Author Topic: 2018 Dream Splash Update  (Read 13105 times)

Boo the Gentleman Caller

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Re: 2018 Dream Splash Update
« Reply #30 on: May 24, 2018, 03:50:30 pm »
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What if you got one of those 'tattoo' rings?

My wife has half-jokingly recommended that. I've considered it, but I am not really the tattoo type, even as a wedding ring. :/

PrincessNadia78

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Re: 2018 Dream Splash Update
« Reply #31 on: May 29, 2018, 06:46:06 pm »
What if you wore the ring on a necklace around your neck? I let my husband do that as he's a welder and for him to wear it on his hand during work is just throwing money away.

Danmarlo

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Re: 2018 Dream Splash Update
« Reply #32 on: June 07, 2018, 06:42:48 pm »
Hi everybody!
My native language is Spanish and i have limited English proficiency BUT I translated the interview with Masato Kato, by Mariela Gonzalez.
I ask that you excuse the possible grammatical errors

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P: Ahora, hablemos de Chrono Trigger y Chrono Cross. ¿Cuando empezó a pensar en una secuela, en nueva historia dentro del mismo universo? Mas allá de los eventos de Chrono Cross toma para desarrollar su trama, ¿siente que hay otros aspectos en Chrono Trigger que merezca la penas explorar, tras las historia de Chrono y sus amigos?

R: Cuando acabé Chrono Trigger me sentí muy aliviado de haber terminado [risas]. Al poco tiempo entré en el proyecto de Radical Dreamers con la idea de hacer un juego que incluyera ladrones y la exploración de una mansión. Empecé a escribir sin pensármelo demasiado y, cuando ya estaba en la última etapa, surgió la duda de como concluir la historia. Fue entonces cuando me di cuenta por primera vez de que aquella era la historia de Sarah [Schala, en la versión internacional] y Magus [risas].
En cuanto a Chrono Trigger y Chrono Cross, la verdad es que si que llegue a imaginarme un episodio final de la trilogía de Chrono, posterior en el tiempo a Chrono Trigger, en el que Kid y los demás tienen que salvar a Chrono, Marle y Lucca. Como una especia de all-stars [risas]. Pero mi postura es que el pasado es el pasado y hay que pasar página, asi que mejor dejémoslo estar. (Por cierto, parece ser que durante una época en Square Enix se hablo de un proyecto llamado Chrono Break, pero yo no tenía nada que ver y no dispongo de mas información)

P: En ocasiones ha mencionado personajes o endings que hubo que cortar de la versión final de Chrono Cross para llegar a las fechas límite y a los requisitos de hardware de PlayStation. ¡Seria genial que nos ofreciera alguna <primicia> sobre eso! ¿Hubo algo que le resultara especialmente <doloroso> dejar a un lado?

R: Eso se debió al plan o, más bien, a la concepción del juego. [Cortado]

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Q: Now, let's talk about Chrono Trigger and Chrono Cross. When did you start thinking about a sequel, a new story within the same universe? Beyond the events of Chrono Cross takes to develop its plot, do you feel there are other aspects in Chrono Trigger that are worth exploring, after the story of Chrono and his friends?

A: When I finished Chrono Trigger I was very relieved to have finished [laughs]. Shortly after I entered the project of Radical Dreamers with the idea of ​​making a game that included thieves and explore a mansion. Without thinking about it too much, and when I was in the last stage, I asked myself how to conclude the story. In that instant I fully recognized for the first time that it was the story of Sarah [Schala, in the international version] and Magus [laughs].
About Chrono Trigger and Chrono Cross: To be honest; yes, I can imagine a final chapter of the Chrono Trilogy.  After the events of Chrono Trigger, Kid and the others have to save Chrono, Marle and Lucca. With as if they were an all-stars [laughs].
But my position, the past has passed and turn the page, so let's leave it. (By the way, there was a period in Square Enix where they talked about a project called Chrono Break. But I was not involved and I do not have more information)

Q: On occasions, you mentioned characters or endings that had to be cut from the final version of Chrono Cross to keep deadlines or hardware limit. We would love to have a 'scoop' about it! Is there something especially "painful" that was discarded?

A: That happened due to plans, or rather, to as game developed. I wanted to make a game [the image is cut off]

Boo the Gentleman Caller

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Re: 2018 Dream Splash Update
« Reply #33 on: June 08, 2018, 09:50:36 am »
Awesome, danmarlo! Thank you!!!