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Chrono Trigger Modification / Map Editor for Chrono Trigger PC (pre-alpha, not usable yet): Time Egg
« on: November 04, 2024, 11:10:47 pm »
Hey all, I've started work on this little project as a first step for deeper modding of Chrono Trigger for Steam.
It currently is very bare-bones, and can't actually edit anything at all, but it can load a Map_000X.dat extracted from Chrono Trigger along with the worldchip_X_X_X.png files that contain the visual information of the map.
In essence, this current version is no more than a map viewer, but I have a clear roadmap to how I will enable editing.
The project is up on Github: https://github.com/Kiloku/Time-Egg
It currently is very bare-bones, and can't actually edit anything at all, but it can load a Map_000X.dat extracted from Chrono Trigger along with the worldchip_X_X_X.png files that contain the visual information of the map.
In essence, this current version is no more than a map viewer, but I have a clear roadmap to how I will enable editing.
The project is up on Github: https://github.com/Kiloku/Time-Egg
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Chrono Trigger Modification / Re: Kajar Engine - An open source engine for Chrono Trigger
« on: November 03, 2024, 07:01:10 pm »
I have some info that might be useful for importing game data.
I'm figuring out how the Map files work, as a potential first step to create a map editor for the Steam version.
In Game/world/Map, each Map_000X.dat file is composed of two layers that are 6144 bytes long, for a total 12288 bytes.
Each layer can be organized into a 96x64 grid which represents the graphical tile on the related worldchip PNG file (in Game/world).
So here's an example of worldchip_0_4_1.png, annotated with the tile hex index:
Here's Map_0000.dat in a Hex viewer (scrolled down to the beginning of the bottom layer and configured to use 96-byte long columns):
And finally, here's a screenshot of northern Truce in the in-game map:
Notice that the many CD on the top-left of the Hex editor, each matches a deep ocean tile, which is CD in the worldchip image as well.
Additionally, look at this section that goes from B0 to B5 (with C0 to C4 right below), these are the Guardia Castle tiles:
I hope you can make use of this. I'm thinking of writing a map editor myself, but wanted to share my findings too.
I'm figuring out how the Map files work, as a potential first step to create a map editor for the Steam version.
In Game/world/Map, each Map_000X.dat file is composed of two layers that are 6144 bytes long, for a total 12288 bytes.
Each layer can be organized into a 96x64 grid which represents the graphical tile on the related worldchip PNG file (in Game/world).
So here's an example of worldchip_0_4_1.png, annotated with the tile hex index:
Here's Map_0000.dat in a Hex viewer (scrolled down to the beginning of the bottom layer and configured to use 96-byte long columns):
And finally, here's a screenshot of northern Truce in the in-game map:
Notice that the many CD on the top-left of the Hex editor, each matches a deep ocean tile, which is CD in the worldchip image as well.
Additionally, look at this section that goes from B0 to B5 (with C0 to C4 right below), these are the Guardia Castle tiles:
I hope you can make use of this. I'm thinking of writing a map editor myself, but wanted to share my findings too.
3
Chrono / Gameplay Casual Discussion / Re: Why Chrono Cross?
« on: April 08, 2012, 04:57:16 pm »
Thanks a lot, Bekkler, your post made the game much more understandable to me, while I do think of different paths the storyline could have taken (grounds for a fangame, maybe )
The story really fits more as a spin-off than a sequel, as you said, but some references and explanations for conflicts seem to have been forcibly jammed into the plotline.
By the way, I did try to play Cross once, but I didn't like it's gameplay...
I'm considering the idea of trying again, let's see what comes out of that
The story really fits more as a spin-off than a sequel, as you said, but some references and explanations for conflicts seem to have been forcibly jammed into the plotline.
Personally, I think the number one reason why people dislike Cross is that they hold expectations from playing Trigger.This. I had different expectations, I didn't think it would be the same, but at least that it would be more familiar... And thanks for the link!
By the way, I did try to play Cross once, but I didn't like it's gameplay...
I'm considering the idea of trying again, let's see what comes out of that
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Chrono / Gameplay Casual Discussion / Why Chrono Cross?
« on: April 08, 2012, 02:04:33 am »
I post this with the risk of being terribly flamed. And I joined just to do this.
Thing is, I wanted to know the opinion of the other fans of Chrono Trigger.
Chrono Cross seems like a bad sequel to me, but I see a HUGE amount of support and love for it around, and I'd like to understand that. I only see negatives with this game, starting with the fact that it throws all the player's actions in Trigger out the window: Lavos is alive (with no good explanation why) as the Time Devourer, Guardia, which you saved in 600AD, fell and everything points to a bleak future.
Also lost from Trigger is the world, itself. The locations simply ceased to exist (or are absurdly different than their Trigger counterparts), and that makes no sense to me.
The characters have mostly disappeared (exceptions being Lucca, Schala and Robo, but Lucca's dead, Schala's imprisoned and Robo became the Prometheus Circuit).
Cross adds new content to the world that conflicts with Trigger (like the new species).
The 45 characters develop badly in comparison to the 7 in Trigger, for obvious reasons.
Time travel has disappeared, instead we have 2 (badly explained) dimensions
And the battle system is incomprehensible.
I can actually see this game's plot as a good plot, but not as CT's sequel, but an independent story set in it's own universe.
I'd really like to understand what's good in this game, mainly storywise, and why it's deserving of the "Chrono" name.
And again, sorry for starting with such a polemic post, but it's something I've been trying to understand, and finally decided to ask the other players about it.
Thing is, I wanted to know the opinion of the other fans of Chrono Trigger.
Chrono Cross seems like a bad sequel to me, but I see a HUGE amount of support and love for it around, and I'd like to understand that. I only see negatives with this game, starting with the fact that it throws all the player's actions in Trigger out the window: Lavos is alive (with no good explanation why) as the Time Devourer, Guardia, which you saved in 600AD, fell and everything points to a bleak future.
Also lost from Trigger is the world, itself. The locations simply ceased to exist (or are absurdly different than their Trigger counterparts), and that makes no sense to me.
The characters have mostly disappeared (exceptions being Lucca, Schala and Robo, but Lucca's dead, Schala's imprisoned and Robo became the Prometheus Circuit).
Cross adds new content to the world that conflicts with Trigger (like the new species).
The 45 characters develop badly in comparison to the 7 in Trigger, for obvious reasons.
Time travel has disappeared, instead we have 2 (badly explained) dimensions
And the battle system is incomprehensible.
I can actually see this game's plot as a good plot, but not as CT's sequel, but an independent story set in it's own universe.
I'd really like to understand what's good in this game, mainly storywise, and why it's deserving of the "Chrono" name.
And again, sorry for starting with such a polemic post, but it's something I've been trying to understand, and finally decided to ask the other players about it.
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