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Messages - Foxx

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1
That assumes though that the TD matures over time.  We're not even sure of that, are we?

Over what? The darkness beyond time is where the discarded timelines/rings are supposed to be deposited when they're void but the darkness beyond time can also be implied as a place that surrounds all time rings in existence and that the TD eats time rings or parallel universes (mmmm parallel universes... *drool*) like massive doughnuts.

Now, the TD cannot al least mature over time because time as we know it simply does not exist outside the time rings, so some other form of time must exist for the TD to be able to feed or just move at all. But since the TD is supposed to be more powerful than its previous incarnation (Lavos), it could have made some sort of pocket-y dimension-y thingy that is blocked from Spekkio's and that other guy at the EoT whose name I just forgot's view

2
It was meant to do away with TTI and TB, especially since the TTI and TB theories are starting to tighten into a very hard knot IMO
It's like shedding a new light on the universe like Albert Einstein & co. I'm bound to get flamed for it, but nevertheless, it can give answers on questions where TTI and TB seem to fail, which is what I wanted really...
(gah I pressed post by accident :P)

But remember that Lavos won't be destroyed in ALL universes, remember those where Crono & co get mauled by various monsters and bosses? ofc. those universes will contain an undefeated Lavos.


3
Characters, Plot, and Themes / Re: Zeal is based off of Austrailia?
« on: January 30, 2009, 12:40:50 am »

Even my dad (in his late thirties at the time) started to speak with the Aussie accent and has done so ever since, so it's not always at a young age thet accent can be manipulated...
Hmm, very interesting...I was under the impression that you lose the ability to gain accents with age...even if you've been in the environment for quite some time.

it mostly depends on the individual's interest in learning the accent, especially at that age... to be frank, my dad was quite eager to pick up the Aussie accent :D
Mostly, though, the border of accent learning lies at about 10-15 years of age if you want to learn it fluently without thinking how you talk and stuff...

4
History, Locations, and Artifacts / Re: Singing Mountain
« on: January 30, 2009, 12:33:54 am »
IMHO either A sidequest or an extra boss or something inbetween...

could be a sidequest for Ayla but with something inside to amke the player able to test Ayla and her fighting style.... yanno to get used to her before going on with the story... it could have had a decent amount of loot in there too

5
well you're right, there's something that slipped :picardno

I will need to think about that matter.

but the problem is that when Crono goes back to 600AD, the original time ring branches off (creating a new time ring with Crono existing in 600AD), the original time ring is left unharmed except for Crono who is missing and will loop that way forever.

When time wraps aorund it all starts going on and on excactly the same way as it did the first time with Crono being born and then disappearing through the gate.
Cono is then "stored" in the wormhole until the universe wraps around and reaches the year 600AD . As soon as the gate in 600AD opens, the new reality with Crono in 600AD branches off. Other realities are also created such as for example Crono appearing in 600AD as a turd sandwich.

so in essence there are no real time errors because it's supposed to happen in the universe were Crono emerges.

6
For a long time i've been pondering with this theory, hoping that it could solve a few mysteries, but i'm surprised that no-one (that I know of) have proposed the Chrono Trigger timeline to be cyclic rather than linear.
I know that CT and CC are fictional works, but still I couldn't help thinking about it.

What is it?
The basic idea is to take the timeline of the games and then loop it, connecting the beginning to the end, in essence creating a time ring of sorts as on the figure below:



As you can see i've only marked the ages during which CT take place, but it could in theory be added to the rest of the games as well.

Branching the ring: Multiverse
let's take an example:

Lavos does not crash into the planet in 65 mil. BC and it creates the Reptite dimension

from this we can deduct at least two outcomes, Lavos crashes and Lavos does not crash. The main time ring stays in place, but at the diversion (where Lavos is supposed to crash) branches out in 65 mil. BC and this outcome creates a new universe and therefore a new time ring with the Reptite dimension as we know it. The branching will happen every time an action is taken with multiple possible outcomes ANYWHERE in the universe, thus creating a near infinite amount of universes in exsistence at once.

