Fixed a couple bugs in Hi-Tech.
The first was a minor one, the first group was being saved as having one too many techs in it.
The second one was actually causing issues. The last evaluated group was not being written back to the requirement data.
The FF FF 00 00 00 data still gets written once at 0x0C27F5. The original data there is FF FF 02 05 00, but this change doesn't matter. Technical details on why follow.
The tech requirements groups indicate the PCs involved, the first tech, the number of techs learned by the group, and a pointer to the first set of techs needed to learn (offset in that PC's list).
The FF FF 00 00 00 dummy data indicates that if all 8 PCs are in the active party, starting at tech 255, this group can learn 0 techs based on data starting at 0x0C0000.
The original data in that spot indicates that if all 8 PCs are in the active party, starting at tech 255, this group can learn 2 techs based on data starting at 0x0C0005.