Author Topic: Chrono Cross engine reimplementation?  (Read 8004 times)

itoikenza

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Re: Chrono Cross engine reimplementation?
« Reply #15 on: July 10, 2016, 10:15:42 pm »
https://usercontent.irccloud-cdn.com/file/jQPyaozA/Lzss.cs Schala dear, can utunnel's source help?

Schala Zeal

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Re: Chrono Cross engine reimplementation?
« Reply #16 on: July 11, 2016, 04:01:00 am »
Interesting enough, I found out how to write bit reading as a System.IO.Stream extension, but the endian swapping here helps. Thanks n_n

BattleJew

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Re: Chrono Cross engine reimplementation?
« Reply #17 on: July 19, 2019, 09:23:52 pm »
Has any progress been made on this? I think that getting this ported to PC would be a miracle!