The gates
The gates in the game together with real world science theories brings up the reason as to why i'm writing this. Considering that the gates can really travel back in time or only to the future is mostly what this theory hinges on. A second question can be raised:

What if the gates themselves branch?

What I mean by this can be best explained with another example, namely the telepod scene in CT where the crew travel back in time to 600 AD. To explain this all the way through I will have to tell a little about wormholes (considering the gates are wormholes and operate on the same mechanics as in the real world):

Contrary to many earlier theories (and partly the theory of relativity), it is not physically possible to travel back in time (even at faster than light speeds) unless a near infinite (if not infinite) amount of energy is used. But it is possible to travel forward in time (which we constantly do), even moreso by using wormholes.

In general, wormholes can be used as a shortcut between two distant parts of the universe, which generally means that the ends of the wormhole are at two different locations, and that the hole itself follows a relatively straight line.
But also, if the ends of the wormholes are close together (ex. by making the throat of the wormhole longer and coil it up like an electrical wire that's too long) you get the opposite effect, where the object takes longer to pass through than normally.

Back to the CT crew at the telepod: When they travel back in time, the wormhole/gate transports them past 1999AD, past 2300AD, past the end and beginning of the time ring and all the way around to the year 600AD. Considering a sort of Stargate-esque wormhole (where all atoms of the travelers are broken down and rebuilt on the other side), the crew wouldn't know that they have spent countless years inside the wormhole itself.
If the CT crew choose to take the very same gate back to 1000AD, another branch of the wormhole would transport them there. An illustration of the example can be seen below:



The red line above shows the crew travelling back to 600AD, and the green one shows when they travel forward in time to 1000AD
Time eggs, being the small gates in a neat package that they are, can work in the same way.

The second thing is the conservation of matter and energy law where only three people can travel through a gate at the same time. For a wormhole to be traversable, it would require it to be completely stable (else Crono & co. would emerge on the other side as minced meat). As a failsafe, the Entity or whoever made the gates made the wormholes branch off to the EoT. This means that there is a tolerance for the mass and energy of three people for normal travel, but if this tolerance is exceeded, the failsafe kicks in and transport the crew to the EoT aka. the point of least resistance in the spacetime continuum.

The NU
as mentioned in the game, the Nu were the beginning and the end. If added to this theory, it could be, that the Nu are somehow able to survive every revolution of the time ring, that they can survive the complete wrap-around or "format C:" of the universe.

The EoT
The End of Time is still a perpendicular dimension to this and every other universe/ time ring. As time does not really flow in the EoT, it can not really be considered a time ring. But if we make a comparison between the time ring and an electron orbiting an atomic nucleus, the electron will always search for the point of least possible resistance, and that is as close to the nucleus as possible. From this, we can postulate that the EoT is smack-dap in the middle of the time ring, AKA. the point of least resistance.

Since Gaspar & Spekkio can keep an eye on ALL time rings from the EoT, one could imagine that the EoT be compared to the spindle that drives the magnetic platters in a hard drive. The pillars in the EoT would also be able to branch off into all the different ages in all possible dimensions.

Lavos pocket dimension
The Lavos pocket dimension is also not a time ring per se, but rather a point on the time ring map (as he most probably doesn't exist in every possible time ring, Reptite dimension being a good exaple again). This point is situated in a place between the time ring and the EoT. Lavos, as powerful as he may be, is able to walk his way toward the time ring itself, but this requires that he uses A LOT of his energy for popping out of the ground in 1999AD and say hi.

The Epoch
The Epoch holds up here too if the antiproton drive works the way I think it does, namely that it opens a sort of gate-ish wormhole that it passes through.

