level 1
  • Marle - Level 1
  • Lucca - Level 2
  • Frog - Level 5
  • Robo - Level 10
  • Ayla - Level 18
  • Magus - Level 37

Effectively, this makes the game like playing a Low Level Game, except slightly different. The main differences are:

  • Running away from encounters is less tedious - you can run into random encounters without worrying about getting experience. [this and the next point are the main reasons I wanted to do this]
  • Less micromanagement of parties to share experience around, and killing off all but one character before you get the wallet.
  • Techs can be be learned before getting the Wallet. Although, I recommend not using or learning these techs before the Wallet, for a more difficult and enjoyable challenge. Although, this is the counter of the next bullet.
  • After getting the Wallet, your party will have signifigantly low levels than you would be in a LLG (At the end of the game in a LLG, the levels will be 1-4-15-15-16-20-37, vs 1-1-2-5-10-18-37)
  • Gold is easier to get, lots easier. Though, you can always get infinite gold using the shelter trick, if need be.

It's just as possible to complete as a LLG, though - http://boards.gamefaqs.com/gfaqs/genmessage.php?board=563538&topic=42665998 / http://www.vimeo.com/918290 - so have fun!

Oh, it also renames the Wallet and gives it a new descript. (The effect remains the same... but because of what the rest of the patch does... it's not exactly useful.)

How to get the patch working:

The patch is an ips file, which works on the expanded  "Chrono Trigger (U)" rom. To get this to work, you need this rom - don't ask how to get it, thanks, though if you're reading this you probably already have it.

With this you then need to expand the rom. This can be done using Temporal Flux. Open your rom with TF, then go File -> Patches -> Expand Rom. Then save the rom as another file name.

After this, use LunarIPS (or whatever IPS program you use) on the ips file, and this rom, and it will patch them together. Softpatching (naming the ips and the rom the same name/in same folder, and opening using emulator) probably works too, but I've not tested it.

Credits:

  • BlitzKrieg for making Chrono Trigger Editing Companion, which was used to remove experience and change the name/description of Wallet.
  • Vehek for helping me to understand DaMarsMan's code for inserting an introduction into a game...
  • Squaresoft for creating the game

I think at some point I'll make some sort of hardtype hack, though I'm not sure... this was a fun little foray into looking at roms in any case. Thanks to everyone who helped. :D

[attachment deleted by admin]

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Chrono Trigger Modification / Re: Adding a new Title Screen...?
« on: May 14, 2008, 12:31:16 am »
Thanks oh-so-very-much, Vehek, that file was enough to get the title screen working on my rom. I'll post the ips properly in another thread in a little bit. :D

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Chrono Trigger Modification / Re: Adding a new Title Screen...?
« on: May 13, 2008, 09:23:36 am »
I've tried this quite a few times over the last week or so, but I still can't get it to work. Is anyone willing to do the hard yards if I email them the files for this? I'd really be quiet grateful, as I've almost given up hope of getting it working. ._.

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Chrono Trigger Modification / Re: Adding a new Title Screen...?
« on: May 03, 2008, 05:37:11 am »
Is there anyone who can help anymore with this? I still can't get anywhere with it - is there any guides on snes memory addresses around or something?

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Chrono Trigger Modification / Re: Adding a new Title Screen...?
« on: April 28, 2008, 02:53:28 am »
I know absolutely nothing to do with snes memory addreses - all the "hack" I've done is removing all experience from monsters using editors, and changed the name of the Wallet for my own use, and wanted to release it for other people to play with, but to actually state somewhere what was happening.

That does help me a fair bit, i think, though... I had it set using:

Quote
hirom

table english.tbl,myTable

;this file made for xkas
;graphics start at 308000



;variable locations (these are lowrom addresses) (these addresses should match the ones on the include below)

!CodeOffset = $C04100

!SetBank = #$C2
!SetBank2 = #$C3 ;should always be 1 more than SetBank1 (not sure if it's same with HiRom)
!SetOffset = #$4100

!MapBank = #$C4
!MapOffset = #$4100

!ColBank = #$C6
!ColOffset = #$4100

which seems likely to be well off what it should be.... I was also totally uncertain about:

Quote
;old code from beginning of unchanged rom
SEI
CLC
XCE
JMP $FDC000
JMP.l $FDC000   ;jump to fifth instruction

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Chrono Trigger Modification / Re: Adding a new Title Screen...?
« on: April 28, 2008, 02:18:51 am »
I'm totally struggling through trying to get this to work - tried once, and failed, but try, try again... I think I'm just failing to understand Snes Memory Addresses.

EDIT: That and a "file not found [table english.tbl,myTable]" error, too. >_<

EDIT TWO: Yeah, I'm really going to need help with this.... anyone been able to get this working with an expanded hi-rom of Chrono Trigger? >_< I've done everything but the asm is beyond me. >_<

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This is where to post errors from the beta, right? (I had posted in the other thread where I downloaded it, but I noticed a bit saying this was where to post?)

Looks like an awesome patch, working my way through as I play through a low-level game.

Noticed a problem with the Zonker-38 - apart from the description, it appears to have lost all it's stats - 0 attack power, and can't be re-equipped on Lucca after you unequip it (can't be equipped on anyone according to the inventory page after you unequip it).

EDIT: Not exactly sure how I managed it, but once I managed to walk around the trigger for Hekran, and walked further ahead for the death scene.  Haven't been able to repeat it though, sadly. :(

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