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Messages - Skreename

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Other Topics and the Prerelease / A minor note or two about the CTP? ^^;
« on: January 07, 2005, 11:06:26 pm »
Oops... In Guardia forest, I meant gate, not warp. Just the ordinary 1000 AD gate, setting the location mod when you enter the gate itself. And I don't think I ever managed to make the Lavos battle happen from just WTW... I know the Guardia Forest gate will trigger it perfectly, though.

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Other Topics and the Prerelease / A minor note or two about the CTP? ^^;
« on: January 07, 2005, 02:25:54 pm »
Gate there from the warp in Guardia Forest, and I think you'll end up in the square. That's also the only warp that (with the area modifier code) would make the Lavos fight work right... I think.

Edit: Indeed. The gate in Guardia Forest drops you right into the three pillar room--walkable and everything. The initial three pillars (like the final) are visible, but the objects to allow warping through the pillars are not present. The door to the main chamber is also unopenable.
For another rumor: There is a topside "warp" (for lack of a better term, just a normal entrance.) to the Zealian ... place under the pyramid. The only problem is that the pyramid is always there, and as such, it is typically unenterable. Same with Mt. Woe--they misplaced the warp and put it on unwalkable ground. (It's somewhere around the top-center of the screen with the chain on it.) I remember there being a code to allow walking through some walls while still reacting to objects and warps... I'll try to find it sometime.

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Other Topics and the Prerelease / CTP's Strange Gun Emplacement
« on: December 25, 2004, 01:54:01 am »
Don't really need to know Japanese to tell what the SGE is. It's... Guardian. Same name as the Japanese final version, at least. And what looks like an odd version of Zeal... Is Zeal. A couple of the odd enemies are extra forms of Spekkio. At least... Assuming I read them correctly.

Also, a fun code: 7F0A0300 disables the wind on Death Peak. The weak wind will still push you, but there'll be no gusts.

EDIT: Before anyone asks, I don't know the language. I simply went through the prerelease monstername list, compared it to the Japanese final, and then connected it with the name in the American version. Gives a good indication of what most enemies are, or are meant to be, despite the fact that a lot of the palettes aren't actually in place (Most noticeable in the...10 or so forms of Spekkio).

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