Author Topic: Improving on CT's sound  (Read 2378 times)

Exodus

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Improving on CT's sound
« Reply #15 on: September 11, 2005, 08:02:39 pm »
Yeah, that's right.

The saying "won't get anywhere," shouldn't be taken literally, because it's just that: a saying.

It represents that the project wouldn't get finished.

In my context: We couldn't finish it with just Temporal Flux.

Really, nice going.

Geiger

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Improving on CT's sound
« Reply #16 on: September 12, 2005, 12:28:21 am »
The point of this project should be to create a fun experience for the player.  Not to serve as a tech demo for Flux.  That is what the teaser was for.

While I might be a little disappointed if you guys move from using Flux to something else, you need to use whatever will allow you to accomplish your goal in the best manner possible.

---T.Geiger