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Chrono Trigger Modification / Re: CT/CC Caterpillar System
« on: July 29, 2008, 03:30:27 pm »
You are right, they do all start in the same spot, plus when they join your team, they walk right on top of you, so it would work like that again.
Alright, I can understand how that works now, but right now I fail to see how copying the locations vs copying the movements would be any more efficient or effective. I eagerly await to see the example.
Now I just need to figure out how to get the short delay between when the first character moves and the second character starts to follow working.
Alright, I can understand how that works now, but right now I fail to see how copying the locations vs copying the movements would be any more efficient or effective. I eagerly await to see the example.
Now I just need to figure out how to get the short delay between when the first character moves and the second character starts to follow working.
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Chrono Trigger Modification / Re: CT/CC Caterpillar System
« on: July 29, 2008, 01:46:16 pm »
That's not exactly what I'm tryign to figure out. I'm trying to figure out how to make them follow eachother correctly, not how to make them switch their order or to display them.
I have a few screenshots and diagrams.
The above image shows what I mean when I say that it can't be just copying the first characters movements, as the second character has to move extra distance in order to reach the point where they turn.
This image shows how I the character system seems to work.
1. Both Characters are at rest.
2. Characters both move left.
3. First character begins moving downwards, but second character continues moving left.
4. Both characters move downwards.
These are the motions it goes through, and the only thign I can think is that everytime you press a button is that it stores the coordinates of where you pressed the button and moves the second character to that point, before using the next one, but that seems far too complicated to me. There must be another way that this works, but I just can't figure it out.
Anyone have any ideas?
I have a few screenshots and diagrams.
The above image shows what I mean when I say that it can't be just copying the first characters movements, as the second character has to move extra distance in order to reach the point where they turn.
This image shows how I the character system seems to work.
1. Both Characters are at rest.
2. Characters both move left.
3. First character begins moving downwards, but second character continues moving left.
4. Both characters move downwards.
These are the motions it goes through, and the only thign I can think is that everytime you press a button is that it stores the coordinates of where you pressed the button and moves the second character to that point, before using the next one, but that seems far too complicated to me. There must be another way that this works, but I just can't figure it out.
Anyone have any ideas?
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Chrono Trigger Modification / Re: CT/CC Caterpillar System
« on: July 29, 2008, 03:08:18 am »
Most of it has to do with the locations of the characters in relation to the coordinates where they change direction to follow you, and how it's not the same as your characters previous location in relation to the coordinates where he turns.
I'll post some screenshots detailing what I mean tomorrow, but right now I'm going to sleep.
I'll post some screenshots detailing what I mean tomorrow, but right now I'm going to sleep.
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Chrono Trigger Modification / CT/CC Caterpillar System
« on: July 28, 2008, 07:43:25 pm »
Hello, I'm new around here, so no one will know me, but I was the one that made the CT Font that is availiable for download at the CT Novel Project site.
Anyways, my question is if anyone has figured out how to replicate the party caterpillar system in CT or CC. I've been trying off an on for 2 or 3 years trying to duplicate it, but I just can't seem to get it. Everything I've tried has ended in failure.
The reason I ask is, of course, because I do have a fangame I'm working on, but to be honest, without that caterpillar system, it just doesn't have the Chrono Trigger feel to it. As for the CC caterpillar system... I am moving into 3D game programming, and with the leaps and bounds you guys have made at extracting the CC game models... well, I'm sure you can see where my train of thought leads.
My previous theory on how the CT caterpillar system works was that every move that Chrono makes is stored and then repeated by the the next character in line, but offset. However, there were many little things in the characters movement that made this idea fail, so I'm back at square one again.
I searched around on the forum for a while, looking for threads already addressing this topic, but I couldn't find any.
If anyone has any idea on how to faithfully duplicate the CT or CC caterpillar system, please post it! I would be eternaly greatfull for any help in figureing this out!
Anyways, my question is if anyone has figured out how to replicate the party caterpillar system in CT or CC. I've been trying off an on for 2 or 3 years trying to duplicate it, but I just can't seem to get it. Everything I've tried has ended in failure.
The reason I ask is, of course, because I do have a fangame I'm working on, but to be honest, without that caterpillar system, it just doesn't have the Chrono Trigger feel to it. As for the CC caterpillar system... I am moving into 3D game programming, and with the leaps and bounds you guys have made at extracting the CC game models... well, I'm sure you can see where my train of thought leads.
My previous theory on how the CT caterpillar system works was that every move that Chrono makes is stored and then repeated by the the next character in line, but offset. However, there were many little things in the characters movement that made this idea fail, so I'm back at square one again.
I searched around on the forum for a while, looking for threads already addressing this topic, but I couldn't find any.
If anyone has any idea on how to faithfully duplicate the CT or CC caterpillar system, please post it! I would be eternaly greatfull for any help in figureing this out!
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