Do say if I missed something  :D

7
Okay, So in say 1800ishAD Humanity achieves Biodome(no not the Pauley Shore one) status, Then doesn't show any real advancement in Evolution in 200 Years, and Decides to wipe the planet,


but not enough to cause permanent harm, so future generations of lavoid could have a grounds to Harvest different DNA strands, which makes sense if assuming only earth like planets could support life(anyone know how many known ones of those there are?) and if a Lavoids Lifespan is 65Mil + Travel Time There might be a Lavoid on every Planet.

I think that Lavos just generally reviewed the evolution of mankind through the ages and found out that there were undesirable genes popping up.
A lot would have happened between 1000AD( plus all those other years in CC) and 1999AD.... not only tecnologically, but also, say, in the creation of nuclear arms or power plants.... what if a nuke went off, or a power plant like chernobyl blew up?
IRL children who live around Chernobyl are born with twice as many genetic defects as children elsewere... so my bid is an undesirable mutation caused by a nuclear force, or general genetic breakdown as can be seen in our modern society today (some allergies, the lack of being able to properly survive without aquedate hygiene etc.) 
Keep in mind that the 1999AD in CT is at leat 50-100 years more advanced than IRL today, so it could be PARTIALLY because of the lifestyle in the domes

That combined with tech and stuff like that could have triggered the 1999AD catastrophe where Lavos pops out and says hi...

8
Characters, Plot, and Themes / Re: Zeal is based off of Austrailia?
« on: January 27, 2009, 08:54:54 pm »
ooohhh.... design changes since last I was here :shock:

anyways, who says that the people of The Kingdom of Zeal has an Australian accent?

Accents change due to not only the geography, but also to the people who live there...

In that regard, you must know that Australia back in the day was used as a prison for convicts. Convicts were sent there from the British Commonwealth back in the 18th and the 19th Century.
So in essence, Australia was "built" from poor people, the undertones of which you can find today in the common Australian accent. If you listen to anyone speaking w. the Aussie accent (Croc Dundee anyone?), you can hear that it's less formal than the ordinary British accent.

The KoZ, however is a place where the higher ranks of society lives, so i'd rather think they talk with a british-ish accent, while the ones on the ground, could in theory speak a less formal accent...

Also, as English is my second Language (Danish the first), and is mandatory from the 4th grade of school here in Denmark, I started learning the British accent, though while in 5th grade I had to move to Australia (at that time (1999) I was 12 years old and I knew a lot of English before I even went to school, still with the more british accent), though about a year and a half later, I spoke fluently in a complete Australian accent... Even my dad (in his late thirties at the time) started to speak with the Aussie accent and has done so ever since, so it's not always at a young age thet accent can be manipulated...

9
Chrono / Gameplay Casual Discussion / Re: Lavos exists in real world?
« on: October 07, 2008, 06:49:09 pm »
nevertheless i'd like to get off this planet as soon as possible, either it will be the US or china flinging nukes back and forth or it will be some alien hidden inside our planet?

sooo... anybody got a magical pendant and a teleporting machine? ;)

10
History, Locations, and Artifacts / Re: Telepod - Any Known Materials?
« on: October 05, 2008, 03:17:26 pm »
If I remember correctly, some citizens in 600 A.D. say something to the effect that the Queen was found in the mountains. This means that somebody was in the mountains when she appeared, and they recognized her as the Queen.

I've also always wondered about why time seems to pass differently for you depending on the Era you are in. Perhaps Gates aren't connected in a 1:1 ratio. For example, for every minute of time the Gate in 1000 A.D. goes through, the Gate in 600 A.D. would go through 20 minutes. This would explain how Magus is able to ascend through the ranks of Zeal, which I personally believe would have taken longer than it does for Crono & co. to defeat Azala. Or why seemingly erroneous amounts of time seem to pass.

