Author Topic: Demo Coming Soon...  (Read 8479 times)

Vehek

  • Errare Explorer (+1500)
  • *
  • Posts: 1761
    • View Profile
Re: Demo Coming Soon...
« Reply #15 on: January 18, 2008, 11:26:40 pm »
After testing I did yesterday and today, I have to say that pasting Azala's animation data over Crono's doesn't seem to work.
"Squeezing it into Crono's tilespace"? Do you mean it starts using parts of Crono's graphics? Azala only has 20 sprite frames.

Azala

  • Moderator
  • Guardian (+100)
  • *
  • Posts: 137
  • The Queen of the Reptites
    • View Profile
Re: Demo Coming Soon...
« Reply #16 on: January 18, 2008, 11:59:34 pm »
No. I pasted Azala's animations multiple times, so that it repeats and covers all of Crono's frames in the tilemap. What I mean is that although Azala's GFX are present, he/she automatically reverts to the height and width of Crono, and attempts to perform Crono's animations. (i.e., bobbing left and right while he's idling in battle, slashing a sword, etc.) Basically he looks like a mass of jumbled Azala tiles moving in the same fashion as Crono.

justin3009

  • Fan Project Leader
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: Demo Coming Soon...
« Reply #17 on: January 19, 2008, 12:20:35 am »
Because the animation battle set isn't setup correctly.  You'd have to SA the battle sprites.

Azala

  • Moderator
  • Guardian (+100)
  • *
  • Posts: 137
  • The Queen of the Reptites
    • View Profile
Re: Demo Coming Soon...
« Reply #18 on: January 19, 2008, 03:07:07 am »
But remember? We tried that. SA wouldn't seem to work either...

justin3009

  • Fan Project Leader
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: Demo Coming Soon...
« Reply #19 on: January 19, 2008, 10:10:51 am »
Well if it worked for their regular sprites, it outta work in battle