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Messages - Pa

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1
https://www.polygon.com/a/final-fantasy-7

A bunch of Chrono devs are included in the interview, such as Sakaguchi, Kitase, Nomura and Naora.
Very interesting and revealing stuff.


Now it's very clear why the company is not the same anymore and never will be again.
I didn't know Sakaguchi influence was that big.

2
Chrono News / Masato Kato is working on another time-travel based game
« on: December 21, 2015, 10:07:43 am »
The japanese company Gree announced they're working on a game called Another Eden, planned for smartphones.
The scenario was written by Masato Kato and the opening theme was composed by Yasunori Mitsuda.
Another Eden will be focused around time-traveling. The player will be able to travel through 3 different eras: ancient, contemporary and future.

Source: http://www.inside-games.jp/article/2015/09/20/91435.html

3
Fan Art / Re: Artworks from Deviantart and others
« on: December 16, 2015, 07:50:33 am »
Found this one on Bing image search.
Someone colored the Akira Toriyama Marle sketches that were published on V-Jump.

https://i1.sndcdn.com/artworks-000044910364-lz3zd3-t500x500.jpg

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Characters, Plot, and Themes / Re: Crono's Bloodline
« on: December 12, 2015, 11:34:24 am »
I just re-watched that scene. I never noticed that. It's very odd. Those two characters come out of nowhere and Gleen is nowhere to be found. But it seems to be just a major overlook from the devs.

If anyone want to watch it, you can see it in this video, on the 6:00 mark:
https://www.youtube.com/watch?v=dFN40S5_5js

EDIT: Now that I'm thinking about it, I think it's just Gleen. His hair color just changed because they did a color swap of the green of the whole scene. And the girl behind him, could be just someone the Frog King kidnapped.

5
As for the sales numbers...
The official Chrono Trigger Android version page states that CT sould "over three-and-a-half million copies around the world" (as of 2015). This counting all the sales including the original and the 2 main ports that have been available in 8 different game systems.
In comparison, wikipedia states that Final Fantasy VII sold "over 11 million copies were sold as of 2015"; Final Fantasy VIII, "as of March 31, 2003, the game had shipped 8.15 million copies worldwide"; Kingdom Hearts, "as of December 2006, Kingdom Hearts had shipped over 5.6 million copies worldwide"; Dragon Quest VIII, "by September, 2008, total worldwide shipments of Dragon Quest VIII surpassed 4.9 million copies."
So, yes, Chrono Trigger didn't sold poorly, but it definitely sold less than the company best selling titles, and so it probably wouldn't take too much priority in the executives minds. Unless, like I said, one of the big-name devs still in the company — like Horii, Tokita or Kitase — really want to make a new Chrono game and really fight for it. Which, at least right now, seems unlikely. :/


I agree to almost everything else you said.
Except, although I liked Cross the first two times I played it, I'm not that found of it anymore. I think it's an average/good game, but not a great one.

Now I'll do a little more complaining about Cross, feel free to skip it.
This is just my opinion — since we go into somewhat subjective territory here — but I think the game has average writing, poor direction, an average RPG battle design, average to bad character designs. On the other side it has a soundtrack that (for the most part) is excellent, amazing background and overworld art and CGI cutscenes that still look good to this day in my opinion.
I also forgot to complain about the annoying secondary characters accents, which at the time made the dialogue a headache to understand everything to a non-native english speaker like me.

It's been several years since I last played it to the end, and I really wanted to refresh my memories and revisit some good scenes, but then I remember the things that annoy me so much and I can't bring myself to play it.
I wish I could convince myself. LOL. Maybe I could try to look for a gameshark code that turns off the non-boss battles. That could help.

6
One version of Magus, the one in the original/Lavos timeline tried to summoned Lavos alone in his castle, then that weird Gate probably also happened in that timeline and he went back to 12.000 BC, but without Crono and company never arriving there in that timeline, he went to battle Lavos alone in the Undersea Temple and probably got killed.
One version of Magus that didn't forget about Sara/Schala supposedly appears in Cross, or at least his shadow, in the Lucca letter to Kid scene. So he's still looking out for his sister (in the form of Kid).
One version of Magus, the one from the Crono-changing-the-future timeline (Keystone T-2 Magus), after Lavos' defeat he entered the closing Gate, and the group thought he went looking for Sara. He probably end up in the End of Time and from there on his whereabouts is unconfirmed.
One version of Magus shows up in the Time's Eclipse, tries to free Sara from Lavos and later forget everything and end-up anywhere around 600 A.D to 1000 A.D... This version could be the Magus from Keystone T-2?
Anyway... I like to believe that this one, if he's not Alf/Guile, he's Serge ancestor. That maybe he's even Wazuki (that would be cool as f**k). That would explain Sara connection to Serge in the moment he got to Dead Sea crying. But then again... the Serge and Kid wedding would become a little weird... I don't know.

