Author Topic: A Theory on Square-Enix's Odd Neglect of Chrono Trigger  (Read 3291 times)

Daniel Krispin

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Re: A Theory on Square-Enix's Odd Neglect of Chrono Trigger
« Reply #15 on: February 20, 2007, 03:45:06 am »
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And as for XII, it was neat, but the story was poorly paced, poorly written, far too sparse for its massive size, ect ect. Also the music was not noteworthy at all. You'd think a first-time composer had done it, not one with as much experience as the composer had.

Holiest of shits!

XII story is by no means a poor one. As I already wrote in a thousand topics, it simply has a change of scope. Instead of putting you in the center of the universe, it puts you as a single piece of a larger puzzle, in which, as a single piece, you naturally can't simply "grasp" the whole, as it is with other FF's. It's not that it is poorly paced and too sparse, the thing is that you do NOT have the eyes of an omnipotent watcher, your party is NOT in the center of the whole plot and it is NOT just your old "Messiatic" group trying to rid the world of your world-threatening calamity.

I sincerely love this change of scope, simply because the "normal" FF way of storytelling has been simply becoming saturated with every new version of the series that has come out, like it was already pointed out in a previous post.

And the soundtrack is excellent. Not as great as Vagrant Story's, but still very remarkable. Once again, it has a completely different style from Uematsu's scores, but hell, great thing they change things once in a while.

It is truly sad when people go over an experience with a pre-idea of that it will be just like every other, and then it simply doesn't.

Meh, I don't even feel like saying anything else. I just keep writing the same things over and over. How lame of me.

Actually, I agree with you. I've not finished FFXII... I actually only rented it, and played it for 50h in 10 days. But that aside, so far as I got, it was majestic. Of the FF games, I've played VI, VII, X, and now XII, and I'd say it's the best of all these. Only VI comes near, and somehow I got a similar feel from that game.

In all honesty, I found XII one of the best RPGs I've ever played. I didn't expect it to be nearly so good as it was. But it was. Alright, maybe one of the reasons is the dialogue. Granted, a lot is melodramatic and cheesy, but there are some very good parts, and extremely good turns of phrase that I simply did not expect in a game like this. The quality of the diaolgue and writing is, in all the RPGs I've ever played, probably only beaten by the Knights of the Old Republic games. And the pronunciation of the voice actors! Really, I couldn't get over the fact that they pronounced Ifrit not ih-frit but ee-freet, or Ivalice not eye-vah-lisss but ee-vah-lease. Or the Jagd pronounced Iagd, like the German from which it comes, not some English derivation. It gave it a far more powerful cultural feel. In fact, in these regards it struck me in the selfsame way that the LOTR movies did, with their precision in language and pronunciation, which is unexpected in fantasy movies. I'd not expected this in an RPG. So, while FFXII is cliched, and has some very bad parts (really, I loathe the character of Vaan, and haven't touched him or Penelo since I could first remove tehm), it has some very good parts, and even characters (I mean, Balthier is an incredibly good character. Much like Setzer from FFVI, I must say. And I simply loved Fran's way of speaking. And Ashe's character has come across way better than it could have.)

So, basically, what I have to say is this. Square redeemed themselves in this, I think. In fact, I'd be willing to go so far as to say if it's this sort of thing that's delaying the Chrono games, alright, that's fair.

Chrono'99

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Re: A Theory on Square-Enix's Odd Neglect of Chrono Trigger
« Reply #16 on: February 20, 2007, 07:04:08 am »
The problem with FFXII was that it was Matsuno's vision against the vision of the rest of Square Enix. Globally, most of what is good in FFXII is good thanks to Matsuno. The rest is due to Square Enix opposing him and wanting to appeal to a broader, mainstream audience. Like Vaan. This character was created only because Square Enix wanted a younger, more cheerful protagonist for the game (the original protagonist was supposedly older, more "muscular" and rough in personality). And of course, since Matsuno retired from the company in the middle of the development of the game, the latter parts of the game feel a little different than the beginning. FFXII is truely like an unnatural mix between the Shakespearian Vagrant Story and the cheesy-kiddy FFTactics Advance...

cupn00dles

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Re: A Theory on Square-Enix's Odd Neglect of Chrono Trigger
« Reply #17 on: February 21, 2007, 02:42:31 pm »
Wouldn't it be great if there were no Vaan or Penelo, and Reks had somehow survived and remained the protagonist for the whole game? Like, he loses his memory or simply survives and is taken back to Rabanastre, assuming then the same same role as Vaan does, but with far more possibilities for character development and a more personal vendetta against Basch/Gabranth. It should help getting the game's few rough edges smoother.

Oh, and BTW I also love Fran's way of speaking! =D

Corona!01

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Re: A Theory on Square-Enix's Odd Neglect of Chrono Trigger
« Reply #18 on: February 23, 2007, 12:19:57 am »
Wouldn't it be great if there were no Vaan or Penelo, and Reks had somehow survived and remained the protagonist for the whole game? Like, he loses his memory or simply survives and is taken back to Rabanastre, assuming then the same same role as Vaan does, but with far more possibilities for character development and a more personal vendetta against Basch/Gabranth. It should help getting the game's few rough edges smoother.

Oh, and BTW I also love Fran's way of speaking! =D

(sarcastically) Now why does that sound so doggone familiar? Hmm...

Okay, I'll admit it, XII was made in a crisis of sorts, but you make things easier on someone born paraplegic because they had a problem in the creation stage, do ya? You just treat them like you would any other person. Think about it... Ebert and Roper use the same standards for reviewing every movie they watch, that means Super Troopers and the Aviator had basically the same standards, I do something similar; I rate FFXII as I would, I dunno, Secret of Mana (Which by the way, just to prove I'm not biased, plays way too easily and has overly-simple storyline progression, but maybe it picks up after where I am, on path to Lofty Mountain, it just seems a little anticlimactic, like with Elinee, you beat her freaky Tiger-thing and she just gives up her powers like that) and I will say that while FFXII does beat that, it doesn't stack up against the Golden Agers like VI and VII. And as for my comment on FFVDS, it is a real game, and I don't know why, but my eyes are starting to adjust the artwork, so no worries there. As for loving the way Fran speaks, I hope you don't mean Drescher! Ah-ha-ha-ha-ha! Wow, that was a truely lame joke, even by my non-existant standards  :? But picking up on the topic of a possible CTDS, just for kicks, do you think they might add new stuff like a secret dungeon? (Chanting Mt!, maybe an actual subquest for Ayla before Lavos, Zeal Dungeon, or they might take the "Suzu" path and actually add a subarc to make Schala playable, if not for a few mere moments, but let's not get our hopes up, they'd probably sooner make El Nido accessible in CT than make her a playable character) what do you think might be a possible addon?

Mystic Frog King

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Re: A Theory on Square-Enix's Odd Neglect of Chrono Trigger
« Reply #19 on: March 01, 2007, 10:08:53 am »
Well, the story of XII is great so far and I'm only in the Sandsea thing (after escaping Dreadnought Leviathan).