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News Submissions / Re: Another Chrono Trigger remake rumor
« Last post by Ema on Today at 01:08:35 pm »We just can’t catch a break huh
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News Submissions / Re: Another Chrono Trigger remake rumor
« Last post by sergecross73 on Today at 10:31:16 am »Yup, just came to say the same thing. Sounds like it was just a translators goof. Oh well.
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News Submissions / Re: Another Chrono Trigger remake rumor
« Last post by Vehek on Today at 04:43:22 am »Other places, including the comments in that Reddit thread have updated: not actually said by Horii, made by the interpreter.
https://bsky.app/profile/gematsu.com/post/3lo7fd4wjwc2s
The Reddit thread in particular has a description and translation of his actual words at that moment.
https://www.reddit.com/r/chronotrigger/comments/1kd1gij/comment/mqabve8/
https://bsky.app/profile/gematsu.com/post/3lo7fd4wjwc2s
The Reddit thread in particular has a description and translation of his actual words at that moment.
https://www.reddit.com/r/chronotrigger/comments/1kd1gij/comment/mqabve8/
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Chrono News / Re: Yoshinori Kitase mentions possible Chrono Trigger remake on podcast
« Last post by kaionaziozeno on Today at 12:08:54 am »The Chrono Trigger Remake Rumor of 2025 has been released: https://x.com/gematsu/status/1918362852043170030?t=kguibHZespXCb66caoztwA&s=19
Every year, just like the seasons. Waiting for the 2026's rumor.
Every year, just like the seasons. Waiting for the 2026's rumor.
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News Submissions / Re: Another Chrono Trigger remake rumor
« Last post by Ema on Yesterday at 05:38:08 pm »Came to post this, obviously taking it with a grain of salt since I haven't seen a single video that actually confirms what they're saying, only people assuming he said that.
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News Submissions / Another Chrono Trigger remake rumor
« Last post by sergecross73 on Yesterday at 02:24:46 pm »https://www.reddit.com/r/chronotrigger/comments/1kd1gij/yuji_horii_confirms_chrono_trigger_remake_at/
Apparently Horii himself let it slip at a talk that happened just today. The accounts say he mentioned it casually, someone with him whispered something in his ear, and then he looked a bit shocked like he said too much.
Apparently Horii himself let it slip at a talk that happened just today. The accounts say he mentioned it casually, someone with him whispered something in his ear, and then he looked a bit shocked like he said too much.
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Chrono Cross Modification / Re: How to extract NPC overworld model & texture
« Last post by DarkLynx on Yesterday at 01:45:25 pm »This is great, unfortunately, I didn't find any PC with a Model big enough to fit Miguel's overworld in, it's a shame, but I was able to get Dark Serge's, so it's still great....
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Chrono / Gameplay Casual Discussion / Re: How Chrono Break Could've Been Made 20 Years Ago-And SE A Better Company Now
« Last post by Toxic34 on April 19, 2025, 03:33:27 pm »Also for you, Boo the Gentleman Caller, having you is better than no one. So if you're the only user willing to really engage with this thread, give it the time of day, and be available to brainstorm something purely hypothetical, then I'll take it.
Because I'd really like some help further refining this thing, and getting it to where we can imagine the finished product.
Because I'd really like some help further refining this thing, and getting it to where we can imagine the finished product.
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Chrono / Gameplay Casual Discussion / Re: How Chrono Break Could've Been Made 20 Years Ago-And SE A Better Company Now
« Last post by Toxic34 on April 18, 2025, 07:18:49 pm »Sorry mate. Unfortunately, we don't have that many active users in these parts, anymore.
I'll tell you what I'd want, though, since I didn't really do that in my last post...
I would want a return to form to Trigger. Give me something nostalgic, but not too progressive or experimental with jRPG mechanics. Something like Bravely Default comes to mind - striking visuals, an engaging plot (mileage may vary with the multiverse angle in the last half of the game).