Seems all his version are surrounded by tragedy, from beginning to end. Poor Jyaki/Magus.

7
Characters, Plot, and Themes / Re: Crono's Bloodline
« on: December 11, 2015, 08:52:37 am »
You know... It's a cool thought. Gina (Crono's mom) even matches with her blond hair and blue-ish eyes.
But I also think that if Cyrus had family we'd have a glimpse of them in the game when he went to look for Magus, begging him not go or something.
If not Chrono, maybe Dario and Glenn (the Chrono Cross one) could be related to Cyrus.

Man, I wish Cyrus had more scenes in Trigger.

8
I was working on my spreadsheet I posted here of the other games done by the Chrono Trigger developers along the way and I started analysing the real chance of the Chrono Trigger main developers coming together again to work on a new game.

A big factor we can't ignore is the estimate sales numbers of Chrono Trigger and Chrono Cross. I'm not sure of its accurary, but the info from VGHChartz.com tells us the Chrono series didn't came close to sell as much as the bigger Final Fantasy titles. So, as for the company executives, the series probably isn't on their minds.

Now let's go through each of the CT main devs.

<> Kazuhiko Aoki's (CT Producer) whereabouts is unsure. The last known project he worked on Square Enix was on 2008. He may be retired or in another company.
<> Akihiko Matsui's (CT Director, mostly for the battle system) whereabouts is also unsure. The last known project he worked on Square Enix was on 2002. is still working in the Final Fantasy series as Battle Designer (FF11&14).
<> Masati Kato (CT Story Co-Writer) is a freelancer right now, so he probably couldn't pitch the idea of a sequel to the company. The ideia would have to come from inside Square Enix.
<> Yuji Horii (CT Story Supervisor/Co-Writer) once said in an interview a few years ago he didn't have much interest in the series since all that he wanted to do he could do in the Dragon Quest series.
<> Hironobu Sakaguchi (CT System Supervisor) is in another company now, busy with their own games. Little chance he would leave Mistwalker for a while to work for Square Enix, except if the new Chrono game would be a joint venture, like the original was.
<> Takashi Tokita and Yoshinori Kitase (CT Directors) continue working on the Final Fantasy series. If they had a lot of interest in doing another Chrono game maybe they could make a good case to the Square Enix executives.
<> Yasuhiko Kamata (CT Graphic Director) left Square around 2001.
<> Masanori Hoshino (CT Graphic Director) has become a freelancer.
<> Tetsuya Takahachi (CT Graphic Director) is in Monolith Soft still working in the Xeno series.

As for the CT artists that could be invited...
<> Akira Toriyama (Character Designer) is busy with the Dragon Quest series and the Dragon Ball series. But, if invited, he could be in.
<> Yasunori Mitsuda (Music Composer) is also a freelancer now. Once a interview he showed interest in working on the series again, but said that for him is very important that Kato is involved.


So… basically… The main developers are totally scattered — a few through Square Enix different projects, some through different companies.
A new game with at least part of the original main staff involvement could only happen if there was a lot of interest from Horii and/or Tokita and/or Kitase part, and if they could convince the company executives to let them stop working on Final Fantasy and Dragon Quest for a couple of years and to let them maybe summon some of the other guys that are freelancer or in other companies now, and if the executives ignored the relatively low sales numbers of the series… Boy, that's a long shot.

Oh man... Are you hearing that sound? It's my heart breaking.

Let's look at it from another angle... Let's forget about the bigger-name guys and talk about the Chrono Cross team (although it was only compromised of around a fifth of the original Chrono Trigger team). Even most of them is not there. But, sure, they could easily employ Kato and give him a small budget and a new team made almost totally of new developers to try to create a hugely complex story to follow the overly convoluted and somewhat non-sensical story he ended up writing alone. But frankly would we care much for that?

As for me, what I'd like much better — and I think is way more possible and doable — is if they did a Chrono Cross remake.  I don't think Chrono Trigger could get much better from a remake, but Cross could. I don't think Cross was a bad game relatively to the other titles in the era, but, unlike Trigger, I think it got several things that could be a lot better. The 3D graphics for one didn't age well (as most, if not all, of the PlayStation 1 titles). And I think the story had a lot of potential but is very apparent that it got rushed and messed up, and need a very large review, but they probably weren't given more time to do it or just didn't could do at the time. A lot of things in the story are not very well explained or are just very non-sensical (like Project Kid and the whole El Nido terra-forming/Dragon God thing). They could also cut a lot of hallow and uninteresting content, like focusing only on a few characters and developing them better (expanding Harle and etc.) and maybe even giving us better mid-game villains to fight than the Dragons. Also the balance of the game — from the very empty and slow middle part to the very rushed and frenetic latter part definitely could be distributed a lot better. They could also put in a better battle system, removing that multiple-choice melee attack system that was very annoying if you factor the amount of clicking you have to do versus the minor effect they have, and instead put something in that requires you to me more mindful. And that battle theme... oh god... that gets very annoying very quickly.

