thank you! maybe this is finally done, but who knows. I tried to get it right the first time, only to make a bunch of updates like everyone else. I approach every undertaking with work ethic and attention to detail, and this is no exception. the complexity of a seemingly simple 16 bit game made this a challenge.
btw, here's an informal changelog, to the best of my recollection:
1.1: added newly discovered contexts for sounds which I had thought were only used in one place (4B, 5D);
new recipes (boss breakdowns, Lock/can't use techniques, etc) bringing the total to 64;
expanded the additional info under Appendix with a couple more entries (in particular, I wanted to flesh out 91, since the cyclone sound is used by several party techs, as well as two enemy techs that I'm aware of).
1.2: the addition of the layer 3 packets section;
removed layer 3 packets from the main list (because I couldn't include them consistently);
labelled the additional info subsection under Appendix;
improved the formula and placed it atop the main list;
minor changes (eg changing a comma to a semicolon for 03).
1.21: style/organization: only major section titles are in ALL CAPS, subsection titles are only Capitalized;
fixed 'level 3' typo, changing all mentions to 'layer 3'.
1.22: info added on mystery layer 3 tech;
change to introduction (iirc removing the formula, leaving it only above main list).
1.23: minor changes. rewrote the description of the Appendix in the intro;
added an etc to D0 (to indicate that it's used in other contexts besides Rainbow, namely Dalton summoning fail and the mystery layer 3 tech);
improved the description of the aforementioned mystery tech to 'electric ring/flash'.