1: I wish Crono would sheath his sword before he did Luminare. As it is, he just goes from holding it to putting his hands up.
For idea #2 perhaps it wouldn't work or look right... maybe if Crono just did the extra confuse ending after FireSword2 it would be absolutely amazing.
2: I just had an idea to switch the Crono animations for FireSword2 and IceSword2 around... I think the animations would fit better and seeing Crono do the confuse ending while on fire would look... AWESOME
But like I said, just changing the Firesword2 to include the confuse ending would be amazing.
The second idea will probably never become reality, but maybe it isn't to hard to do number 1... I just wanted to get these ideas out, because I'm not even gonna try to make it happen..... at the moment.
I only have slight experience in character portraits and even that is kinda finicky to me.
***(Update)***
Thanks for the replies, I'll have a look at it.
I just wanted to add a gameplay tweak to this topic instead of making more topics to keep track of.
I was thinking of making the enemies very hard, but having the characters regenerate their health after every battle, this would make the battles more like puzzles/strategy involvements because killing a group with maximum speed and efficiency would be the key strategy.
I thought of this because for 1:
when playing the hardtype mods, having to use potions so often out of battle is kind of bland and takes you out of the moment too often.
And 2: Baten Kaitos Origins has this system and it makes the battles string together very well.
This idea would probably give CT more of a "Dead Space" feel (The next gen game for 360 ps3 and pc) because it keeps you in the action more often/doesn't throw a bunch of time stopping screens at you.
And would probably add a slight bit more strategy and just an overall refreshing experience.
I don't know if this is even possible at the moment so I look forward to the amazing wisdom of the compendiumites