Author Topic: OW Tile Sets  (Read 3748 times)

Agent 12

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OW Tile Sets
« on: June 26, 2006, 10:47:08 am »
Hm,  for the longest time I just assumed this was as easy as with locations.  How would one go about using  a different tileset on an overworld.  I.E.  Using 1000 AD tiles on the 2300 OW?

I tried to just change all the numbers on the Sidebar of one OW to the numbers on another OW and it didn't work out....

I'd even take a non TF solution though TF is preferred.

--jp

justin3009

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Re: OW Tile Sets
« Reply #1 on: June 26, 2006, 11:32:22 am »
I'm trying to figure that out as well...I've been working on it for quite awhile and from what I see it's not possible.  But I did partially get 1999 AD dome on 1000 AD just be changing the the tilesets or w/e...Except the building's didn't come out complete...I've tried it with most era's but I don't think it's possible but someone may pop up with a solution...

Agent 12

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Re: OW Tile Sets
« Reply #2 on: June 26, 2006, 08:34:20 pm »
Well, I decided to get off my ass and actually do something myself haha.  I'm gunna go ahead and just use this to bring together all the information on OW tiles found by the guru's:

06FE20   06FE9F   PTR   No   No   Pointers to Overworld tiles (first at 040000)   6/21/2004
06FEA0   06FEFF   PTR   No   No   Pointers to Overworld palettes (first at 03CE44)   6/21/2004
06FF00   06FF1F   PTR   No   No   Pointers to Overworld L1/2 tile assembly (first at 0629EC)   6/21/2004
03CE44   03DFFF   PAL   Yes   No   Overworld palettes   4/28/2004

I'm going to go ahead and assume that the Sprite assembly data will be in the same order as the OW's are in TF.  So since my ultimate goal is to replace the 2300 OW tiles with 65 MIL tiles I"m going to replace the 3rd ptrs with the 4th ptr.....I'll keep y'all updated. 

EDIT:  Hm my first attempt failed...have to leave for now but I'll try again later. 

--jp
« Last Edit: June 26, 2006, 08:42:50 pm by jsondag2 »

justin3009

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Re: OW Tile Sets
« Reply #3 on: June 26, 2006, 09:07:55 pm »
I'll try working on this as well to help out.

Agent 12

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Re: OW Tile Sets
« Reply #4 on: June 27, 2006, 11:08:19 pm »
Success.  if your interested here's what I did:

Went to Address above for "pallette assembly data". 
There's a bunch of numbers.  The first 3 is a pointer to 1000 Ad, 2nd 3 a ptr for 600, 3rd 3 a ptr for future (one I wanted to replace). 
I copied the 4th set of 3 (this is 65 MIL)
I pasted it on the 3rd set of 3 (future).

I opened TF and changed all the numbers for pallette and tiles of the future to the numbers of 65 MIL. 

Ta da, the future OW can now be made wit 65 MIL tiles.

--jp

justin3009

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Re: OW Tile Sets
« Reply #5 on: June 27, 2006, 11:24:18 pm »
:( Hate to say it but i'm really confused as of what you did ><.

Agent 12

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Re: OW Tile Sets
« Reply #6 on: June 27, 2006, 11:58:26 pm »
1.  Open an unheadered ROM in any hex editor.
2.  Go to this address 06FF00   
3.  There will be 24 sets of 2 numbers each, you can break it up like this
4.  XX XX XX   ||   XX XX XX ||  XX XX XX || XX XX XX || XX XX XX || XX XX XX || XX XX XX
       1000               600            2300          65 MIL       Dark             Zeal         Last Vil
5.  These are simply 3 byte pointers to assembly data.  What I wanted was the 2300 pallette to be assembled like 65 MIL.
6.  I copied the 3 bytes of 65 MIL and replaced it the 3 bytes in 2300.
7.  Now I opened up my new ROM and opened 65 MIL in one window and 2300 in the other.
8.  I changed the relevent numbers in 2300 to the corresponding numbers in prehistoric (anything having to do with pallettes)

--jp

justin3009

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Re: OW Tile Sets
« Reply #7 on: June 28, 2006, 12:39:49 pm »
Weird, 1999 AD doesn't seem to be there from what I see.  Maybe it's buried somewhere else, or am I just missing something.

Agent 12

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Re: OW Tile Sets
« Reply #8 on: June 28, 2006, 12:41:30 pm »
Well......actually I think Dark ages and Last Village are somehow connected....I think the future can be changed to another tile set but when I changed Dark ages it severely messed up the Last Village map.

--jp

justin3009

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Re: OW Tile Sets
« Reply #9 on: June 28, 2006, 12:46:30 pm »
Aren't Dark Ages and Last Village the exact same tiles in TF?  I think they are...can't quite remember.

ZeaLitY

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Re: OW Tile Sets
« Reply #10 on: July 27, 2006, 11:44:06 am »
So this works for simply redrawing the map with 65kk tiles? What happens to the domes and such?