BATTLE MECHANICS:
The battle combat was solid, too; it took the normal turn-based jRPG battle mechanics and added the ability to stack turns. Other than that, it wasn't too crazy. I don't want it to be an action-RPG like we're seeing a lot these days. Just maybe just take CT mechanics and add in the ability to do multiple attacks per turn with varying strength, and then really build on the double and triple techs element.
In fact, custom spell building could be a really cool mechanic that SE hasn't explored much, which would allow the player to build their own custom double and triple techs. Each character would have something they'd contribute to the spell, such as physical or magic attack damage, an enemy debuff, a team buff, healing, or stealing - and also pick elemental damage. You could combine these in any fashion to make dozens or hundreds of unique combinations. You could also allow the player to choose custom spell animations to add even more variety.
For example, a custom triple tech of Crono, Lucca, and Marle could look something like...
-Crono does elemental lightning damage at the same time as Lucca casts Protect on the party, and Marle heals, all with a custom spell animation = Lightning Pulse
or
-Crono casts an area of attack cycle spell, Lucca augments with it fire for extra damage, and Marle casts Provoke so the attack has a chance of causing confusion to each enemy, all with a custom spell animation = Flare Vortex
or
-Crono, Lucca, and Marle combine their magic and each chooses a select all elemental magic attack for maximum Shadow magic damage = Delta Force
STORY
On one hand, I'd love a simpler time travelin' romp similar to Trigger. Give me that nostalgia, let me revisit some eras, and then add in some new eras, too. Mix the old and the new. I think the story can be a bit more nuanced and mature to reflect the changing of jRPG storytelling, but I also don't want it to be a convoluted mess like Cross.
On the other hand, I like the idea of a multiverse angle. We saw time travel in Trigger, alternate timelines in Cross, so I feel like multiverse is the next evolution of this idea. Infinite worlds, so to speak. I dunno, I think I prefer option A, though.
Regardless, while I think it would be best to have a new (or mostly new) cast, I'd like some cameos. Maybe even one or two party members could be a return from Trigger or Cross (Magus, Kid, or Glenn from Cross come to mind as quality options), with some additional non-player character playing a role in the story (more than a cameo). ... Just don't do what Cross did and play with our heartstrings in an uncool way.
GRAPHICS
I honestly would love a really good pixel game similar to what we've been getting recently: Sea of Stars, Seeds of Nostalgia, Chained Echoes. The fake Chrono Break trailer from Im5on back in 2018 would be a great example of pixel graphics brought into the modern era.
Personally, I prefer this over any 2D/3D hybrid (a la Octopath Traveler) or a full 3D world (a la Visions of Mana).
I was certainly thinking the idea that the combat system would be more like CT, and definitely be more reflective of it. With only 12 characters, that part fits the "perfect medium" between CT and CC. Overall it'll look and feel more like CT in how the battles are formed, and your idea of spell building has some real merit. It would also be a nice way to really give a hint towards "progressing with the times," but not go overboard.
To build up the 12 characters, it's the full CT crew, along with Serge, Kid, Harle, Riddel, Mel and Pierre, all of whom are playable characters. The plot revolves around these two groups working together, though they encounter a lot of new figures that aid and guide them (but aren't playable, but don't just appear in one scene and disappear). It's about these two sides, these two timelines, working together to repair the damage that is threatening to destroy time itself, after all, and we learn that CC and all of its "Say what?!" moments are actually an anomaly in the fabric of spacetime, an aberration that was not meant to happen, but the destructive time loop created this "bad timeline" where all these events took place.
In terms of the atmosphere and idea, the intention is to meet the middle, to be more nuanced than CT, but not as complex as CC. Now, the thing with the "bad timeline equaling CC" could be construed as "Ah, we're just writing it this way because we knew we didn't have it make sense so we're going out of our way to find a way to junk it." Well, it's not that simple. There has to be something done to reconcile these disparate elements. Now, granted, how much can you actually explain and make it fit? I don't know. But I imagine a lot. And that when the battle is won, time is healed and the bad timeline fades from existence (making the Radical Dreamers have different lives as a result), those elements that leave a bad taste in your mouth with regards to CC will just simply cease to exist, and everything is more or less 'in line" with CT.