I hope the Final Fantasy 7 remake sells well and is well received. It couldn't hurt our chances of getting a Chrono Cross remake.

Anyway... If you have any information I don't have, or if any of this info is incorrect, please do share.

9
This is purely conjecture, but this is what I believe happened:  Dalton takes control of Poore sometime before 1005 and then launches an attack on Guardia Castle.  Dalton finds the Masamune sealed in the castle archives (left behind by Glenn in the middle-ages) and uses it to kill Queen Nadia.  This action curses the Masamune.  Crono, having no idea what has happened, flees with his infant daughter, Leena, during the confusion.  By the time that Crono learns of Marle's death, Dalton has already been killed by an enraged Lucca, who uses her powerful magic to obliterate Guardia Castle with Dalton still inside.  Lucca's attack causes severe damage to Truce, leaving many children orphaned, and she decides to take the children in as penance for her rash act of vengeance.  With Poore in control of Guardia, Crono goes into exile and changes his name, raising Leena in the remote fishing village of Arni in the El-Nido archipelago.
I also believe in all that, but I doubt the Lucca part. The CT enhanced versions cutscene shows everything burning but also shows a lot of people from Truce on the ground slained by Dalton and the Masamune. Later on Lucca probably just try to help the surviving orphans because she could.
I don't think Guardia was totally destroyed and its monarchy system fell. Probably the castle, yes. But some dialogue lines in CC makes it appear that Guardia came back on its feet, but not as big as it was.
Interesting fact: in the CT 1.999 A.D. in-game overworld you can see small domes where the Guardia Castle would be. And a very big dome in Truce. Still... 1000 years is a time long enough for many things to happen.
I believe the whole team survived the Dalton/Porre attack. This is supported by the drawings of the CT team made by the orphans that shows up in that CC scene (there's one for everyone except Magus), and the letter Lucca wrote to Kid makes it seems like everyone of her friends are still alive and well as of that moment.
I think Dalton just opened another one of those Gates of his and it sucked Crono and Marle in. And when they came back to 1.005 A.D. they killed or capture him, saved everyone that was still alive and started rebuilding.

10
I attached it this time.
Slightly updated file (with some uncredited roles for FF6 e FF7 added).

[Attachment removed. See the first post for the updated version.]

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You are welcome!

12
Posted new links, try now. :)

13
I made a spreadsheet listing almost all of the games done by the main Chrono Trigger developers (including some rather obscure ones) that includes the actual credits that was used in the games for each developer and the release dates of each game.
There's some missing info, but most of it is there.

I started doing this out of curiosity, but I ended up spending too many hours on this thing. Hopefully it's useful to some of you guys.



UPDATED on 2015/Dec/12 with a few corrections, a few credits added, and the addition of lot of quotes and informations about the Chrono Trigger team dissolution and whereabouts.

UPDATED on 2015/Dec/14 with Akihiko Matsui last projects/whereabouts info.

UPDATED on 2017/Mar/15 with some bits of info I got from new interviews: about what Daishima and Nomura worked on CT (the end of time and the courthouse background art), and about Daishima passing :(.

UPDATED on 2017/May/07 with a few additional credits and a few corrections.

14
Probably when he was a Square employee he had to sign a contract that limited what he could say about the company in the press — like telling that the reason CT2 didn't exist was some executive's fault.

15
So, I discovered this game called "Dynami Tracer" that has graphics very very similar to CT.
It turns out the similarity is no accident or plagiarism: 7 people that worked on CT also worked on this game, including the main graphic designer (Masanori Hoshino) and the "Field Graphic" designers Matsuzo Itakura and Shinichiro Hamasaka.

You can check a gameplay video here:
http://www.youtube.com/watch?v=X940gvaM-6Q

And the sprites here:
http://www.spriters-resource.com/snes/dynamitracer/


I have a somewhat related question.
In CT and in a lot of games some designers are credited for doing the "Field Graphics" of the game.
Anyone know what that means? Is that the overworld graphics? The objects graphics? The backgrounds?
And what about "Map Design"? Is that the layout of the areas?
I'm interested in that because I was trying to find who's the responsible for the CT overworld graphics since I find them very beautiful and I wanted to find more games by whoever that is.



UPDATE (14th October):

So, I was messing around this other game by some Chrono Trigger developers called "Koi wa Balance" and I got a little nice surprise: Gaspar/Hasch, Johnny and a creature that resembles a little a Nu showed up.
So here's some screenshots I took with those guys and some other ones that shows the CT-style graphics:











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