Author Topic: Chrono Trigger in Lojban (krono tcriga)  (Read 4000 times)

FaustWolf

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Re: Chrono Trigger in Lojban (krono tcriga)
« Reply #15 on: March 07, 2008, 08:55:36 am »
D'oh! Yes Vehek, I just found that out. SNESTool appears to have some kind of header addition feature, but using SNESTool is messy to begin with. Lunar IPS doesn't appear to have an option to make a patch that just inserts hex at the beginning of a ROM.

Looks like a simple copy & paste of the code in a hex editor is the best way to go.

arpgme

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Re: Chrono Trigger in Lojban (krono tcriga)
« Reply #16 on: March 07, 2008, 05:15:00 pm »
the file is corrupted because I messed up the code while adding the header.now the whole rom file is screwed.

FaustWolf

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Re: Chrono Trigger in Lojban (krono tcriga)
« Reply #17 on: March 07, 2008, 05:39:56 pm »
arpgme, would you be willing to host your ROM somewhere and give a download link so more people can take a look at it? Perhaps not all is lost.

arpgme

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Re: Chrono Trigger in Lojban (krono tcriga)
« Reply #18 on: March 07, 2008, 08:26:46 pm »
I posted the rom on the previous page however here is the link again.

http://www.megaupload.com/?d=GG90MSBR

FaustWolf

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Re: Chrono Trigger in Lojban (krono tcriga)
« Reply #19 on: March 08, 2008, 02:10:21 am »
arpgme, what process were you using to add the header code? If you were trying to tack on the header manually with a hex editor, I don't think you did anything wrong at that point. Your ROM is identical to a normal unheadered ROM until address 0x2567C, which is too far in for the corruption to have occurred while you were trying to add the header, I think.

According to Geiger's North American Offsets guide for CT, address 0x2567C is among a group of "unknown routines" that probably have to do with in-game text judging from the data before and after this "unknown" section. I would guess that the corruption occurred when you were saving your lojban changes at some point.

As things stand, the lojban ROM doesn't load in ZSNES or in Temporal Flux. Do you at least have a backup of your lojban script, or should we attempt to salvage the text strings in this ROM?