Chrono Compendium Welcome, Guest. Please login or register.Did you miss your activation email? 1 Hour 1 Day 1 Week 1 Month Forever Login with username, password and session length News: Home Help Search Login Register Chrono Compendium » Bend of Time - Inactive Projects » Darkness Beyond Time - Dead Project Discussion » Chrono Trigger Azala Style (Moderator: Azala) » Chrono Trigger- Azala Style « previous next » Print Pages: 1 2 [3] Author Topic: Chrono Trigger- Azala Style (Read 13259 times) Andrelvis Porrean (+50) Posts: 63 Re: Chrono Trigger- Azala Style « Reply #30 on: November 24, 2007, 11:26:13 pm » Given my absolute liking of reptites, I can only say that the project sounds great. Hope you get through that battle assembly problem! Logged Vehek Errare Explorer (+1500) Posts: 1761 Re: Chrono Trigger- Azala Style « Reply #31 on: November 24, 2007, 11:28:32 pm » What are you referring to when you say "battle assembly"?Are you referring to sprite assembly in battle? The same sprite assembly is used for both the field and battles/menus. Logged justin3009 Fan Project Leader God of War (+3000) Posts: 3296 Re: Chrono Trigger- Azala Style « Reply #32 on: November 25, 2007, 12:35:25 am » He's talking about when you change Crono's sprites instead of 00 00 00 00 00 it's set to Azala's stuff. It only appears on the map and not battle. The sprite assembly is also hard to work with since Azala is big.. Logged Vehek Errare Explorer (+1500) Posts: 1761 Re: Chrono Trigger- Azala Style « Reply #33 on: November 25, 2007, 12:52:04 am » The solution then, is to change the pointers or stick the proper data at Crono's data locations.Azala's just a size 0 sprite. Logged Azala Moderator Guardian (+100) Posts: 137 The Queen of the Reptites Re: Chrono Trigger- Azala Style « Reply #34 on: November 25, 2007, 11:01:41 pm » Quote from: Vehek on November 25, 2007, 12:52:04 am...stick the proper data at Crono's data locations...Where are these data locations? Does anyone know them? Logged Vehek Errare Explorer (+1500) Posts: 1761 Re: Chrono Trigger- Azala Style « Reply #35 on: November 25, 2007, 11:09:11 pm » Crono's sprite assembly is at 1C27B0. His animation data is at 243000. Logged Lavodox Guardian (+100) Posts: 115 Ignorance is to be whipped. -Franziska Von Karma Re: Chrono Trigger- Azala Style « Reply #36 on: November 27, 2007, 04:13:40 pm » How hard would it be for a beginner to master? Logged justin3009 Fan Project Leader God of War (+3000) Posts: 3296 Re: Chrono Trigger- Azala Style « Reply #37 on: November 27, 2007, 10:04:21 pm » ? You mean figuring out this stuff? It seems hard but once you start on the easy stuff, you begin to realize just how stuff is organized and tends to get easier. But still semi-hard. Logged Print Pages: 1 2 [3] « previous next » Chrono Compendium » Bend of Time - Inactive Projects » Darkness Beyond Time - Dead Project Discussion » Chrono Trigger Azala Style (Moderator: Azala) » Chrono Trigger- Azala Style