http://en.wikipedia.org/wiki/Monolithic_domehttp://en.wikipedia.org/wiki/Geodesic_domethere might be some other links that can explain a bit more regarding domes, but as a quick synthesis of my prior understanding and a skim on the articles, there are some advantages to domes and some reasoning for why they seem 'futurey'
Some of the concepts on the structures are several decades old, but structurally, a well-made dome can be deemed very resilient to natural hazards (tornados, earthquakes, etc) and there are some energy efficiency perks as well.
Most of the concerns from dome construction (and why they're not more popular now) are mostly related to costs because they're unpopular and they're unpopular cuz they're different and somwhat unsettling (esp when considered in a large-community setting where there would be neighborhoods of several domes)
In in the 90's, if not some of the 80's, iirc domes had a bit of a visual surge because they were both 'superior' (in a way) but also very different, which coupled together functions very well for giving a future-projection type of flavor. A variety of games and other media have experimented with how they project domes and either try to utilize their odd appearance, or try to taper-off some of that uncanny sensation by limiting the quantity and instead projecting a much larger scale (such as a single all within a single dome instead of lots of smaller domes)