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General Discussion / My Rock Lee Workout plan
« on: August 28, 2005, 05:48:46 pm »
Haha... I usually have to walk up 3 flights, then back to the other side of the school, then back up them, etc at least 3 times a day during school... it blows hard after a heavy leg day.
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Crimson Echoes / Chrono Trigger: Crimson Echoes Feedback Thread
« on: August 28, 2005, 05:37:09 pm »
I'm replaying the demo piece by piece right now to refresh my memory. Some of this will be random as it comes to mind though, just take it as notes etc... not really in order, sorry
As stated, I believe the opening should be slightly edited. The flying seagulls is nice, but if possible the event calling the ballons at the Square should be removed since they don't fit.
Also, personally, I think it would be cool to use the Marle + Crono wake up dream from Chrono Trigger in the opening... I can't remember the exact dialogue though, so maybe it wouldn't work here? Marle's opening speach just doesn't flow right. "Get in your tux and c'mon!"... just doesn't click with me for some reason.
The NPC's in Truce are perfect. As mentioned also, there's some errors in the Mayor's Manor. Also, the NPC in the Residence next to Crono's house should realize that he is Crono, so the comment she makes on the couple him and Nadia/Marle make should be slightly edited.
Some of the speech, as said before, by NPC's just seems too elaborated upon. If possible, it should be shortened or dumbed down. "Dear, son" etc don't fit the context of Crono's mother. "See me when you're ready to go to Guardia Castle"?
In the Vanguard Post, some of the tiles are incorrectly placed, especially the wooden floor. Might want to look into that? When talking to the Vanguard man at the desk, you should have it so Crono can't move, since you have to press up/down to make a choice.
The music in the Cathedral/Fiona's Shrine sucks, honestly. It hurts my ears.
After picking up the power tab in the Porre Mayor's Manor, the music changes to the other overworld music instead of the eerie music that was playing before.
"Rigidified" (Melchior) - Is that even a word? O_o Melchior's character seems to have matured quick and uses bigger words now... Not really his style.
Also, does the scene of Lucca + Crono running to the castle need to be shown? Just seems like a waste of time. Not to mention, they're running from the right where the gate is towards the castle instead of from the left where the entrance is
The meeting with the Porre representatives should take place directly in the throne room instead of the dining room (also, one of them is standing in the wall when they come down the stairs). The dining room seems too large of a place to have 6 characters discussing. You should have the King seated at the throne with Marle in the opposite chair, and then Crono at her side and Lucca at the Kings side. The 2 representatives should stand on the carpet in front to initiate the negotiations.
The whole part where they jump/escape and they form a gate and go to the future... just meh. That whole scene needs to be reworked. "OH GNOES! IT HIT MY POCKET IT'S DESTABILIZING!11!" Everything was going good up until the Porre meeting, in my opinion. "Test protoype"? How about just "prototype". Why would Lucca just be carrying a protoype with her anyways? She should know that it's way to unstable to just be carrying around in a pocket, and possibly expecting a battle by attending the negotiations anyways.
I also don't understand why they would just jump into a random gate... it seemed way too rushed. They're at the foot of the mountain anyways, just retreat.
Glenn's accent is way overdone, but I think you already said that would be fixed?
Oh, that reminds me, there's a few places where the first line of text is indented, those should be removed.
The animations for the dino's w/ Ayla and Kino is a bit jerky, it's like their normal back pose but switching to a front every few milliseconds.
Magus' text should be tweaked a bit to be shorter, he's out of character like mentioned by speaking so long with unneeded additions "Hmph, howl all you wish." It should just say is it a shattered dream I search for? Death... is... nothing... to... the... reaper! etc
I'm also not a fan of the choice of character portraits.
Anyways, that was just a quick run through of what I think should be changed or what have you.
As stated, I believe the opening should be slightly edited. The flying seagulls is nice, but if possible the event calling the ballons at the Square should be removed since they don't fit.
Also, personally, I think it would be cool to use the Marle + Crono wake up dream from Chrono Trigger in the opening... I can't remember the exact dialogue though, so maybe it wouldn't work here? Marle's opening speach just doesn't flow right. "Get in your tux and c'mon!"... just doesn't click with me for some reason.
The NPC's in Truce are perfect. As mentioned also, there's some errors in the Mayor's Manor. Also, the NPC in the Residence next to Crono's house should realize that he is Crono, so the comment she makes on the couple him and Nadia/Marle make should be slightly edited.
