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Messages - Maokun

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Chrono / Gameplay Casual Discussion / Re: Want a new Chrono game?
« on: October 26, 2008, 07:50:22 am »
Hey all,

I'm new to this forum but have been a loooong time chrono fan. First of all, I'd like thank Zeality et al for such a great site...very complete and well laid out :)

I'd love to see a new game out, but I wan't too optimistic until I saw the CT-DS game coming out this November. Made me wonder why, of all the hit games Squaresoft had to choose from, did they remake this and not, say another FF game (the DS is powerful enough to pull this off..so why not?). In addition, the kids that play DS were probably not old enough to know CT from the SNES, so why re-introduce it with all the work that goes into porting a game (especially to a more eye-candy intensive generation)? It's almost like if there were a port of "Kid Icarus" for the N64...it would make you wonder.

My guess is that they are gauging interest in CT not just from us stalwarts, but also from new, younger gamers. If the game's sales beats their markeing expectations, I'd expect Chrono Break to be slated for production once Square-Enix has the resources in place to do it (Kato being the primary creative necessity). So...buy buy buy as many copies as you can! ;-P

Anyway, here's to being hopeful of a new game in this great series...I just hope the plot is a little less complicated and better paced than CC (although I still liked that one too).

I agree with this. Please try to make people buy this game as much as possible. We need it to be a great success for Squeenix to considerate worth another sequel. If this game fails to meet their expectations, you can pretty much say goodbye to the franchise forever :(

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The Lost Sanctum - Completed Items / Re: Chrono Cross Ending Enigma
« on: October 26, 2008, 07:42:12 am »
Oh goodness! That FAQ!! I helped to do it! (My name is right there in the acknowledgments) hahaha how awesome memories. I spent so much time in the developers room and in the GameFAQs message boards discussing this. I was perhaps the one who encouraged the most the author to do a FAQ about our findings and helped him compile the data from the different threads. I know it looks almost laughable nowadays, but it was a lot of work and passion put in there, it was all so exciting and wonderful back then. The white wedding dress thing started as speculation on what other outfits for Kid there would be and which one would be the one that triggered the next event (hopefully the giving out the key) in the game. I cannot tell when did that start to be taken as a fact hehe.

In my opinion there IS something going there in that room. There are just to many cryptic clues/random possible actions (and the fact that there's something actually changing, by following some steps) to believe there's nothing else there. Now, I don't know much about game programming myself and I know that there's nothing "physically" behind the door, but what if the goal is not actually going into the (nonexistent) room beyond the door, but the action of opening the door (correct me if I'm wrong but I think there IS an animation for the door being opened) which triggers the next event? (Here I'm obviously talking of opening the door by following all the necessary steps creating a string of unique code, as opposed to simply finding the code to open/close doors) I remember one of my pet theories back then was that after opening the door you'd appear back at the start of the Developer's ending but now, some elements of the puzzle would change and make sense.

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