So with the use of the old Blender model extractor for Chrono Cross, I went ahead and extracted a few favorites. Seeing primitive geometry really bugged me, so I decided to retopologise (model over the original using surface snapping) with brand new, more detailed geometry and also model in more details like the facial characteristics and the hands having fingers and not being blocky, jagged boxing gloves. This isn't to imply I'm making an HD remake of Chrono Cross whatsoever. I want to model these for use in Second Life, but also you could probably use Garry's Mod on them too if I decide to share them. They have tri faces in them in certain areas, so likely they're going to look like crap if you're doing something prerendered like a movie with them:
Harle (completed... more or less (?)):