This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages: [1]
1
Darkness Beyond Time - Dead Project Discussion / Re: Crimson Echoes leaked
« on: March 29, 2013, 11:42:32 am »
Echoes is waving, just like "Trigger" in the original titlecreen of CT.
The "Trigger" appears to be the exact same font like the "Chrono" but very deformed. I used photoshop, wrote "Echoes" with the same font and strechted and waved it to be deformed as near as possible the same way like the the original "Trigger". Afterwards I made it very pixelated and tried to redraw the sprites as good as possible by hand. The E and S at the end make me think though, because they somehow dont "fit into the flow" of the logo. another thing which is different to the original trigger is, that the edges are rounded a little bit and you look at the font from a top-down-left position, so you will se the darker sides of the characters on the bottom and the left. I kinda like it, but if many people say it does not fit to the font it can be changed.
The "Trigger" appears to be the exact same font like the "Chrono" but very deformed. I used photoshop, wrote "Echoes" with the same font and strechted and waved it to be deformed as near as possible the same way like the the original "Trigger". Afterwards I made it very pixelated and tried to redraw the sprites as good as possible by hand. The E and S at the end make me think though, because they somehow dont "fit into the flow" of the logo. another thing which is different to the original trigger is, that the edges are rounded a little bit and you look at the font from a top-down-left position, so you will se the darker sides of the characters on the bottom and the left. I kinda like it, but if many people say it does not fit to the font it can be changed.
2
Darkness Beyond Time - Dead Project Discussion / Re: Crimson Echoes leaked
« on: March 28, 2013, 06:55:44 pm »
The progress to the final build still goes strong.
Please leave me some thoughts on the new title screen, is the color of echoes fine or should we stick to another one to make the titlescreen more different from Chrono Trigger (we already changed the palette of the "Chrono"). Lightblue would be a contrast color to brown... We need some good feedback like last time to make it perfect!
Please leave me some thoughts on the new title screen, is the color of echoes fine or should we stick to another one to make the titlescreen more different from Chrono Trigger (we already changed the palette of the "Chrono"). Lightblue would be a contrast color to brown... We need some good feedback like last time to make it perfect!
3
Darkness Beyond Time - Dead Project Discussion / Re: Crimson Echoes leaked
« on: January 14, 2013, 09:48:01 am »
Check page 13 of this thread
4
Darkness Beyond Time - Dead Project Discussion / Re: Crimson Echoes leaked
« on: January 12, 2013, 05:46:57 pm »
Event and mapfixes are almost all DONE. Next up is some heavy graphical rework on the titlescreen and other titbits.
Also a new balance of the monsters is planned (and already patchy done) to make the game more like challenging but fun. And of course another betarun to find the less obvious bugs created by the many things we fixed and remade for the game.
Here's one of the fixed maps of the destroyed Ocean Palace to show off the new style of those maps and keep you guys exited
Also a new balance of the monsters is planned (and already patchy done) to make the game more like challenging but fun. And of course another betarun to find the less obvious bugs created by the many things we fixed and remade for the game.
Here's one of the fixed maps of the destroyed Ocean Palace to show off the new style of those maps and keep you guys exited
5
Darkness Beyond Time - Dead Project Discussion / Re: Crimson Echoes leaked
« on: May 05, 2011, 09:00:38 pm »
I have a real important favor to ask you.
Can someone give me the whole plot developement of 2300 AD, because we want to give the future more deepness (e.c. with the new city, a cave and some new houses) and need to know at which points of the game the dialogue/npcs normally change.
If we know the plotpoints of the changing future it would be a lot easier to figure the story variables out.
Thanks for everyone who helps us out with this.
Can someone give me the whole plot developement of 2300 AD, because we want to give the future more deepness (e.c. with the new city, a cave and some new houses) and need to know at which points of the game the dialogue/npcs normally change.
If we know the plotpoints of the changing future it would be a lot easier to figure the story variables out.
Thanks for everyone who helps us out with this.
6
Darkness Beyond Time - Dead Project Discussion / Re: Crimson Echoes leaked
« on: April 21, 2011, 08:38:04 pm »
Yeah, it kind of looks weird because of the high resolution.
I think it looks better when its shown in big way. The tileset of the title screen is very compressed, so there is no other way than to show it like a winding flag.
English is not my mothertongue, excuse the bad grammar. The dialogues in the game are done more properly - promised
We are trying to hack some new techs, but the new content is still a open task, our main goal is to polish and finish the game!
If you got some big complains about the 98% Beta (we already checked all the videos and played like 60% of the beta) just post it here and we try to fix it. Espeacily about big bugs or bad balancing.
I think it looks better when its shown in big way. The tileset of the title screen is very compressed, so there is no other way than to show it like a winding flag.
English is not my mothertongue, excuse the bad grammar. The dialogues in the game are done more properly - promised
We are trying to hack some new techs, but the new content is still a open task, our main goal is to polish and finish the game!
If you got some big complains about the 98% Beta (we already checked all the videos and played like 60% of the beta) just post it here and we try to fix it. Espeacily about big bugs or bad balancing.
7
Darkness Beyond Time - Dead Project Discussion / Re: Crimson Echoes leaked
« on: April 21, 2011, 01:35:50 pm »
Hey together, I am part of the second team Mauron already mentioned. And yes, we wan't the original creators to get their full credit in the game.
We are already working for a few months on this project to get this awesome game out of the beta status. Tons of work... Redoing the unfinished maps, polish some balancing, fixing bugs and dialoge and expand the game in a reasonable way. But a lot of stuff is already done and we got 4 pretty focused teammembers to work on it. We want to release it in this year, but a official date is not sure yet.
And yes, I'm writing this with a fake IP, please don't be angry that we keep the project underground. I would even be more happy if my posting and this account gets deleted and someone opens a topic in a "someone said" style, after all.
Finally some pictures of the ongoing project:
New Titlescreen:
Some Fixed maps:
One of the new maps:
Stay tuned, the dream of a CE Final is not dead.
We are already working for a few months on this project to get this awesome game out of the beta status. Tons of work... Redoing the unfinished maps, polish some balancing, fixing bugs and dialoge and expand the game in a reasonable way. But a lot of stuff is already done and we got 4 pretty focused teammembers to work on it. We want to release it in this year, but a official date is not sure yet.
And yes, I'm writing this with a fake IP, please don't be angry that we keep the project underground. I would even be more happy if my posting and this account gets deleted and someone opens a topic in a "someone said" style, after all.
Finally some pictures of the ongoing project:
New Titlescreen:
Some Fixed maps:
One of the new maps:
Stay tuned, the dream of a CE Final is not dead.
Pages: [1]