Author Topic: Next FPS: Reptite Rage  (Read 11180 times)

Doc_Cigarette

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Next FPS: Reptite Rage
« on: October 22, 2019, 01:42:57 pm »
I made another game. I'll leave everyone else to piece the story together. Here are some of the new screens.  All levels and stuffs done except music and testing.
« Last Edit: October 22, 2019, 01:53:50 pm by Doc_Cigarette »

Doc_Cigarette

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Re: Next FPS: Reptite Rage
« Reply #1 on: October 22, 2019, 01:44:10 pm »
This one too.  I am well aware ozzie is not a reptite.  He's important though.  Ozzie never really got his chance. 
« Last Edit: October 22, 2019, 01:52:19 pm by Doc_Cigarette »

Doc_Cigarette

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Re: Next FPS: Reptite Rage
« Reply #2 on: October 25, 2019, 07:20:58 pm »
So what I've done today is figure out where all the powerups are lacking or are to much.  I messed with the weapons a bit so the remain useful to the end.   I made sure all the music worked because midis get kinda wackadoo, that doesn't matter too much.  Now i'm just making and end screen that i hadn't thought about until i went through it.

Boo the Gentleman Caller

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Re: Next FPS: Reptite Rage
« Reply #3 on: October 25, 2019, 11:45:30 pm »
This is rad. I'm looking forward to playing it!

Doc_Cigarette

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Re: Next FPS: Reptite Rage
« Reply #4 on: October 26, 2019, 07:57:00 pm »
You can also play the first one I made called Crimson Cold War.  This new one i'm doing has a bunch more polish. I could have done that with the first one... But i still play it and i can't imagine it being different.

Doc_Cigarette

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Re: Next FPS: Reptite Rage
« Reply #5 on: October 29, 2019, 12:02:35 pm »
Ok so I will try to release this today.  I require a crow squawk and some other things.  I've kept the game size smaller. last night i stayed up pretty late doing a bunch of forest textures that didn't join up right.   as a bonus for waiting here is a picture of the sound options menu without the options overlayed on top.  Of course it's a part of the story.  I am not providing a whole lot of stories though as Agent 86 could be lost forever.  You will have that feeling of wonder trying to figure out where in time you have ended up. I've done my best to use sprites and textures that i edited or made out of other parts and colour pallets within chrono triggers except for the raptor 2, that's my favorite gun.  No agent should be without a good rifle. I will answer exactly 0 questions regarding ayla or the pink haired soldier girl. anyway today or tomorrow for sure.

Boo the Gentleman Caller

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Re: Next FPS: Reptite Rage
« Reply #6 on: October 29, 2019, 11:07:49 pm »
Nice! Still looking great!

Doc_Cigarette

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Re: Next FPS: Reptite Rage
« Reply #7 on: November 05, 2019, 03:34:43 pm »
Reptite Rage.

https://www.dropbox.com/s/cfuh5ne4htngaqn/ct2beta.zip?dl=0

So there it is.  The second game in this fps series. I stayed up changing things and making small adjustments. blending trees and making the trees the trees the trees... Oh something you should know. It's tabb to change weapons. space to open doors... I feel like i shouldn't have to tell anyone this.  It's in the help file for the first game.  you can get that one here. too.  so in total about 37 levels. Have fun ripping around time.  Save ammo... but also use it for what it's for. srry iz late...  maybe i'll do a ayla game next.

Crimson Cold War

https://www.dropbox.com/s/falkuy1y3icyo6o/ChronoTriggerCCWv0.5.zip?dl=0

Boo the Gentleman Caller

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Re: Next FPS: Reptite Rage
« Reply #8 on: November 07, 2019, 06:48:24 pm »
Would you be okay if I make a front page announcement about this?

Doc_Cigarette

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Re: Next FPS: Reptite Rage
« Reply #9 on: November 07, 2019, 08:20:34 pm »
Sure that would be great!   These are the two titles screens if you want to use them for that.

MS04

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Re: Next FPS: Reptite Rage
« Reply #10 on: November 09, 2019, 03:41:34 pm »
Ooh, this looks interesting! I'll have to try it out sometime, seems fun.