Author Topic: Puzzles  (Read 4250 times)

Zakyrus

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Puzzles
« on: February 18, 2009, 04:25:43 pm »
Here's a puzzle I'm working on for the upcoming release of CT+ 1.1 (wish me luck!)


Poyozo-figurine Switch Puzzle (in Genocide Dome)
------------------------------------
This puzzle replaces that 3-switch puzzle in ChronoTrigger.
...you know, where you get the Poyozo doll for the Mother Brain Door
(NOT the Poyozo by the Robot)

I didn't put every party member's text here, _just_ enough to show
you the differences in the dialog. Also, I'll probably make the dialog
sound better anyways. I'm always re-wording blocks of text to make for
that consistant level of pizzaz.

NOTE: *any Party Member comments are said by a random party member*

*Player 'checks' the Keypad, (where the 3 switches used to be)*

{Marle}: Hmmmm... There's a 9-digit keypad here...
         We've gotta get past it somehow...

{Lucca}: Hey, there's a 9-digit keypad here!
         How are we going to get through?

{Robo}: It appears we must enter a code into this
        9-digit keypad to proceed...


*decision box*
What do you want to do?
   Let's try to access it!
   Let's try to bypass it!
   Do nothing.

if (access) (have to press the right buttons)
*decision box*
"Press which number?" 1 2 3 (next)
"Press which number?" 4 5 6 (next)
"Press which number?" 7 8 9 (back to first row)

The password _could be_ "3 7 1" in one NG and "5 1 6" in the next... heh heh.
I'm attempting to code it to be totally random. (of course there may be clues lying about)


_if wrong:

"You entered X X X."
*play 'incorrect input' sound*

Nothing happens...try again?
   Don't have much of a choice.
   Give up for now.

_if wrong 3 times: (show THIS only once)

{Marle}: Damn, there's too many numbers!
         Maybe there's a code layin' around or we could
         try to hot-wire it!

{Lucca}: There's alot of possibilities.
         There has got to be a code around here somehwere...or
      we could try to override it somehow.

{Robo}: It seems that there are many possible combinations.
     There may be a code nearby, or we could attempt
        to bypass it entirely.

*return to original decision box*


_if correct:
(door opens, with door open sound)

{Marle}: Well that wasn't so bad.

{Lucca}: Meh... What a no-brainer.

{Robo}: Success! Let's us proceed.



_if correct: (AND three or more bad tries, added this just to shake things up)
(door opens, with door open sound)

{Marle}: Yeah! We FINALLY got it!

{Lucca}: Whew! What a real mind-job.

{Robo}: Success at last! Let's us proceed.


EVENTUALLY, this will be coded so that if you guess the password without finding
the clues, you might get something REALLY special! Ha ha ha ha ha...
Oh, for you guys that use "Hex number search" to find the mem-values for the code: that's
NOT cheating in my mind, heh, you still ARE hacking, one way or another. ;p


_if bypass:

"Are you sure? This will disrupt the integrity of the Keypad."
   Uh...wait a minute. (goes back to original decision box)
   Yeah I'm sure, let's break stuff!

(ruins the keypad, so you HAVE to do this version of the puzzle)
(also, there's clues/ a schematic somewhere)

*play sound effect*
"After forceful manipulation, the keypad fell off
and crashed onto the floor...breaking into pieces."

*play sound effect*
"Inside there's a series of wires all bundled up..."

*play sound effect*
"You tear wires out and now you can combine them..."

......

(this is what I have so far)


Keep in mind, this is just ONE of them, there are more. Also, with the above puzzle, depending on how you complete the puzzle depends on what item will be in the (special new) Zeal Box that's next to the Poyozo!

Until next time...

~Z

P.S. I hope to have some more kickass screenshots soon. I've been caught in a cycle of getting into CT+, then something gets me away from it, and the cycle begins anew. I am making progress. Probably not as fast as everyone else would like, but hey, that's life. (or atleast this dimension of it) Anyways, hopefully this strange cycle will end and I'll get all of this stuff done for 1.1.

DK_Donutlicious

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Re: Puzzles
« Reply #1 on: February 18, 2009, 06:26:15 pm »
This looks good to me :) What would be funny to do would be to release this at the same time Crimson Echoes is released, then people will be torn over which to play :lol:

DK_Donutlicious

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Re: Puzzles
« Reply #2 on: February 18, 2009, 09:45:47 pm »
Also, I was wondering, is the main hold up on puzzles, or making the puzzles randomized, because I was thinking that the randomized part isn't especially key right now. Up to you though Z.

Zakyrus

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Re: Puzzles
« Reply #3 on: March 03, 2009, 03:46:43 pm »
Also, I was wondering, is the main hold up on puzzles, or making the puzzles randomized, because I was thinking that the randomized part isn't especially key right now. Up to you though Z.

It's the Puzzles themselves. There's only going to be a few of them that randomize in this version.

There's some things like the Blackbird (which still thwarts me), keeping track of how many Bashers/etc. is REALLY starting to tick me off. It works in some rooms, but not in others...same code. WTF?! Anywho, I hope to have the 1.09 test out shortly. (a week away, two TOPS, this time let's hope nothing goes wrong) After, we make sure it's playable, with no major bugs, it's off for 1.1 release.

Also, as you guys' have noticed, I haven't got ANY of the new maps really done yet. That's ok though, 1.2 will focus on that. (and hopefully expand to 8MB's!)

This looks good to me :) What would be funny to do would be to release this at the same time Crimson Echoes is released, then people will be torn over which to play :lol:

That's terrible...and amusing!  8)  I'd like to say that 1.1 will be out for the public by summer. (was 'spose to be Oct of '08, lol)

~Z

Zakyrus

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Re: Puzzles
« Reply #4 on: March 10, 2009, 05:51:25 am »
Got Manoria Chapel randomized puzzle done (for the first organ) it's pretty kickass and will thart players... Blackbird is still tharting me though... I'll *hopefully* finish that tomarrow. However, the Tyrano Lair puzzle is insane  :D Anyways, hope to have 1.09 to you guys soon.  :)

~Z