Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Darkken

Pages: [1] 2
1
Site Updates / Re: The Month That Could Have Been -- Chapter 12
« on: June 09, 2009, 03:41:09 am »
I didn't finish the Mecca Krawlies in time for them to be inserted, but they would have looked like this:

2
Crimson Echoes / Re: Graphics Hacking
« on: April 12, 2009, 05:00:33 pm »
'99: Having Glenn in would be great, so if his implementation comes to fruition I'd have no problem making a portrait for him.  I'm going to hold off doing so for now, and once there's some more progress, I'll get on it.

JP: Yep, I'm planning on working on the mech warrior next.  I had originally planned on making the frames in a way that sync'ed with Krawlie's animations... and in that case insertion would be a swap of the tiles and there wouldn't be a need to use your editor (as you hadn't programmed it yet at the time).  I've only taken a quick look at your editor; can I now make animations without worrying about matching them to Krawlie?

3
Crimson Echoes / Re: Graphics Hacking
« on: April 11, 2009, 10:53:02 pm »
Thanks for the comments.

I'm attaching the frames for King Zeal and the shell.  I've also reduced the colors to 12 so hopefully that will be easier to implement than having the eye as part of the background.

I'm going to try to work on the mech warrior again next.

4
Crimson Echoes / Re: Graphics Hacking
« on: April 06, 2009, 11:39:45 pm »
Next one is fairly simple spell anim, as I could reuse the frames from the first one.

In case King Zeal ever wants to rain destruction from the heavens:


I also experimented with the colors of the shell a bit.  Which do you guys prefer?
Any suggestions for further animations?

5
Crimson Echoes / Re: Graphics Hacking
« on: April 05, 2009, 05:30:58 am »
Started animating King Zeal:

6
Crimson Echoes / Re: CE Portrait Insertion
« on: April 04, 2009, 01:06:53 pm »
Thanks for the comments everyone, glad you like them.

'99: Good catch on the ears; it's a quick fix so I made Crono's ears smaller. Just refresh the page and the portrait will show the updates.

I'll switch focus to King Zeal soon.

7
Crimson Echoes / Re: CE Portrait Insertion
« on: April 04, 2009, 02:05:45 am »
Fierce it is.  Thanks for the suggestion Faust.  I avoided the profile though as it would have stood out from the perspective of the other portraits.


8
Crimson Echoes / Re: CE Portrait Insertion
« on: March 30, 2009, 01:29:10 am »
Apologies to anyone anticipating Magus, but I decided to redo Robo first.  I've also updated Marle, Crono and Lucca slightly (biggest change is to Marle's eye; to whoever is importing the portraits, only Marle has a modified palette from my previous versions).



Feel free to suggest improvements to Robo.

Regarding Magus, do we prefer a somewhat tragic expression, or fierce?

9
Crimson Echoes / Re: Graphics Hacking
« on: March 25, 2009, 01:49:19 am »
For Kasmir, can I just edit the spritesheet directly, or are there the usual limits where some tiles are mirrored or reused elsewhere?

For Zeal, I was thinking of adding his robes to the sprite, but I have no problem leaving it the way it is and just animating it. I'm thinking a breathing animation for when he's idle, animations for the head to look left and right, and a generic spell casting animation.

Also, here's some progress on the Krawlie mech warrior:

Can someone make me a patch where I can cycle through Krawlie's anims? That would make the process go smoother.

Anyways I'll leave this stuff aside for a bit and try to finish the status pics finish.

10
Crimson Echoes / Re: Graphics Hacking
« on: March 24, 2009, 12:56:47 am »
The mech sounds interesting to me, so I think I'm gonna mess around with it for a bit before the status pics, just as a change of pace.

I wouldn't worry too much about not remembering that I was here previously, as I pretty much was inactive at the time.

11
Crimson Echoes / Re: Graphics Hacking
« on: March 23, 2009, 08:32:34 pm »
Just wondering guys, once I finish up the status pics:

1. Would anyone be opposed to me attempting a redesign for Kasmir? If not can someone post a spritesheet of the current frames?

2. I don't know how far along the King Zeal final boss sprite is, but I'm wondering:
        a) Do we want to edit it to look a bit more like his human form?
        b) If animations are made for it, can they be implemented?

Of course I don't want to step on any toes, so I wouldn't touch these unless Chrono'99 is ok with it.

12
Crimson Echoes / Re: CE Portrait Insertion
« on: March 21, 2009, 07:27:52 pm »
Thanks, I appreciate that.  But to be honest I'm not actually advocating the teeth over the smile, I just think that with all the other human PCs already smiling a change would be nice.  Using any one of them would be fine by me, I'm just trying to have one that the majority of us will like.

Anyway, here's one that's a bit of a mix:

13
Crimson Echoes / Re: CE Portrait Insertion
« on: March 21, 2009, 06:23:41 pm »
Thanks for the comments.  Yep, that's her tail around her neck, jsondag.

 I have to strain a bit to see why the teeth look like lips, but I do see it.  Maybe this is better:


Otherwise we could go with the smile, but I feel the teeth add a bit more character:

14
Crimson Echoes / Re: CE Portrait Insertion
« on: March 21, 2009, 04:40:55 pm »
Thanks for the comments everyone.  Robo will very likely be redone.

In the meantime, here's Ayla:


15
Crimson Echoes / Re: CE Portrait Insertion
« on: March 15, 2009, 08:50:30 pm »
Hey guys, I worked on Frog and Robo first, here's what I have so far:



Frog is pretty much complete but Robo still needs to be cleaned up a bit.  Feedback is welcome.

Pages: [1] 2