The tileset is passable. I never actually thought about just deleting the event after it ends. Basically, the game starts, and you can't move, and this guy walks up to you and talks for a bit, then asks you to follow him, and he walks away(You still can't move) and he leaves the screen, then you SHOULD regain control, but that's where it won't work. I think it might be because the way I have the guy leave the screen, is that he walks the right amount of steps to the edge, and when he reaches the edge, the sprite changes from him to just blank, so it looks like he disapears, but really he's still there, meaning the event never really ends, so you can't move. That's what I think.