Author Topic: SNES9x Debugger issue with breakpoints.  (Read 3468 times)

Mauron

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SNES9x Debugger issue with breakpoints.
« on: February 26, 2008, 07:44:39 pm »
For some reason, they seem to work inconsistently for me.

Right now I've got a read breakpoint set on 7E2C53. I *know* it's being read, because altering the value beforehand will display on the screen differently, but the game runs as if no breakpoint was set.

It works on a different part of the game, so it is set properly.

Does anyone know what could cause this behavior?
« Last Edit: February 26, 2008, 08:05:06 pm by Mauron »

JLukas

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Re: SNES9x Debugger issue with breakpoints.
« Reply #1 on: February 26, 2008, 07:56:16 pm »
If you reset the game or load a save state, open the breakpoint menu and hit OK again.

Mauron

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Re: SNES9x Debugger issue with breakpoints.
« Reply #2 on: February 26, 2008, 08:04:39 pm »
And that was the issue. Thanks.