Bah, I'm getting off topic. Perhaps the Gate Key is nothing more than an electromagnetic wave generator.  Just something to provide a reaction to the Gates. The Pendant is probably the same, in that a reaction with the energy of the Telepod causes the reaction, similar to metal in a microwave.

this somehow reminds me of the Dr. who episode entitled "The girl in the fireplace", where the Doctor and co. land on a 51st century ship. This ship also has something similar in commom to a Chronoverse time gate, namely the said fireplace, which is connected to 17th-18th century France. Now, time on the ship passes much slower than on the other side of the "gate", and Doctor & co. can literally see the years pass by.

In reality there's no way of knowing that time on both ends of a gateway passes at a 1:1 ratio at all, and since the time gates may not be 100% stable, then this time differential might change from one moment to another.

As a hypothesis on the necklace vs. the timepod, I have com up with this:

Most likely the timepod is made up of normal run-of-the-mill circuits. This most likely connects to the fact that ppl in 1000AD have fridges (they need circuitry to make sure the temperature i stable etc.). at least a part of the telepod MUST be some kind of a VERY powerful computer, since reassembling every single atom in an object correctly requires A LOT of computing power (billions to trillions of times the computers you use).

As you all may know an electromagnetic pulse strong enough can fry any given circuit in a computer. The dreamstone in the princess' necklace might have "enhanced" the telepod somehow. The Telepod has, as you all know, the ability to transport matter through space, but what if the "enhancements" from the dreamstone made it able to transport matter through time as well?

Now, if we look at Einstein's theory of relativity, space and time coexist in what is known as spacetime. The telepod might have ripped a hole in the spacetime as we know it, but in the process, it also ripped spacetime at nearby weak points in the fabric of spacetime throughout time itself, thereby creating the gates that the party travel through.

As for a more in-game theory, maybe Lucca took a shortcut while in the process of making research for and wile creating the timepod, she might have realised that the tecynology needed to evolve. This theory takes into account that we don't see COMPUTERS in 1000AD, so maybe she took the more "magical" approach by using dreamstone or another substance to enhance the already existing circuitry. The dreamstone/substance then reacted with the necklace, and the rest as we know is history.

As for the key, it must send out some kind of radiation or something else that make the gates (more or less) stable enough for safe travel. My guess is that by not using the key would rip Crono and co. apart if they were to travel through a gate vortex.

11
General Discussion / Re: Where Are You From...?
« on: October 04, 2008, 04:42:12 pm »
Australia and I used to live in Argentina all my life untill now.

used to live downunder for nearly two years.... and i'm coming back, guaranteed ;)

currently,though I live in Aarhus, Denmark

12
Time, Space, and Dimensions / Re: Space in chrono trigger
« on: April 29, 2008, 03:15:57 pm »
If the humans have indeed settled some other planets other than their own then 2300 AD would not have looked like a devastated wastleland. Naturally, the colonials would return to their home planet after recieving word of the disaster and help rehabilitate it, and Lavos would have failed in destroying human civilization.. One could say that Lavos also destroyed  the colonies, but i find it very unlikely, Lavos would have to be really powerful to strike other planets possibly hundreds of light years away..

And if they had a such high lvel of technology they would have at least fought back against Lavos, which was not indicated in the game..

(the moon is not a practical location; people would be mining the cement for water!) and even that one would be dubious. If the Chrono System is just a little less lucky than the Solar System, colonization would be essentially impossible.

Well, moon colonies arent impossible (the Chrono world has two right?) they would have just to import water from earth, which would have not been a difficult exercise.. Overpopulation could do that to a society, they would be forced to find new settlements to ease troubles at home, and the nearst land would be the orbiting rocks..

what if the colonists never got the message, how were they to know Lavos destroyed their home. I bet when Lavos broke through the planet's surface, it would have done serious harm to much of the world's radio systems including telescopes and the like.

