If you want that, why not just play the Seiken Densetsu games? Or the SaGa games? I mean, it's a nice idea I guess...But it doesn't seem like the Chrono series to do something like that. It seems like too dramatic a series shift to me...
Also, if you gave infinite levels you'd have to make it so that you could only go up so high in a regular game or you'd have people who are super over leveling or w/e and after a while leveling up is pointless...I'd rather have a set cap that's attainable like in CT where you can get your stats at **.
I think perhaps AI should be advanced though. Perhaps when you beat it and you start a New Game+ it should also unlock a Hard Mode and following that a Super Hard Mode or something...Perhaps enemies would even have newer and better Techs...
Large amounts of characters rarely (if at all) works well. You just can't fit enough character development when the numbers get too high. Or, if you do then you're simply drawing things out for no real reason then to have a bunch of playable characters when all you needed was, like 6-10 or something...
you make some good points.... i wouldnt be opposed to level limits per game, like in the first game you can only go up to say..... level 50 then in the new game plus you get another 50 levels to go up, this prevents over powering while keeping the ability to play new game+ wish leveled up enemys that you can actualy get around, i mean if the enemys are leveled according to your starting level, then sure the first few parts of the game will be fine, but near the end of the game would be impossabel because you where ment to level up through out the game and due to the limits you werent able too....
my next idea ~~~
more battle speed options, asside from the active/passive options, how about an option where, after you select the attacks your party attacks all at once? this would speed up the battles even further then the FF option in CC
i dont want to see as much "forced" combat in the next game, the three types of enemys that force you into combat can realy get annoying, these three are:
fallowers: once they see you they will fallow you to the ends of the earth untill you touch them
blockers: those darn non boss enemies that block hallways and such just to get in your way( this was espically annoying just before the fight with fate cause there was no save point in the room and they would respawn)
fallers: these guys either fall or appear right ontop of you, sure for bosses its alright, but for little chicken s*** enemys its just a big hassle and waste of time