Heeeey, it's a visitor!
I hope to get a project forum going for Chrono Cross:
The Darkness Beyond Time in a few weeks, and at that point plotwork will begin on that project. To give some quick background, I'm hoping to make CC:DBT a sequel to
Crimson Echoes that plays off the idea that Magus remains behind with Schala at the end of CE. I suppose the implication would normally be that Magus perishes, explaining his absence in Chrono Cross. In the DBT set of dimensions, Schala decides to re-shape Magus into her perception of how he would have turned out had he grown into adulthood as Janus, suppressing the Magus personality (though not destroying it) as a side effect. She sends modified-Magus, a.k.a., Magil, to 1004 along with baby Kid.
I had originally planned to address the Fall of Guardia under these new circumstances, but Vehek notified me that the CE team will also be addressing the events of 1005, which I was not aware of (though now that I read the CE draft again, I should have picked up on it). Sooo, question: How are you guys addressing the Fall? The latest plot draft hints that King Zeal may have been involved. Was he the one to make the Masamune cursed then? What other aspects of the Fall of Guardia have you planned out?
Also, consider the CC:DBT plotline at your disposal if you want to continue developing certain characters or concepts introduced in CE. We played off your project, so you might as well play off ours if it's advantageous to you at all. To see where the plotline of CC:DBT was originally headed, a simple eventline developed by Satoh and I (soon to be with credit to Thought for his analysis of the history of the rise of Porre and Dark_Ansem for plot elements I haven't introduced yet) can be found here:
http://www.chronocompendium.com/Forums/index.php/topic,5177.msg99133.html#msg99133CC:DBT is a hack of Chrono Cross, and will use both fan-developed resources (Satoh, BROJ, and others are kicking ass at that right now) and resources pulled from other Square games if it seems they can fit within the Chrono world. I think a reasonable estimate is that the project will take 5 years from kickoff to finish. We don't have anything like Temporal Flux at our disposal, but having worked with Chrono Cross' data, I can say that it's probably the easiest-to-hack-game out there - surprisingly so. Had this been FF7 I would have been lost in .MIMs and compressed animations, but this is logical and awesome. A general LZSS compressor/decompressor, a model importer, a model exporter (of which Luminaire85 has coded the major portion), a .BMP > .TIM converter (which we have), and maybe an .AVI > .STR converter, and we could rebuild a Chrono Cross disc image with sheer elbow grease given our expanding knowledge.