We still have time to code a few simple endings, so to minimize impact / complication on the game with NG+ and everything, we can just make it a sparkly like in Chrono Trigger that takes you to a NEW location from which a value to mem check would send you to different endings depending on the story time at which you arrived there.
For the new location, I'm thinking the player would have the long, heartbeat Gate Mode 7 scene, then arrive in darkness. They'd go up and see Lavos spawn / Schala, have a line of reaction (like {Crono}: What the...!?), and then the Frozen Flame would appear as it does in the Black Omen and say, "A past eidolon approaches..."
Then we have the King Zeal battles as normal, then fade out >>> new endings.
So right now, we'd just need to determine how many multiple endings we'd want, based on good opportunities. We would keep these simple and short. Already, I can think of a couple ideas:
- The insane dream I had about Square trying to force us to work for them; it's in the plot forum
- Showing Lucca and Robo's life in the Reptite timeline in 2305 A.D. before things are changed back to normal
- Showing Ozzie, Slash, and Flea meeting Spekkio, who invites them to combat adventures
And as for the sparkly leading to the DBT, it could be an orange one like in CT, and appear in a set location EXCEPT for like, the Reptite chapters, where it would need to be in unique places. Also, we can always have one ending that's hard to find, like What the Prophet Seeks.
This is probably the last "new" content that'll go in the game besides what's outlined on that thread in the beta forum. If we wanted, we could copy the King Zeal boss's stats to a new, slightly harder enemy for NG+ players.