Author Topic: Scroll Screen  (Read 3901 times)

Agent 12

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Scroll Screen
« on: August 08, 2005, 09:11:23 pm »
Hi I was wondering if there's been anyone has had a  breakthrough using the Scroll screen function of Screen Manipulation?

I have a part a scene where I use the Move Party Command after this the screen is shifted down, if the player does not fix it it's possible for them to trigger a load enemy that loads the enemy off the screen, which causes all sorts of problems for me.

Thanks in advance

--jp

DivineDragoonKain

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Scroll Screen
« Reply #1 on: August 09, 2005, 11:49:23 am »
Hm... Scroll Screen's a bit hard to deal with. I'm not exactly sure how it works, so I've always copied from other data.

But what exactly is the problem? The Move Party triggers a battle? Could you perhaps post some event data?

Agent 12

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Code
« Reply #2 on: August 09, 2005, 02:05:35 pm »
Sure

Here's the code
https://netfiles.uiuc.edu/jsondag2/shared/newerpics/code.bmp

Here's what it's like after Move Party
https://netfiles.uiuc.edu/jsondag2/shared/newerpics/aftermoveparty.bmp

I just had a thought do the two parameters specify a specific point on the "new screen."  I just realized I always put a 0 or a low number for one of them and it makes it go scroll to a corner.......I'm gunna go test.

--jp

Agent 12

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OH YEA
« Reply #3 on: August 09, 2005, 02:09:29 pm »
Wow in a moment of clarity I figured out scroll screen.  

The first parameter will be the new "X" for the upper left corner of the screen
The second Parameter will be the new "Y" for the upper left corner of the screen.

Maybe you guys already figured that out, but perhaps changing the name of the parameters to something more clear will help upcoming rom hackers

--jp

Geiger

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Scroll Screen
« Reply #4 on: August 10, 2005, 12:29:32 am »
I have not really been able to figure out how it works.  If what you posted is correct, that will certainly help.

---T.Geiger

Agent 12

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Scroll Screen
« Reply #5 on: August 10, 2005, 12:47:26 am »
It did exactly what I wanted to when I used param one as upper left X and param 2 as upper left Y.

Maybe it was just a reallllllllllllllly freak coincidence I'll try a few more and post back here in a few minutes

UPDATE:

Good news:  my method works flawlessly when you want to scroll to the RIGHT

Bad news:  my method works flawlessly only when you want to scroll to the right

This includes diagnolly up and diagnolly down.

--jp

DivineDragoonKain

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Scroll Screen
« Reply #6 on: August 10, 2005, 03:01:53 am »
*blink* Actually, I do remember now that the parameters were X and Y... That's how I made the current Crimson Echoes intro without errors. I guess I just forgot again. =/ ADHD sux, mmk?

As for diagonally, it should be noted you're scrolling the screen FROM your current location when the scrolling starts, and it doesn't exactly scroll past the scroll mask(edges of the current map) very well. Also, I think it's the MIDDLE of the screen that we're scrolling with, not the upper left corner.