So, I decided to make up some tech lists for my CT2 characters (only one of which is even named) with a new way to balance them- so to hopefully prevent any characters from becoming obsolete by the end of the game (looking at you, Frog). Kudos to Oswego del Fuego who inspired Empatha's stuff. You'll notice that generally weaker physical attack people have stronger magic, and vice versa, except for the last one, which is something new and potentially very (I hope) interesting. Again, inspired by ODF, who had the idea like, 12 years ago.
Let me know what you think!
PS, I don't predict this ever happening unless someone else wants to do all the programming, etc., but it's still fun to think about.
Marle Jr.
Katana
Water
Aura
Cyclone (area)
Ice
Heal (35% HP cap)
Spincut (one)
Ice 2
Heal 2 (60% HP cap)
Frenzy (akin to triple kick/confuse)
Crono Jr.
Throwing Knives
Lightning
Knife Throw (2 enemies)
Dart (damage + poison)
Lightning
Barrier (all)
Lightning 2
Life (25% HP)
Assassinate (instant death or miss)
Luminaire
Strong Guy
Broadsword
Fire
Chop
Dance (random chaos, slow, darkness)
Fire
Inspire (raise party's phys 25%)
Berserk (all, low HP = high damage)
Fire 2
Earthquake (huge phys damage, area)
Flare
Someone
Hammer
Water
Bulldoze (line)
Cure (50% HP cap)
Water
Intimidate (stop)
Water 2
Cure 2 (75% HP cap)
Life 2 (65% HP)
Smash (ultimate phys damage one enemy)
Someone Else
Gun or (Cross?)Bow
Shadow
Quick Shot (2 enemies)
Hypno Wave (sleep, one)
Dark Bomb (area)
Mug (steal)
Dark Mist
Vengeance (damage all if he falls, doesn't fall if wins)
Snipe (4x phys damage, one)
Dark Matter
Empatha
None
Lightning
1 Wisdom (ups one magic stat 25%)
2 Insight (ups one hit stat 25%)
3 Valor (ups one power stat 25%)
4 Haste (all)
5 Remedy (heals all status)
6 Perception (cut MP use 50%)
7 Ward (100% block magic attack, once)
8 Green Dream (auto-Life 2 all, one per battle)
PS
Another idea: the katana would be 50% based on power stat, 50% based on hit stat (like hybrid of lucca/marle and everyone else)