Things I would like to see in a Chrono Cross remake:
KILL KORCHAKorcha is sent to the Darkness Beyond Time. Not in-game, but IRL; someone needs to go back in time and prevent his existence. If that can't be accomplished, I would be satisfied if his only appearance in the remake is a nonspeaking cameo wherein he is burned to death. With matches.
ENHANCED GRAPHICSAn obvious necessity in any remake project.
Chrono Cross holds up surprising well today, considering the era it came from, but it could still use higher-poly models, more detailed textures, spiffier animations, all that stuff. I'm not sure how the environments would work. If they're kept as stationary, prerendered backgrounds, we would need higher-resolution scans of the original artwork, assuming it even still exists. Otherwise we would need the environments to be faithfully recreated in 3D. It could be done, but it would be a massive undertaking.
CLARIFIED SCRIPTAnswering questions such as:
- Who or what are the ghostly children? Are they the ghosts of the Chrono Trigger team (since "Lucca" addresses Kid personally) or are they walking infodumps summoned by the Entity for some inexplicable reason (since they know things those characters couldn't possibly have known while alive)?
- Who or what are the ghostly researchers in Chronopolis? Some will react to your presence and answer questions while others seem ignorant of anything that's happened since just before the Time Crash.
- What are the implications of the Darkness Beyond Time? Did Crono and his friends really cause the people of 2300 AD to be sent there by preventing the Day of Lavos? Are those people aware of their plight, suffering for eternity, or were those same souls born into the happy future instead?
(In other words, is there one Doan, blissfully ignorant of the original future, or are there two Doans, one born into the happy future and another suffering forever in the Darkness Beyond Time?)
- Did Kid merge with Schala at the end? If so, that's terrible—you freed Schala from being forcibly merged with another being, only to have the same thing happen to Kid, who was even less deserving of such a fate.
- How were the timelines merged? Did Home World's history simply overwrite Another World's? If so, that's terrible—wouldn't it doom Another World's people to the Darkness Beyond Time?
- How did Guardia fall, and what are the fates of Crono, Marle, and Lucca? This only tangentially touches the plot of Chrono Cross (via Kid's backstory), but come on, it's something Chrono Trigger fans NEED to know.
- Was the Time Crash intentional? If so, how did Belthasar possibly foresee the extremely complex sequence of events that would eventually lead to the creation of the Chrono Cross? Indeed, how did he know that the Chrono Cross could even exist, let alone that it would be the exact thing necessary to free Schala? Even with the benefit of FATE's spacetime monitoring at his disposal, this level of knowledge seems nothing short of godlike.
- If the Time Crash was not intentional, was everything that happened simply the result of extraordinary luck and Belthasar "winging it?"
- Did the Time Crash send Chronopolis back 10,000 years to 7,600 BC, or 14,400 years to 12,000 BC? This isn't crucial to the plot, but it's an annoying discrepancy.
- What's the deal with the ape skeleton on the display in Chronopolis? It directly contradicts what we're shown in Chrono Trigger—that humans in 65,000,000 BC were anatomically identical to modern ones. Ayla was a hot babe, not a monkey. And grammar issues aside, she seemed perfectly capable of understanding everything that was going on. Not only that, she had some of the deepest insights of the whole cast. So I think the whole business about the Frozen Flame speeding up human cranial development, thus making humanity the offspring of Lavos and extraneous to the planet, needs to be dropped. It would make much more sense if the Frozen Flame was the catalyst that enabled humans to use magic, and magical ability was the aberration instead of brain size.
- Was the Frozen Flame the "strange red rock" mentioned in the book in Belthasar's secret room at Enhasa? If so, did the writers plan the Frozen Flame from the very beginning, or was that passage referring to Dreamstone, and the fact that it could also be interpreted to mean the Frozen Flame was just a happy accident? (This is just a personal curiosity, it probably couldn't be covered in the game without breaking the fourth wall.)
IMPROVED PACINGMore gradual exposition is needed; space out the infodumps that occur frequently near the end of the game—or preferably, reveal information organically through play instead of relying on exposition at all. An extra dungeon or two would go a long way with this.
UPGRADED BATTLE SYSTEMBattles happening on the field screen would be cool, but I don't know how that would work with the prerendered backgrounds. It goes back to how the graphical upgrade is handled.
As for the battle system itself, leave it mostly as-is, but rework the difficulty. Currently, there is no real reason to do anything but mash the attack button in most fights. Buffing and debuffing are fairly useless outside of casting Diminish on a couple of bosses. Fights are so easy that characters' stats don't matter—everyone is equally good as everyone else in every situation except for the few times when innate color matters. If the difficulty was increased, this would create a need for actual strategy. At the same time, I wouldn't want the game to be so difficult that it becomes a slog.
Elements should be rebalanced. Some are virtually useless (especially the aforementioned buffs and debuffs) while others are so good that they're the only things worth casting if you bother casting at all. New elements should be introduced as well, to create more variety. All of the level 6+ elements being innate-only means your top-end grid slots consist of your level 7 tech, the level 7 summon, the level 8 summon, and ten copies of UltraNova or BlackHole or whatever.
REWORKED LEVEL-UP SYSTEMI know I just got through saying that characters' stats don't matter, but it still bugs my inner completionist/perfectionist to no end that the randomized stat gains means it's nearly impossible to create a "perfect file" with everyone at their personal maximums. Stat gains should be fixed at each level, or at the very least, overwritten with the maximums at level 99.
BETTER CHARACTERSBecause
Chrono Trigger gave us such an extremely memorable cast, I feel that "There are too many characters!" is one of the most valid of the common criticisms of
Chrono Cross.
The playable cast should either be trimmed down to just those characters who have an actual reason for joining you, or the lackluster party members should be polished and given meaningful character arcs and backstories and stuff. As it is, it seems that most of them join you simply because they are bored, unemployed, and have no concern for their personal safety.
In either case, every character should have unique reactions to every situation. Everyone having the same dialogue, differentiated only by accent, was objectively terrible.
BONUS FEATURESBestiary / Chapter Replay / Music Box / Element & Tech Showcase / FMV Theater / Ending Theater / Treasure Atlas / etc.
Basically, all the cool things the PS and DS versions of
Chrono Trigger gave us, and then some.