Some of the speech, as said before, by NPC's just seems too elaborated upon. If possible, it should be shortened or dumbed down. "Dear, son" etc don't fit the context of Crono's mother. "See me when you're ready to go to Guardia Castle"?
In the Vanguard Post, some of the tiles are incorrectly placed, especially the wooden floor. Might want to look into that? When talking to the Vanguard man at the desk, you should have it so Crono can't move, since you have to press up/down to make a choice.
The music in the Cathedral/Fiona's Shrine sucks, honestly. It hurts my ears.
After picking up the power tab in the Porre Mayor's Manor, the music changes to the other overworld music instead of the eerie music that was playing before.
"Rigidified" (Melchior) - Is that even a word? O_o Melchior's character seems to have matured quick and uses bigger words now... Not really his style.
Also, does the scene of Lucca + Crono running to the castle need to be shown? Just seems like a waste of time. Not to mention, they're running from the right where the gate is towards the castle instead of from the left where the entrance is
The meeting with the Porre representatives should take place directly in the throne room instead of the dining room (also, one of them is standing in the wall when they come down the stairs). The dining room seems too large of a place to have 6 characters discussing. You should have the King seated at the throne with Marle in the opposite chair, and then Crono at her side and Lucca at the Kings side. The 2 representatives should stand on the carpet in front to initiate the negotiations.
The whole part where they jump/escape and they form a gate and go to the future... just meh. That whole scene needs to be reworked. "OH GNOES! IT HIT MY POCKET IT'S DESTABILIZING!11!" Everything was going good up until the Porre meeting, in my opinion. "Test protoype"? How about just "prototype". Why would Lucca just be carrying a protoype with her anyways? She should know that it's way to unstable to just be carrying around in a pocket, and possibly expecting a battle by attending the negotiations anyways.
I also don't understand why they would just jump into a random gate... it seemed way too rushed. They're at the foot of the mountain anyways, just retreat.
Glenn's accent is way overdone, but I think you already said that would be fixed?
Oh, that reminds me, there's a few places where the first line of text is indented, those should be removed.
The animations for the dino's w/ Ayla and Kino is a bit jerky, it's like their normal back pose but switching to a front every few milliseconds.
Magus' text should be tweaked a bit to be shorter, he's out of character like mentioned by speaking so long with unneeded additions "Hmph, howl all you wish." It should just say is it a shattered dream I search for? Death... is... nothing... to... the... reaper! etc
I'm also not a fan of the choice of character portraits.
Anyways, that was just a quick run through of what I think should be changed or what have you.
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General Discussion / My Rock Lee Workout plan
« on: August 26, 2005, 02:25:11 pm »
How much better a squat will apply to you as opposed to a leg press depends on how strict you keep your form during a squat... Don't bother doing that 405 lb 1/2 squat BS that you see most people doing in the gym. Try to get to parallel or lower, and concentrate on the quad/glute contraction, and try varying your foot width every now and then to switch the focus on each muscle group.
I just switched my leg workout Wednesday night... Started with heavy leg extensions 245x10 for 3 sets to get blood flowing (otherwise leg pressing or squatting would be uncomfortable and harder for my to get deep), and then proceed to do some plate loaded leg presses... I did 6 pyramidding sets... I don't remember how much I started with, I just know I went up to 700x5 for my 5th set, and finished with 400 for 12 or so... Then some dumbbell lunges, and finished with 1 legged squats on a non-counterweighted smith machine.
I couldn't walk right yesterday, and it's even worse today Gotta love leg training like that.
Anyways, I'm an ex-powerlifter. I powerlifted for 1 year, but quit because of joint problems. I'm making the slow as hell transition to bodybuilding now... and let me tell you, it's hard to keep a strict diet I'm 5'11", 215-220 lbs right now... My highest maxes were a 275 lb bench, 345 lb squat, and 425 lb deadlift a little bit before I turned 17. I was a bit heavier then though, close to 230 lbs. I no longer give a damn about my maxes, and enjoy working towards hypertrophy much more now.
I just switched my leg workout Wednesday night... Started with heavy leg extensions 245x10 for 3 sets to get blood flowing (otherwise leg pressing or squatting would be uncomfortable and harder for my to get deep), and then proceed to do some plate loaded leg presses... I did 6 pyramidding sets... I don't remember how much I started with, I just know I went up to 700x5 for my 5th set, and finished with 400 for 12 or so... Then some dumbbell lunges, and finished with 1 legged squats on a non-counterweighted smith machine.
I couldn't walk right yesterday, and it's even worse today Gotta love leg training like that.
