Chrono Compendium Welcome, Guest. Please login or register.Did you miss your activation email? 1 Hour 1 Day 1 Week 1 Month Forever Login with username, password and session length News: Home Help Search Login Register Chrono Compendium » Kajar Laboratories - Fan Works and Submissions » Chrono Cross Modification » Chrono Cross engine reimplementation? « previous next » Print Pages: 1 [2] Author Topic: Chrono Cross engine reimplementation? (Read 8004 times) itoikenza Architect of Kajar Porrean (+50) Posts: 98 thx! Danetta utunnels alfadorredux prizvel kennedn Re: Chrono Cross engine reimplementation? « Reply #15 on: July 10, 2016, 10:15:42 pm » https://usercontent.irccloud-cdn.com/file/jQPyaozA/Lzss.cs Schala dear, can utunnel's source help? Logged Schala Zeal Radical Dreamer (+2000) Posts: 2148 7th Elemental Innate, and vtuber Re: Chrono Cross engine reimplementation? « Reply #16 on: July 11, 2016, 04:01:00 am » Interesting enough, I found out how to write bit reading as a System.IO.Stream extension, but the endian swapping here helps. Thanks n_n Logged BattleJew Iokan (+1) Posts: 1 Re: Chrono Cross engine reimplementation? « Reply #17 on: July 19, 2019, 09:23:52 pm » Has any progress been made on this? I think that getting this ported to PC would be a miracle! Logged Print Pages: 1 [2] « previous next » Chrono Compendium » Kajar Laboratories - Fan Works and Submissions » Chrono Cross Modification » Chrono Cross engine reimplementation?