Author Topic: Crimson Echoes  (Read 5656 times)

Geiger

  • Guru of Life Emeritus
  • Chronopolitan (+300)
  • *
  • Posts: 315
    • View Profile
    • Geiger's Crypt
Re: Crimson Echoes
« Reply #15 on: September 15, 2007, 07:54:51 pm »
any chance of knowing a glipse of anything the next Temporal Flux can offer?

It is a small update.  There is one new feature, but its mostly bugfixes and information updates.

a feature that could potentially fix your rom would be a nice bit of insurance

This will not actually fix anything for you, it will just keep you from losing something in its entirety.  There will still be damage that you have to fix.

---T.Geiger

Zakyrus

  • Entity
  • Magical Dreamer (+1250)
  • *
  • Posts: 1411
  • ...is trying to become a better MAN, and demi-god!
    • View Profile
Re: Crimson Echoes
« Reply #16 on: September 15, 2007, 08:26:20 pm »
any chance of knowing a glipse of anything the next Temporal Flux can offer?

It is a small update.  There is one new feature, but its mostly bugfixes and information updates.

a feature that could potentially fix your rom would be a nice bit of insurance

This will not actually fix anything for you, it will just keep you from losing something in its entirety.  There will still be damage that you have to fix.

---T.Geiger

Very useful. I hate having a map vanish. If it will help prevent maps from vanishing after hours of work then go for it!

The next Temporal Flux sounds like it will be great! (even if it's just bugfixes, bugfixes rule!)

Also, is there ANY way you would consider doing a small asm hack that allows 1 lined textboxes for Event strings. I know I am asking alot here (and have asked for it before), I apologize. I don't care if the textbox is only locked at the top (or bottom) of the screen. The idea is pretty much be able to use the battle dialoug box size outside of battle. Couln't be that hard to implement right? If not, could you point me in the right direction on where to start? Thanks a million.
« Last Edit: September 16, 2007, 08:01:33 am by Zakyrus »

Geiger

  • Guru of Life Emeritus
  • Chronopolitan (+300)
  • *
  • Posts: 315
    • View Profile
    • Geiger's Crypt
Re: Crimson Echoes
« Reply #17 on: September 17, 2007, 09:22:13 am »
is there ANY way you would consider doing a small asm hack that allows 1 lined textboxes for Event strings.

There would actually be a lot more work involved in that than you think.  You would have to create a custom event command and a custom manual tile assembly routine.  I do not have enough time for it right now.

The Offsets Guide can give you information on where the string commands are located in the ROM.  You will want to place your custom command somewhere in that bank.  I do not know where the code is that pieces together the background of the string dialogues.

---T.Geiger

Zakyrus

  • Entity
  • Magical Dreamer (+1250)
  • *
  • Posts: 1411
  • ...is trying to become a better MAN, and demi-god!
    • View Profile
Re: Crimson Echoes
« Reply #18 on: September 17, 2007, 09:42:10 am »

There would actually be a lot more work involved in that than you think.  You would have to create a custom event command and a custom manual tile assembly routine.  I do not have enough time for it right now.

The Offsets Guide can give you information on where the string commands are located in the ROM.  You will want to place your custom command somewhere in that bank.  I do not know where the code is that pieces together the background of the string dialogues.

---T.Geiger

Gotcha. So I should look on how the text boxes are loaded, then look at battle text dialougs then compare the two? And code the new command simular to the battle style. Or are they totally different.

Geiger

  • Guru of Life Emeritus
  • Chronopolitan (+300)
  • *
  • Posts: 315
    • View Profile
    • Geiger's Crypt
Re: Crimson Echoes
« Reply #19 on: September 17, 2007, 03:54:34 pm »
So I should look on how the text boxes are loaded, then look at battle text dialougs then compare the two?  And code the new command simular to the battle style. Or are they totally different.

The two are processed in completely different areas of code, and are constructed differently also.  Beyond that, there is not much I can tell you.

---T.Geiger