Anyways, I'm an ex-powerlifter. I powerlifted for 1 year, but quit because of joint problems. I'm making the slow as hell transition to bodybuilding now... and let me tell you, it's hard to keep a strict diet I'm 5'11", 215-220 lbs right now... My highest maxes were a 275 lb bench, 345 lb squat, and 425 lb deadlift a little bit before I turned 17. I was a bit heavier then though, close to 230 lbs. I no longer give a damn about my maxes, and enjoy working towards hypertrophy much more now.
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Chrono / Gameplay Casual Discussion / Lowest Level
« on: August 26, 2005, 02:00:14 pm »Quote from: DeweyisOverrated
Isn't a low level Lufia pointless? Because don't the boss levels correspond with the parties levels? Or am I thinking of Silver Star Story?
Must be Lunar, it's definately NOT that way in Lufia 2
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Chrono / Gameplay Casual Discussion / Lowest Level
« on: August 26, 2005, 12:07:18 am »
Yeah, I used the guide for some boss strategies. Other then that, it's all in how you avoid battles. Currently, my high level girl (Marle) is 1 level lower then what the guide has listed at this point.
Well, she WAS until 2 forced battles listed AFTER that Didn't even realize she leveled. I just entered 65,000,000 BC and am about to attend the party. Playtime is around 6 hours 30 minutes or something like that.
I think I'm gonna try a low level Lufia 2 game after CT, never tried it... By the way, I wrote some of a Lufia 2 guide on GameFAQS up to the first Gades battle (Hasaki/Argetlahm) but never finished or updated because of a harddrive crash
Quote
Having completed these Sections, Crono should be at LV1, your
LLGirl at LV4, your HLGirl at LV11, and Robo at LV13. You should have the
Silver Erng and all items previously listed.
Well, she WAS until 2 forced battles listed AFTER that Didn't even realize she leveled. I just entered 65,000,000 BC and am about to attend the party. Playtime is around 6 hours 30 minutes or something like that.
I think I'm gonna try a low level Lufia 2 game after CT, never tried it... By the way, I wrote some of a Lufia 2 guide on GameFAQS up to the first Gades battle (Hasaki/Argetlahm) but never finished or updated because of a harddrive crash
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Chrono / Gameplay Casual Discussion / Lowest Level
« on: August 25, 2005, 07:11:31 pm »
Heh, so far it's pretty fun. I just finished Heckran Cave, and am on the bridge now to face off with Zombor... I have ~5 hours totalled just to get to here Heckran was the hardest, took me 4 tries to beat (I'm trying not to abuse save states, but if I'm near the end of battle I'll use them so I don't waste 15 minutes).
Also, I find it nifty that if you learn magic from Spekkio at a low level, you automatically learn the 2 or 3 techs that come before that, which is really handy in Crono's case, he learns Slash without ever leveling up... otherwise Masa & Mune would be a pain in the ass
Also, I find it nifty that if you learn magic from Spekkio at a low level, you automatically learn the 2 or 3 techs that come before that, which is really handy in Crono's case, he learns Slash without ever leveling up... otherwise Masa & Mune would be a pain in the ass
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General Discussion / Happy Birthday, Chrono Trigger! ^_^
« on: August 21, 2005, 05:36:54 pm »
According to www.nintendo.com, it's Aug 11, 1995, making that the earliest possible
http://www.nintendo.com/gamemini?gameid=m-Game-0000-677
http://www.nintendo.com/gamemini?gameid=m-Game-0000-677
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Kajar Laboratories / CT 10th birthday banner and image creation
« on: August 20, 2005, 01:14:22 am »Could probably use some tweaking, but meh...
Thought I'd go with the Crono/Marle wedding as the theme for the anniversary, and then I realized I cut off Marles head in the top pic... Whoops
I'll redo this in the morning, it's like 12:30 AM here.
Below is a version with no typography if you want to change it, I have shit fonts on this computer since it's not my main one.
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Site Updates / Chrono Symphonic ready for mastering; CT birthday looms!
« on: August 19, 2005, 12:40:20 pm »
I'll second that... Crazy that I've been playing CT since I was 7 or 8 years old. Doesn't feel like it was that long ago.
Personally, I'm looking forward to the Crimson Echoes demo, I know you guys have been putting quite a bit of effort and time into it, so it should be interesting.
Personally, I'm looking forward to the Crimson Echoes demo, I know you guys have been putting quite a bit of effort and time into it, so it should be interesting.
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