But even CT is not quite unscathed. Even though finding a way to get rid of predestination and all of that, with a return to the Terminator-esque "No fate but what we make ourselves" theme that CT embodies, you still have to show that Crono and the others aren't completely the same as before. Since this hypothetical game, coming out in either 2003 or 2004, would be made in a post-9/11 world, it would have to, in some sense, deal with the loss of innocence and the hard transition into experience. I'm not talking about radically altering their personalities, they're recognizable as the same characters with the same goals and ideals, it's just that they're older and have wised up, and thus not as childish as before. Time ages us all in ways we didn't expect, and we see things that shape us, moments that alter the world forever.
As per "time travel" vs "multiverse," it's basically splitting the difference. It's a little of both. And in terms of multiverse, it's only really focusing on two different timelines, the "good one" that reflects CT, and the "bad one" that reflects CC. Nothing more than that, but it also involves traveling back in time. Especially in order to repair the damage and defeat the time loop that is wrecking everything.
Visually, I get your point about wanting a return to pixelated styles, though I'm not sure if that would be considered "the right move strategically" at that point. I'm not saying make it look like FF10/10-2 or KH1, but it would be jarring to see the graphical update for CC, and then a step backwards. Also, I personally like the HD2D look of Octopath Traveler, and how Mana evolved to go full 3D. In this hypothetical future, there would eventually be full 3D remakes of the trilogy, with voice acting and cutscenes, to lay the ground before there's a new Crono game in the present, a reboot with a different setting and cast but the same themes.
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Chrono / Gameplay Casual Discussion / Re: How Chrono Break Could've Been Made 20 Years Ago-And SE A Better Company Now
« Last post by Boo the Gentleman Caller on April 18, 2025, 02:18:37 pm »Sorry mate. Unfortunately, we don't have that many active users in these parts, anymore. 
I'll tell you what I'd want, though, since I didn't really do that in my last post...
I would want a return to form to Trigger. Give me something nostalgic, but not too progressive or experimental with jRPG mechanics. Something like Bravely Default comes to mind - striking visuals, an engaging plot (mileage may vary with the multiverse angle in the last half of the game).
BATTLE MECHANICS:
The battle combat was solid, too; it took the normal turn-based jRPG battle mechanics and added the ability to stack turns. Other than that, it wasn't too crazy. I don't want it to be an action-RPG like we're seeing a lot these days. Just maybe just take CT mechanics and add in the ability to do multiple attacks per turn with varying strength, and then really build on the double and triple techs element.
In fact, custom spell building could be a really cool mechanic that SE hasn't explored much, which would allow the player to build their own custom double and triple techs. Each character would have something they'd contribute to the spell, such as physical or magic attack damage, an enemy debuff, a team buff, healing, or stealing - and also pick elemental damage. You could combine these in any fashion to make dozens or hundreds of unique combinations. You could also allow the player to choose custom spell animations to add even more variety.
For example, a custom triple tech of Crono, Lucca, and Marle could look something like...
-Crono does elemental lightning damage at the same time as Lucca casts Protect on the party, and Marle heals, all with a custom spell animation = Lightning Pulse
or
-Crono casts an area of attack cycle spell, Lucca augments with it fire for extra damage, and Marle casts Provoke so the attack has a chance of causing confusion to each enemy, all with a custom spell animation = Flare Vortex
or
-Crono, Lucca, and Marle combine their magic and each chooses a select all elemental magic attack for maximum Shadow magic damage = Delta Force
STORY
On one hand, I'd love a simpler time travelin' romp similar to Trigger. Give me that nostalgia, let me revisit some eras, and then add in some new eras, too. Mix the old and the new. I think the story can be a bit more nuanced and mature to reflect the changing of jRPG storytelling, but I also don't want it to be a convoluted mess like Cross.