They might have tried to stop Lavos with laser weapons, heavy artillery and probably nuclear weapons, but none of those weapons may have helped due to Lavos' rather strange anatomy... in that case Crono and co. woudn't be able to stop Lavos except if Lavos has a weakness towards magic and the like

our own moon also has a rather thin hydrogen atmosphere made up of hydrogen ions from the sun. If mixed with oxygen it will make water.

I don't know if any of you have heard of the Biosphere 2 project (http://www.b2science.org/) that is located (I think) somewhere in Arizona in the US. This is pretty much a sealed ecosystem, theoretically able to supply colonists with food and water, along with shelter and many different recreational facilities... people could live for years if not centuries  or millenia in a base like that.
so in this case, plants produce oxygen and food, animals are kept there to keep the different ecosystems on track and human and animal waste is recycled into water or fertilizer for the plants. You need also to remember that we know nothing of the 1999AD government and how much money they were willing to put into space travel, if they even USED money in that timeframe.

13
Time, Space, and Dimensions / Re: Space in chrono trigger
« on: April 24, 2008, 03:17:57 pm »
As an extension to the previous post, it would be likely that the humans on Chrono have at least settled a few planets in the time between 1000AD and 1999AD for a few reasons:

1. they have refrigerators.
This is a good place to start. refrigerators first got around in the 1960-70's at an affordable price in our world. In nearly every home in at least Chrono trigger, there's a refrigerator, even one of those with a built-in freezer (if you look close enough). This means, that already in 1000AD, they had a means to store food other than salting or pickling it. This aspect is important in space travel.

2. Lucca's teleporter:
Teleportation technology could have been refined during the years due to Lucca's work and the work of others. This refinement of one technology could be a start to at least a global network of teleporters. If not at least to any moons in orbit around the Chrono planet (or entity or whatever...)

3. 1999AD domed cities:
a worthy candidate for a type of interplanetary settling technology, especcially if the cities are self-contained for some reason (ie. protecting the environment), but it could also be used in any type of off-planet base (including space stations or migration ships)

4. data gathered from time portals and the like:
any data related to time portals could be used to create a technology that involved instantaneous travel across vast distances.

5. computers
Although we don't see much advanced electronics in 1000AD, there must have been access to extremely high technology somehow. Lucca's teleporter needs massive amounts of raw computing power to make a successful teleportation.

it would need most of its processing power for indexing every single ATOM in the object that would need to be teleported. This is to ensure that EVERY SINGLE ATOM would be set back into it's original place and in it's original state.

Another need for a teleporter is a means of knowing the difference between the atoms of the object and, say, a fly that happened to be there, since it would be rather bad if Marle got mixed with a fly... I bet her dad would be rather cross if a mutated daughter came back home  :lol:

Even if Lucca was a hardcore technology genius, she would still need something to make a lot of custom parts, it's not as if you could get a "teleporter on a chip" in 1000AD.

Computers are likewise very important for space travel, and they keep a lot of things automated.

so maybe humankind wasn't doomed by Lavos at all

14
General Discussion / Re: Someone reply...
« on: March 30, 2008, 12:55:41 am »
Exactly, moo is muu, meow is miau and etc. :lol:

why oh why have I forgotten close to all the spanish I learned in 10th grade.... except for all the swearing...

Instead, let's go for Danish

rap
duck's quack in Danish

goddag i stuen :D
(literally mens hello in the living room)

or for a certain (dying) dialect spoken in the southern part of Jutland...

Mojn, Mojn, har do moch i æ øjn?
(Yo, yo, have you got dirt in your eyes?)

by the way, a duck's quack does echo

15
i'd say either that Square is whining and trying to protect their CT copyrights, or that they have a remake or other in the works without telling the press.

If there would be a remake for the new consoles, then the graphics would be significantly more advanced or made with cel-shading.

the pic of Marle, that Faustwolf posted is truly a version of Marle that i'd like to see in a future game/ movie

unfortunately, I don't really have any good models to post right now, but i'll go through my games collection and see if I can find some good stuff

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