On the other hand, I like the idea of a multiverse angle. We saw time travel in Trigger, alternate timelines in Cross, so I feel like multiverse is the next evolution of this idea. Infinite worlds, so to speak. I dunno, I think I prefer option A, though.
Regardless, while I think it would be best to have a new (or mostly new) cast, I'd like some cameos. Maybe even one or two party members could be a return from Trigger or Cross (Magus, Kid, or Glenn from Cross come to mind as quality options), with some additional non-player character playing a role in the story (more than a cameo). ... Just don't do what Cross did and play with our heartstrings in an uncool way.
GRAPHICS
I honestly would love a really good pixel game similar to what we've been getting recently: Sea of Stars, Seeds of Nostalgia, Chained Echoes. The fake Chrono Break trailer from Im5on back in 2018 would be a great example of pixel graphics brought into the modern era.
Personally, I prefer this over any 2D/3D hybrid (a la Octopath Traveler) or a full 3D world (a la Visions of Mana).

I'll tell you what I'd want, though, since I didn't really do that in my last post...
I would want a return to form to Trigger. Give me something nostalgic, but not too progressive or experimental with jRPG mechanics. Something like Bravely Default comes to mind - striking visuals, an engaging plot (mileage may vary with the multiverse angle in the last half of the game).
BATTLE MECHANICS:
The battle combat was solid, too; it took the normal turn-based jRPG battle mechanics and added the ability to stack turns. Other than that, it wasn't too crazy. I don't want it to be an action-RPG like we're seeing a lot these days. Just maybe just take CT mechanics and add in the ability to do multiple attacks per turn with varying strength, and then really build on the double and triple techs element.
In fact, custom spell building could be a really cool mechanic that SE hasn't explored much, which would allow the player to build their own custom double and triple techs. Each character would have something they'd contribute to the spell, such as physical or magic attack damage, an enemy debuff, a team buff, healing, or stealing - and also pick elemental damage. You could combine these in any fashion to make dozens or hundreds of unique combinations. You could also allow the player to choose custom spell animations to add even more variety.
For example, a custom triple tech of Crono, Lucca, and Marle could look something like...
-Crono does elemental lightning damage at the same time as Lucca casts Protect on the party, and Marle heals, all with a custom spell animation = Lightning Pulse
or
-Crono casts an area of attack cycle spell, Lucca augments with it fire for extra damage, and Marle casts Provoke so the attack has a chance of causing confusion to each enemy, all with a custom spell animation = Flare Vortex
or
-Crono, Lucca, and Marle combine their magic and each chooses a select all elemental magic attack for maximum Shadow magic damage = Delta Force
STORY
On one hand, I'd love a simpler time travelin' romp similar to Trigger. Give me that nostalgia, let me revisit some eras, and then add in some new eras, too. Mix the old and the new. I think the story can be a bit more nuanced and mature to reflect the changing of jRPG storytelling, but I also don't want it to be a convoluted mess like Cross.
On the other hand, I like the idea of a multiverse angle. We saw time travel in Trigger, alternate timelines in Cross, so I feel like multiverse is the next evolution of this idea. Infinite worlds, so to speak. I dunno, I think I prefer option A, though.
Regardless, while I think it would be best to have a new (or mostly new) cast, I'd like some cameos. Maybe even one or two party members could be a return from Trigger or Cross (Magus, Kid, or Glenn from Cross come to mind as quality options), with some additional non-player character playing a role in the story (more than a cameo). ... Just don't do what Cross did and play with our heartstrings in an uncool way.
GRAPHICS
I honestly would love a really good pixel game similar to what we've been getting recently: Sea of Stars, Seeds of Nostalgia, Chained Echoes. The fake Chrono Break trailer from Im5on back in 2018 would be a great example of pixel graphics brought into the modern era.
Personally, I prefer this over any 2D/3D hybrid (a la Octopath Traveler) or a full 3D world (a la Visions of Mana).